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Sun Lord Mass Market Paperback – May 1 2004


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Product Details

  • Mass Market Paperback: 352 pages
  • Publisher: Gold Eagle; 1st Edition edition (May 1 2004)
  • Language: English
  • ISBN-10: 0373638426
  • ISBN-13: 978-0373638420
  • Product Dimensions: 17 x 10.6 x 2.6 cm
  • Shipping Weight: 168 g
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: #939,000 in Books (See Top 100 in Books)

Customer Reviews

2.8 out of 5 stars
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By A Customer on June 12 2004
Format: Mass Market Paperback
If I had to describe Sun Lord in only one sentence it would be as a smoking pile of fecal matter. This has to be one of the worst offerings ever to be trotted out by Gold Eagle, just the latest in a seemingly endless line of sloppy, substandard, and just outright disappointing storylines. It is becoming painfully apparent that anyone other than Mark Ellis who writes for the Outlanders series is going to produce a smoking pile of crap. What sounded like an outstanding plotline line was reduced to a never-ending parade of blunders that included poor characterization, an obsession with a naked Domi, sloppy construction of action scenes, and what amounts to a total disregard for the continuity and series history that Mark Ellis has worked so tirelessly to establish since Outlanders was first introduced.
Mr. Milan's attempt to use ancient Aztec gods, though a unique idea, was so convoluted and crowded with gods whose names sounded so similar that I found myself asking which gods where fighting which gods and who was on what side of the fight. The elements of science and myth weaved into fiction and fact that makes Outlanders such an enjoyable series to read was completely absent in Sun Lord. The plot was full of gaps, the largest being the how and why for Kane and companies resurrection as Aztec Gods in the ruins of Mexico City. A rich and colorful culture filled with ceremony and ancient rituals was almost completely ignored in favor of two-dimensional gods and characters that hardly entertained me much less enticed me to care about their ultimate fates.
Over all, Sun Lord for me was a colossal waste of time, energy, and my hard earned money. It was poorly written, not to mention written on a level that makes me seriously question if Mr.
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By robey on May 13 2004
Format: Mass Market Paperback
First the good news. Sun Lord is much better than Victor Milan's first OL outing, Awakening. The bad news is that there is still a lot of room for improvement particularly in the areas of character consistency and series continuity with the tech and backstory. There is an awful lot of continuity errors in Sun Lord where the writer obviously didn't understand how things worked in the "Axlerverse".
There are other errors that should have been caught by the editors, like the interphaser still being used after it was destroyed in the previous book Mad God's Wrath, not to mention that its operation was completely wrong. This kind of stuff is very aggravating and distracting since to me it's due to laziness or apathy on the part of the editors. I won't list all the errors, just take my word for it that there are a lot.
The plot of Sun Lord is interesting and takes place in a new and colorful setting, a civilization based on Aztec mythology built on the ruins of Mexico City. In classic OL style two factions are struggling for control each using "gods" from Aztec mythology to battle it out. Kane, Brigid, Domi and eventually Lakesh end up channeling the aspects of four Aztec deities.
How this is done scientifically isn't explained in much detail, but it has something to do with Danaan or Annunnkai and even Archon technology. It's hard to tell since the writer gets them all mixed up, claiming that Lam, Balam's father, was an Annunnkai instead of one of the First Folk and this alien tech is just lying around.
Once Kane, Brigid and Domi get the powers of the gods, Sun Lord becomes like a cartoon show version of OL, with them showing off various super powers in over the top special effect heavy battle sequences, shooting rays out of their hands and controlling the weather.
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By ellen on May 11 2004
Format: Mass Market Paperback
Sun Lord, a book by the fill-in writer who authored the dreadful "Awakening" has an interesting concept but the execution is poor.
There were plenty of inconsistencies and outright errors in both characters and the Outlanders continuity. As in Awakening, poor Domi has the most damage inflicted on her character. Grant and Brigid don't fare much better either.
I liked the basic idea of Sun Lord a lot more than I liked the book itself. The Aztec setting and the channeling of the powers of the gods was interesting, even though the explanation of how it was accomplished was confusing.
Although the plot was a good idea, all the errors detracted from my enjoyment. No one seemed to be in character, especially after everyone ended up in Mexico. The overstated "anam-chara" bond between Kane and Brigid came off as as unnatural and forced.
Also, the tone of the book was very "comic-booky" and the characters presented rather immaturely which further affected my enjoyment.
Unfortunately, the bad parts of Sun Lord drag the good parts down, and it all builds up to an abrupt, unsatisfying finale.
I've been an avid Outlanders fan for years, but this rather lame entry makes me wonder if the publisher thinks that the fans can't tell the difference between the usual well-researched and character-centered tales that have been a hallmark since the first book and childish fill-in material like this.
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Format: Mass Market Paperback
This latest Outlanders installment is a bit crazier than the others - and that's saying something!
In short, our main characters, starting with Kane, are imbued with god-like powers out of ancient Mexican myth. Kane awakes from a mat-trans jump into the body of a warrior out of time, with the powers of the sun at his disposal.
As the rest of his comrades look for him, they eventually find him in Mexico, where they too - except Grant - take on the embodiments of goddesses with different powers. And they are pretty cool too.
Fast-paced action and adventure, along with god-like battles with monsters in the guise of humans, thrown with some passionate sex, and you have one whale of a tale here.
If you like your sci-fi mixed with some fantasy, then this one's for you.
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