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UFC 2009: Undisputed

by THQ
Xbox 360  Teen
3.5 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 29.99
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Game Information

  • Platform:   Xbox 360
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Product Details


Product Description

From Amazon.ca

UFC 2009 Undisputed is an explosive fighting game detailing the action, intensity and attitude of the Ultimate Fighting Championship (UFC). Featuring an authentic and comprehensive UFC atmosphere, including an extensive roster of the best mixed martial arts fighters in the world, players will push the envelope with a powerful new game engine and put their best fighting disciplines to the test in the world famous Octagon. Take your best shot - UFC 2009 Undisputed is as real as it gets. Develop attributes, perfect moves and fights for entry into the UFC Hall of Fame through a series of dynamic storylines that build friendships and instigate intense rivalries.

'UFC 2009 Undisputed' game logo
A punch oriented standing game in 'UFC 2009 Undisputed'
Develop a fist punching standing game.
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A kick oriented standing game in 'UFC 2009 Undisputed'
Or one based on kicks.
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Offense and defense on the ground in 'UFC 2009 Undisputed'
Play offense and defense on the ground.
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Grabbing glory in front of the cameras in 'UFC 2009 Undisputed'
Grab glory in the Octagon.
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Trainers in your corner between rounds in 'UFC 2009 Undisputed'
Utilize extensive non-fighting characters.
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Fighting Styles
Success in mixed martial arts in real-life is all about a fighter's ability to combine different aspects of various fighting disciplines to his advantage when inside the octagon and that is exactly what players will need to do in UFC 2009 Undisputed. Ideally these combination of disciplines are used to devastate an opponent, but if used wisely they can also be used to frustrate and neutralize the power and tactics of a stronger fighter who can't be knocked out. UFC 2009 Undisputed features the six international fighting disciplines that are used in the UFC. These six fall into two categories, striking disciplines and grappling disciplines, and include:

Striking disciplines:
    Western Boxing (Boxing) - Boxing relies on complex foot maneuvers and quick jabs to mount a powerful offense.
    Kick Boxing - Kick Boxing is a fighting style that integrates boxing punches with a variety of martial art kicks.
    Muay Thai - Also known as 'Thai Boxing,' Muay Thai utilizes elbows, knees and low kicks often from the clinch position.
Grappling disciplines:
    Wrestling - The oldest sport known to man, Wrestling consists of taking down your opponent using hand-to-hand maneuvers.
    Judo - Judo is a Japanese martial art that emphasizes on throwing your opponent and immobilizing him with grappling moves.
    Brazilian Jiu-Jitsu - Derived from Kodokan Judo, BJJ utilizes joint locks and choke holds to allow smaller/weaker combatants to defeat bigger, stronger opponents.

Gameplay
Gameplay in UFC 2009 Undisputed is designed to be the most authentic representation of mixed martial arts in a video game to date. To do this the game utilizes the six fighting disciplines to help the player develop actual strategies used by UFC fighters. Each playable fighter is initially assigned one striking and one grapple martial discipline. The fighting strategies that come out of these make up a player's 'standing game' and 'ground game,' with the standing game reflecting your striking discipline and ground game your grapple.

The standing game consists of utilizing the precision of your striking style to breakdown your opponent with quick combos, kicks from the perimeter or knees and elbows in the clinch. After these have done their work you unleash your power and go for the knockout. The ground game on the other hand consists of knocking your opponent off balance, taking him down to the canvas and there going for a tap out via submission hold or securing dominant position and pounding away until it is over. In developing a ground game players will learn to use UFC 2009 Undisputed's 'ultimate fighting control' game mechanic. This innovative control system initiated through the right stick, allows players to transition their fighter while on the ground from one advantageous physical position to the next. This control is available to both combatants while on the ground, so as players seek for optimal positioning they must also beware of counter moves. Regardless which strategy is preferred, players must acknowledge both. Although players may feasibly survive and even progress for a while using just the standing or ground game, sooner or later the in-game competition will demand the development of both.

Roster of Fighters
A big part of UFC 2009 Undisputed's dedication to realism is its extensive list of playable UFC fighters and other in-game characters familiar from the real-life world of Ultimate Fighting. The game features 80 headline fighters, 16 from each of the UFC's five weight divisions. Fighters available include such notables as Brock Lesnar, Chuck Liddell, Anderson Silva, George St. Pierre, BJ Penn and many many more. Click here to see an example of fighter bios. In addition to the fighters, Undisputed also features realistic representation of in-game trainers, commentators, ring announcers, card girls and more that UFC fans will instantly recognize.

Key Features

  • Authentic UFC Personalities - Explore a deep roster of more than 80 top names in UFC competition across five weight classes and enter the Octagon surrounded by the sport's popular commentators, announcers, referees, trainers, Octagon girls and more.
  • Photorealistic Models and Effects - Experience the world of UFC as it appears on television with photorealistic fighters who breathe, sweat and move like their real-life counterparts. Players will also view amazing ripple effects across the faces and bodies of their fighters from the impact of devastating punches and kicks.
  • Constant Control - Gain the upper hand in matchups with a brand new fighting game engine designed specifically for next generation systems. Emphasis on innovative, responsive and easy-to-play controls will give players unparalleled command of their fighters in the Octagon.
  • Fighting Disciplines - Take down opponents and get the submission with a variety of mixed martial arts disciplines, including Judo, Muay Thai, Wrestling, Kickboxing, Boxing and Brazilian Jiu-Jitsu.
  • Create-a-Fighter - Jump-start the career of a future champion by customizing your fighter's physical appearance, learning new fighting techniques to use in the Octagon and managing the training process through attributes such as strength and cardiovascular health.
  • Career Mode - Develop attributes, perfect moves and fight for entry into the UFC Hall of Fame.
  • Multiplayer Support - Enjoy both local and online multiplayer support via Xbox LIVE.

Product Description



Features include:

?Influence fighter's careers by customizing physical appearance and attributes, learning new fighting techniques and managing his training process through attributes such as strength and cardiovascular health.
?A fighter roster of more than 80 top names from all weight divisions, as well as popular commentators, announcers, referees, trainers, Octagon girls and more from the world of Ultimate Fighting.
?Photorealistic fighters who breathe, sweat and move like their real-life counterparts. Players also experience ripple effects across fighters faces and bodies from the impact of punches and kicks.
?A brand new fighting game engine that emphasizes innovative, responsive and easy-to-play controls will give players unparalleled command of their fighters in the Octagon.
?Take down opponents and get the submission with a variety of mixed martial arts disciplines, including Judo, Muay Thai, Wrestling, Kickboxing, Boxing and Brazilian Jiu-Jitsu.

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Customer Reviews

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Most helpful customer reviews
4.0 out of 5 stars Kickin Butt is Fun :-) Nov 4 2010
Fun: 5.0 out of 5 stars   
I find this game challenging and fun at the same time. This game has some of the best moves when it comes to fighting games you'll find. career mode offers days of working at it, but it is fun upgrading your player to become the ultimate fighter :)
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1 of 5 people found the following review helpful
3.0 out of 5 stars Déçu... Jun 4 2009
Fun: 2.0 out of 5 stars   
Bref le titre dit beaucoup, j'ai acheté ce jeux pcq tout le monde le trouvait si bon. Moi je trouve que c'est beaucoup trop compliqué, on perds sans cesse sans savoir pourquoi, il y a beaucoup trop de chose a faire, le mode carrière est redondant avec ses e-mail et son background de son. Ceci dit le coté positif, graphiquement il est superbe. Surtout quand on voit la reprise au relanti quand tu te fais couper la peau. Les amateurs de UFC aimerait, moi je suis du style boxe et habituellement THQ en arrache en jeu de sport.

Si vous êtes un joueur acharné qui aime le sport, vous aimerez ce jeu, sinon attendez un peu pour fight night round 4.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.9 out of 5 stars  76 reviews
31 of 35 people found the following review helpful
4.0 out of 5 stars The Most Realistic Fighting Game, Ever. May 19 2009
By P. G. Keller - Published on Amazon.com
Fun: 4.0 out of 5 stars   
Keeping in context that this is THQ's first attempt to make a UFC game and you have to admit they did an amazing job.

This was obviously a very hard game to make because it's based on real fighting technique's and has to be grounded in reality. They didn't have the liberties to do impossible moves with super hero like abilities to dish out and withstand punishment like in other games. It had to be as real as possible and that alone must have made for a challenge. Why it's so much more challenging than a wrestling or fighting game is also for the fact that you have to be able to have as much ability to attack and defend from the ground as you do on your feet. A handful of moves won't do it either as it'll get old and stale real fast. Considering they had no existing engine to work with like they're WWE games and had to build a new one from the ground up, it's all the more impressive.

I've been playing it all morning and so far I have to say it's alot of fun. The controls are good although they take a little getting used to but it won't be long before your dishing it out like a pro. The fighters all have their own unique move sets so they're not just different looking, they actually play different from one another. I love the variety of ko's and submissions and I went alot of matches before I saw any of the same finishes twice. I started by jumping right in to exhibition mode to just go at it and get a feel of it. Then I went to tutorial mode to learn the various technique's to play the game how it was meant because I could only go so far on my own. The games excitement ramped up alot after that as I found myself eager to apply the new strikes, takedowns and submissions I had just learned. It really started to look and feel alot more real when thinking and strategizing during matches. Other than those, there's a deep career mode where you get to build your own fighter from scratch, train him, and fight up through the ranks to become one of the elite. Also included is an online mode and classic fights mode where you get to recreate some of the best fights in recent UFC history where your rewarded with unlockable video montages of those fights. I thought the original pre-fight interviews they show you before the fights were a nice touch. I'm also very impressed with the 80+ roster of fighters from all 5 weight classes.

Graphically, it looks great. Most all the fighters look very close to the real ones and some are almost spot on. The only one who doesn't is Mark Coleman and the strange thing is that he instead looks EXACTLY like Frank Trigg. Dana White also looks a little too unlike himself but I was happy with all the others. Otherwise, there's a great attention to detail with the rings, muscles, sweat, cuts and clothing all looking pretty real.

The audio is really good. You'll here the same theme songs from the Ultimate Fighter, UFC Unleashed and Fight Night. Also included are background music you'll hear played often at the events. It's all rock type and meant to get you pumped up for some fighting. The commentary is better than I've heard on any wrestling game. Mike and Joe don't repeat themselves nearly as much and actually have alot of informative things to say. They're also synched very well with the action going on in the ring. The crowd noises ramp up with the action or slow to a boo with inactivity and the smacks and thumps of combat are well represented.

It's not a perfect game though. It could be a little faster, ko's come a little too frequent and easy while submissions are pretty tough to pull off and the cpu doesn't attempt to ground you and try them very much. I'd like a little more blood effects from the fighters as in bleeding down they're faces, getting in they're eyes, and more on the body and shorts. Not to be gory but if you've watched alot of UFC you'll know it happens often enough. There are no ring entrances which also means none with customizable music which is what I would've like to see for my fighter in career mode. And why not have your created fighter start out on The Ultimate Fighter show for a chance to be the next Forrest Griffin? I'd also like to save my best matches, highlights and maybe have a tournament mode like the old UFC where you'd have to beat 3 or 4 guys in the same night. But that's all secondary. What matters is that the core game is intact and it was no doubt a very tough task but I believe they pulled it off.

I've been very excited about this game from it's announcement and early screens and video, till picking it up today and I have to say that I'm not disappointed at all and believe most fans of the UFC and video games won't be disappointed either. For the most part, it lives up to the hype. It's also light years beyond any other UFC game that's ever been made and one heck of a start to capturing the feel of the UFC and MMA in general. I give it 4 stars out of 5 for room for improvement next time but also a big recommendation for UFC fans.

Update: I've been playing the game alot over the past 4 days since I got it and am just continually blown away by how authentic it is. The fighters fight alot like their real life counterparts. Chuck Liddell backs away and counters, Anderson Silva constantly tries to get you in a muay tai clinch to punish you with knees and Brock Lesnar attempts to ground and pound you out, brilliant. There are also tons of reversals and escapes on the ground to make it a really fun and interesting part of fighting. I'm also really enjoying the commentary by Rogan and Goldberg, as they'll also recognize and talk about previous matches between fighters who had significant matches like Arlovski vs Silva, Liddell vs Ortiz and Silva vs Franklin, very cool. Congrats to THQ and Yukes, they really did their homework.
8 of 8 people found the following review helpful
4.0 out of 5 stars Casual Gamer's Review of UFC Undisputed 2009 Jun 13 2009
By Atma Weapon - Published on Amazon.com
Fun: 4.0 out of 5 stars   
UFC Branding: 10/10

This game is extremely faithful to the UFC franchise: the arenas, announcers, referees, commentators, Octagon girls, and of course the fighters and coaches are all there and look and sound very realistic. I thought the coaches mumbled too much and didn't really give good advice but at least you get the feeling of advice being given (moral support?).

Controls: 8/10

I wanted to be able to jump more and generally be more reckless. For example, I wanted to do flying kicks (the flashy kind real fighters never do unless they want to lose in the first few seconds). There are a lot of really cool moves like Superman punch and flying knee but these can only be activated contextually (you have to be a certain range from your opponent). I have never played a "wrestling" game before so I wasn't sure what to expect but the use of the right analog stick for a lot of grappling/wrestling moves seemed to do the trick. It is somewhat intuitive but I am still struggling with transitions (there are easy and hard transitions and the hard ones don't always seem to work). I would have really loved customizable controls but I did not see that option (probably because the practice/tutorial mode would be harder to script), but the defaults are fairly intuitive and get the job done. I don't like having to press the analog sticks inward (left inward to run, right inward to submit) The left bumper and trigger are height modifiers that convert strikes to high and low respectively. This also modifies grappling: high to clinch and low to do a takedown. Then, on the ground you can still modify for head shots or body shots. So, that much is intuitive. The right bumper and trigger are defensive height modifiers, though even if you block you'll still take some damage. I had to take off one point for the lack of jumping and fun controls and one point for the omission of customizable controls, otherwise they are reasonably comprehensive and intuitive.

Tutorial: 8/10

The tutorial is very long and takes a while to get through it all. I am happy it exists and had to go back and consult it a few times. I think there could be better integration of this with the training camps in Career mode but it's still decent.

Practice Mode: 10/10

This mode has everything: choose your fighter, opponent, and opponent's AI level. This lets you configure whether your opponent will be an inanimate punching bag, someone who will defend only (with many options here), or someone who will fight back (and you can set the difficulty level). If you or your opponent is knocked out or submitted, it's no big deal, the fighter positions reset quickly and you can resume practice. If there is one thing I would have liked, it would have been to have more options for where you fight (instead of just the gym).

Historic Fights: 2/10

I thought this was cool but it seemed to force me to play as one of the fighters and not just have the fights play out as they actually did (or have AI's fight it out and simulate what might have happened). I guess I just don't see how you couldn't do pretty much the same thing with Exhibition Mode.

Exhibition Mode: 10/10

This is the normal "versus" mode of the game. I had no problems with the options presented. Yes, you have to choose your weight class (an appropriate constraint), but you get to use custom fighters and toggle stats and fighters who have actually fought in more than one weight class are able to be selected in both (e.g. BJ Penn). I think you can even choose your arena and referee (but not the Octagon girls). Importantly, you can choose how many rounds it will be (which constrains the arena selection a bit): 2, 3 or 5.

Career Mode: 7/10

This mode is hard. First, the fights are hard. Second, the time management can be tricky. Basically, everything is done on a weekly basis and most physical actions take a certain amount of stamina away. So, you can't do Intense training twice in one week but you could do Intense and Moderate training and then have virtually no stamina left. There's nothing wrong with using up your stamina except that it might be bad if you have none on the week of your fight and you can only recover part of your stamina in one week so you need about two weeks to fully recharge. This is rough because you may only have 4 or 5 weeks to get ready for a fight so half your time is wasted to recharging. I loved the sparring and training camps options (and actually felt like the training camps helped me learn and improve) and you can even use points from sparring to boost specific stats (and they are very specific let me tell you) or you can focus on Strength, Speed and Cardio (if you prefer the macro level). There are also emails and interviews and making public appearances (e.g. at other fights) which all seem fine but maybe a bit of a time waster for people who just want to fight. Of course, this is career mode so what do you want? Oh, and if you really like detail, you can add sponsors and micro the logos on your trunks for reputation points. The nice thing about career mode is that it is VERY forgiving. If you screw up and lose a fight or two, you'll still be given opportunities to step back into the Octagon. Dana White and your manager/agent are very nice and bend over backwards to promote you and help you along.

Graphics: 9/10

I thought Dane White, Herb Dean, and a few fighters did not look right. However, the vast majority are convincing. I think the camera angles are great and have no complaints there (you don't even notice it). The movement of the fighters is very impressive and there is a lot of attention to detail to things like breathing and hunching over when low on energy. I love the ragdolling (though maybe it's too frequent and it seems knockouts frequently cause the opponent to lose his mouthguard). There is too much sweat and not enough blood, but the sweat doesn't detract that much. I loved how you can create a fighter and customize so much about his physical appearance (it is very thorough). I would have liked to see more options for hair color (for Chris Leben etc.) but that's about it.

Voice Acting: 10/10
Music: 2/10

I hate the default music (even though it is true to UFC style) and turned it off as soon as it got annoying. I would have liked to have seen an option to use custom songs for your fight entrance (which by the way is oddly absent in this otherwise very detailed and realistic game) and otherwise have a song library to play as background music. I think the commentators are spot on in terms of how they sound and what they say. I think there is a tendency for the commentators to overstate how crazy or epic every fight is, but otherwise they do a good job of stating the obvious. I don't know about the licensing and stuff but it would have been great if they could have had the fight entrance songs (e.g. when Quinton "Rampage" Jackson enters and Roy Jones Jr. "Can't be Touched" plays). Oh, and the game obviously doesn't know how to pronounce whatever jacked up name you give your custom fighter so it just uses a preset nickname (you can choose from a dozen or so) like "Headhunter" when doing announcements at the beginning and end of matches. I would have liked more nicknames to choose from (why not include actual fighter nicknames?) but it's not a big deal.

Miscellaneous:

There are some load time issues. I also think it gets a bit confusing when it's autosaving (do Exhibition matches count toward my Custom Fighter's Career Mode?) or you go to save redundantly. It's not a big problem and isn't terribly confusing just a bit weird (it shows all the steps it does in each part of the save process when it probably could have suppressed some of it).

I have yet to see Jens Pulver or Mark DellaGrotte (not sure they aren't there just haven't noticed them) and I'm sure a lot of MMA geeks will bemoan that there is no Fedor but this is explicitly UFC Undisputed and not a general MMA game. If you want to you could probably create him with the custom fighter options anyway which should be the default response to any qualms over missing fighters.

It is probably worth mentioning the fighting styles. In this game all fighters are classified into a striking style and a grappling style. There are three striking styles: Boxing, Kickboxing, Muay Thai. Only kickboxers can do head kicks (as far as I can tell). Only Muay Thai can do special moves in the clinch (e.g. knee to the head). There are three grappling styles: BJJ, Wrestling, Judo. BJJ has the best transitioning and submissions. Wrestling and Judo let you do throws and slams and I think you have to be a wrestler to do certain throws (or have a guaranteed ability to do them). I'm not sure whether the style limitations are problematic but considering that fighters are normally encouraged to be well-rounded and learn everything (and how that's the whole point of MMA), it's weird that these limitations are built-in.

There are a lot of nice little touches in the game and if you're an UFC fan or at all into MMA this title will probably hold your interest. If you're looking for Street Fighter mechanics and the ability to do Hadoukens, you won't find it here. However, if you're looking for a level of realism never before seen in this genre of video game, this is it. I was skeptical that you could ever develop a control system to faithfully translate MMA into a video game format, but this game gives me hope. I do think it tends to emphasize the strategic rather than the visceral aspect of the sport but it is a video game after all (if you want something more visceral, then try the real thing I guess or get a button masher).
3 of 3 people found the following review helpful
5.0 out of 5 stars Fists of Fury! July 6 2009
By Darkslide - Published on Amazon.com
Fun: 5.0 out of 5 stars   
A great fighting game with deep controls and tons of replay. The online gameplay with created fighters and known UFC vets alike is fun and rewarding for anyone who put hours into their create-a-fighter.

Some folks have complained that leveling up your character through the training sessions were boring, menu nonsense, but I also really enjoy RPGs so I found this menu system intuitive and way faster than going through mindless mini-games over and over for hours on end (you're building a fighter's career that's years long!).

The fighting in the game is fluid and deep. Getting the controls down is made easy with the in game tutorial and a bit of time in the octagon. Once you're familiar with the controls getting in there and punching people in the face is tons of fun. The different Striking and Grappling techniques make interesting combinations possible that should please any fight fan. The animations and sound effects are very good. It's truly satisfying to drop a Superman punch on someone or deliver a truly spectacular head kick that rocks your opponent! Whether you're a fan of the UFC or just a casual gamer I think that this game will keep you playing for a ling time.
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