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1. Challange and response. There must be a challange to the population in order for a civilization to rise. The challange must be just right. Too little and the civilization does not rise. Too great a challange and the civilization is destroyed before it gets a chance or rise or is destroyed soon thereafter.
2. Withdrawl and change. An element of the civilization withdraws in some manner from the central civilization and undergoes some sort of creative transformation which it then introduces to the greater body of the civilization. This is a mechanism for maintaining the civilization.
3. The Nemesis of Creativity: There is within a civilization a creative minority. If the creative minority lacks the opportunity to create, the civilization will die or stagnate. This can happen in two ways: The majority group, lacking the talent to create, gains enough power to create, but the creativity is second rate and the civilization dies or stagnates. On the other hand, an exogenous group may gain power over the avenues of creativity and the creativity produced is destructive to the civiliation.
Of the three basic ideas the Nemesis of Creativity notion seems the most insightful. The challange and response seems little more than the golden mean. Withdrawl and change seems more relevant. As far as the Nemesis of creativity is concerned, this can be visualized in a simple microcosm. Suppose, for example, government action were taken which prevented the highly talented minority from obtaining either an education or given a good education, this minority were prevented from getting prime jobs. If, say, the space program were afflicted with this sort of thing, second-rate engineers, managers, scientists and such would be in positions of responsibility. Their positions would promote failure. It would be better to give these people jobs with good pay and no decision-making powers.
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