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Sid Meier's Civilization V

by Take 2
Windows Vista
2.4 out of 5 stars  See all reviews (25 customer reviews)
Price: CDN$ 29.99 & this item ships for FREE with Super Saver Shipping. Details
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Game Information

  • Platform:   Windows Vista
  • Media: DVD-ROM
  • Item Quantity: 30

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Customers buy this item with Sid Meier's Civilization V: Gods And Kings (PC) CDN$ 29.99

Sid Meier's Civilization V + Sid Meier's Civilization V: Gods And Kings (PC)
Price For Both: CDN$ 59.98

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Product Description

From Amazon.ca

Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization turn-based PC strategy game series. As with earlier installments in the series, Civilization V features the famous "just one more turn" addictive gameplay that has made it one of the greatest game series of all time. In addition to this it also features improved diplomacy, unprecedented modding tools and functionality, new ranged combat over a hex oriented board rather than squares, an in-game community hub facilitating improved online play and more.

Sid Meier's Civilization V game logo
George Washington, leader of the American faction in Sid Meier's Civilization V
18 civilizations to choose from.
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Ranged fire from behind enemy lines in Sid Meier's Civilization V
Now fire from behind enemy lines.
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New hex oriented area sections in Sid Meier's Civilization V
New hex oriented expansion tiles.
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Large scale battle in Sid Meier's Civilization V
Diplomacy and large-scale battles.
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In-game advice council from Sid Meier's Civilization V
Familiar deep advice system.
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A Legendary Franchise Reborn

With over nine million units sold worldwide, and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest strategy franchises of all-time. Now, Firaxis Games will take this incredibly fun and addictive strategy game to unprecedented heights by adding new ways to play and win; new tools to manage and expand your civilization; extensive modding capabilities; and intensely competitive multiplayer options. Civilization V comes to life in a beautifully detailed, living world that will elevate the gameplay experience to a whole new level making it a must-have for gamers around the globe. In Civilization V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history's greatest leaders and building the most powerful empire the world has ever known.

Playable Civilizations

Civilization V features 18 playable civilizations chosen from every corner of the globe and from pivotal points in history. Each of these features a charismatic and historic leader who speaks in his/her native tongue, while their forces possess special abilities and units. The culture of each civilization will evolve, with players unlocking and adopting social policies over time, which bring benefits and improvements appropriate to the stage of civilization achieved to that point. Playable civilizations include:

  • America
  • Arabia
  • Aztec
  • China
  • Egypt
  • England
  • France
  • Germany
  • Greece
  • India
  • Iroquois
  • Japan
  • Ottoman
  • Persia
  • Rome
  • Russia
  • Siam
  • Songhai

Key Game Features

  • Believable World - More than just a strategy game -- the expanded visuals and immersive audio invite would-be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.
  • Inviting Presentation - An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.
  • Huge Battles - Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.
  • Live History - Write your own epic story each time you play. Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world's most powerful empire.
  • Improved Diplomacy - Negotiate with some of history's most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items and land, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy.
  • In-Game Community Hub - Compete with Civ players from all over the globe via the Internet, offering endless ways to rule the world. The game itself now serves as the hub of community activity, featuring the ability to share scenarios, compare scores, brag about achievements and visit one of the thriving Civ fansites without leaving the game. It's now easier than ever for players to become involved in the global Civ Community.
  • Modability - With unprecedented modding tools, players will have unlimited options for modifying Civilization V any way they like.
  • New Hex-Oriented Play Spaces - New play area orientation into hex spaces, rather than traditional squares, offers new challenges in game area exploration and expansion.

System Requirements


Minimum: Recommended:
OS: Windows XP SP3/ Windows Vista SP2/ Windows 7 Windows Vista SP2/ Windows 7
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz 1.8 GHz Quad Core CPU
RAM: 2 GB RAM 4 GB RAM
Disc Drive: Required for disc-based installation
Hard Drive: 8 GB or more
Video Card: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound Card: DirectX 9.0c-compatible sound card
DirectX: DirectX version 9.0c DirectX version 11

Other Requirements
Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.
 

Amazon.ca Product Description

Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization strategy game series featuring the famous “just one more turn” addictive gameplay that has made it one of the greatest game series of all time. With over nine million units sold worldwide, and unprecedented critical acclaim from fans and press around the world, Sid Meier’s Civilization is recognized as one of the greatest strategy franchises of all-time. Now, Firaxis Games will take this incredibly fun and addictive strategy game to unprecedented heights by adding new ways to play and win; new tools to manage and expand your civilization; extensive modding capabilities; and intensely competitive multiplayer options. Civilization V will come to life in a beautifully detailed, living world that will elevate the gameplay experience to a whole new level making it a must-have for gamers around the globe! With over nine million units sold worldwide, and unprecedented critical acclaim from fans and press around the world, Sid Meier’s Civilization is recognized as one of the greatest strategy franchises of all-time. Now, Firaxis Games will take this incredibly fun and addictive strategy game to unprecedented heights by adding new ways to play and win; new tools to manage and expand your civilization; extensive modding capabilities; and intensely competitive multiplayer options. Civilization V will come to life in a beautifully detailed, living world that will elevate the gameplay experience to a whole new level making it a must-have for gamers around the globe! In Civilization V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known.

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Customer Reviews

Most helpful customer reviews
13 of 13 people found the following review helpful
Fun: 1.0 out of 5 stars   
I bought this game based on reviews from the majority of gaming publications and from the reputation of this games predecessor (Civilization IV and it's two expansions - Warlords and Beyond the Sword).

That was a big mistake, I feel cheated, and I wish I could get my money back.

Six weeks after being released, the game still has a whole slew of technical issues. The one that affects me personally is the following. Since the game's release I've started five different games and haven't been able to finish any of them. After around 50 turns into each game, I encounter a bug which causes the game to persistently crash when loading my saved games.

The game has been streamlined to be marketable to a wider audience. Many of the concepts from it's predecessors have been dumbed down. The most glaring of these is the tech tree which has been drastically shrunk - so much so that you are likely to research every single thing in any play-through. This really reduces the game's re-playability - you end up doing the exact same thing each game, it gets boring very quickly. Another issue with the tech tree is that units become obsolete faster then you can build them (a unit may take 13 turns to build, but the technology that unlocks a vastly superior unit can be researched in only 4-5 turns).

The game also has terrible balance issues. For an in-depth exposition of those, please follow this link ([...]). In short, the optimal winning strategy involves building a sprawl of tiny clone cities which don't differentiate from each other in any way. City placement doesn't matter because terrain resource bonuses are negligible. There are only three terrain improvements, and you generally only build one of them (trading post) because the others are mostly useless (mine) or rendered redundant (farm) by another game aspect (maritime city states which provide food to all your cities). Building production and maintenance costs far exceed the usefulness of said buildings so apart from 3 or 4 basic buildings, you don't need to build anything else in your cities. How fun does making the exact same city over and over again sound? Sure, you can spice things up by building more unique cities but the game will punish you for doing so because it deviates from the optimal strategy.

Finally, the AI in the game is abysmally stupid. To quote one of the few negative reviews of this game, "The game's AI can't play the game it was designed for". The military AI will simply march it's vast army of units single file to be slaughtered by a few well placed units of your own. It simply cannot cope with the strategic aspect of the new one-unit-per-hexagonal-tile design.

Patches may be released to address these issues in the future, but many of the game's design problems are deep-set and are unlikely to be fixed.

My final advice to would-be-buyers is to wait a year and then check online to see if the technical issues have been worked out and whether the game's balance problems have been addressed.

Don't repeat my mistake and buy it on the reputation of Civilization IV. This is a much different game with a whole slew of problems at the moment.
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89 of 101 people found the following review helpful
2.0 out of 5 stars BRUTALLY UNCIVILIZED Sep 26 2010
By NeuroSplicer HALL OF FAME TOP 10 REVIEWER
Fun: 2.0 out of 5 stars   
The working relationship between a game designer and his publisher is never a simple one. So I would not know where exactly to place the blame, Sid Meyer or 2K GAMES. But in the end, it does not matter. Because it is simply sad to see a great gaming franchise came to this.

THIS IS NOT A CIVILIZATION GAME
A great number of major features of this beloved series have been simply removed. A fellow gamer called this "Civilization For Dummies" and he is absolutely right.
There is no trading maps or technologies. There is no claiming resources outside your borders by building a colony. There is no need for transport ships as, apparently, units are now all..amphibious (and they need 15-20 turns to cross an ocean!). There are no city-growth milestone requirements (granary, aqueduct, refrigeration). There is no culturally conquering an enemy city (detonating a "culture bomb" by consuming a Great Artist will only get you extra territory tiles but no cities). There are no spies nor health/pollution balance. And there are no armies (please read on).

ARMY CASTRATION
Someone please tell me what was so wrong with armies that had to be yanked out? Napoleon almost conquered Europe with one army. Germany almost conquered the eastern hemisphere with three and the US still holds a two-and-a-half armies doctrine. How can a turn-based game be called Civilization unless one can emulate, well, a real civilization? Building an army, seasoning it on minor conflicts and then going for the enemy's capital was one of the most fun parts of any Civilization game. Why Sid, why?

YOU MAY BE ABLE TO LAUNCH INTO SPACE YET CANNOT CLIMB MOUNTAINS?!
Movement should be hindered by rough terrain. Units that have 3 or 4 moves on the plains should not be expected to do more than 1 or 2 on a mountain, right? Well, no. Mountains seem to be those magical places no unit can climb or pass through (not even ...helicopters of jet fighters!). And I cannot see how this makes for more complicated strategic decisions than timing your movements, claiming the high ground and having a bonus for elevated artillery?

UNIT STAMPEDE
A major issue for me, this was what really ruined the game. For some unfathomable reason units cannot be stacked. A worker can coexist with a military unit but that's it. Artillery and shock-cavalry are very vulnerable to attacks and (with the new hexagon layout) one would need ...six defensive units to protect a single artillery battery.
As a result, units keep getting on each other's way (especially when ordered to move for distances that require more than a turn), they refuse to even pass through friendly units (!) and the "tactical" considerations that result from this are trivial. And whenever besieging an enemy city, one has to endlessly maneuver his units around it (while exposed to its bombardment) whereas wounded units are never easy to withdraw.
You cannot even garrison more than a single unit within a city. Not that it would make a difference, since the garrisoned unit is not automatically awaken to fight back when the city is under attack(!), the city is left to defend itself.

CAN YOU REALLY COMMAND WITHOUT A...CENTRAL COMMAND?
The economy is nose-diving into the red and you want to reduce the percentage going into research for a while to avoid having units of yours deleted one by one? The fickle people of your civilization are unhappy and you want to placate them by increasing their entertainment allocation? You have discovered conscription and you want to upgrade all your musketeers into recruits? Well, TOUGH LUCK! There is not central command screen to do so. Only advisers that you have to thank for...annoying you.
You have very limited control of your cities resource distribution and zero control of your national economy. And units have to be hunted down and upgraded one by one.
Speaking of the economy, when are we going to see a Civilization game where one can run and manage a national debt?

NO FREE EYE-CANDY IN THIS UNIVERSE. NOT EVEN A STALE ONE.
The game does look new and polished and the units are well designed but not cutting edge and not without a steep hardware price. If you expect anything comparable to STARCRAFT II crispiness you will be disappointed - at my 1280x1024 resolution it is not easy to discern roads from railroads.
The system I am running my copy consists of a P7 920 on a MSI Eclipse with 3GB of RAM and an ASUS nVIDIA GTX-260. Even with an 18-months old PC in a WinXP environment (I refuse to forgo my game collection for Win7), apparently I cannot even try the highest DX9 settings (the game crashes at launch) but I managed to optimize them with a mix of high and medium. Even then, whenever I scroll to a different location of the map, I can see the image fleshing out, just like zooming in a Google-Earth map.
So one can only wonder: why should one need a Cray to run a Civilization game at full?

STEAM OF WAR
The game requires OnLine Activation (and rumored perpetual reactivation every few days) and has to be tied to a STEAM account. Effectively this means that the game is a piece of rentware the buyer never really owns and yet it is sold at full price. I realize that to some people this may not be a serious issue so, in case you are wondering, I deducted a single star from my overall rating of the game because of its DRM scheme. To every other gamer however, you can now make an informed decision.

This was a major disappointment. I never though I'd say this but I while playing the latest Civilization game I caught myself wondering if they would ever make...CALL TO POWER III.

New gamers, steer clear of this mess, this is NOT what a Civilization game plays like.
Seasoned gamers, we know better than to call this a Civilization game.

Sorry Sid, EPIC FAIL.
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10 of 11 people found the following review helpful
1.0 out of 5 stars Civ 5 review Oct 20 2010
Fun: 5.0 out of 5 stars   
Worst game release Ive ever played! Ive played stage 1 beta's more polished then this. If your a fan of Civ you'll know #4 came out pretty badly as well but this one takes the cake on trying to get your money first then finishing the game development later. Hold off a few months on purchasing this one.
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Most recent customer reviews
1.0 out of 5 stars sid meirs's civilization V
It could be a great game...but it keeps on crashing with Windows 8. I specifically asked Firaxis games and they assured me there would be no problem with Windows 8 so I bought the... Read more
Published 3 months ago by Christopher J. Stringer
5.0 out of 5 stars GREAT GAME!!!
This game is an incredible experience!! Once I start building my civilization, I don't want to leave my computer.... The graphics are also amazing. Read more
Published 4 months ago by Farhan Iqbal
3.0 out of 5 stars Civ V needs work
Though the game itself is enjoyable it hangs all the time on a character such as a warrior and you click do nothing over and over to no avail so you have to find another unit and... Read more
Published 4 months ago by FrankieCdn
4.0 out of 5 stars What's with the complaints?
I played both Civ3 and Civ4 before this. Civ5 is just as addicting as the others in its series, and I welcomed the new additions such as the combat system and social policy tree. Read more
Published 13 months ago by Ming
4.0 out of 5 stars Steam is awful but the game is fun
The game itself takes some getting used to, but it's pretty fun. It improved all of my issues with Civ 4, showing they care a lot about the gameplay and gamers satisfaction. Read more
Published 13 months ago by James
1.0 out of 5 stars buyer beware
bought the game hours ago, disc just prompts a steam install requiring a key, key worked fine, steam install DOES NOT WORK. Read more
Published 14 months ago by Geordo Matechuk
2.0 out of 5 stars Sid V sucks
I could not get into this game. I played civ II, III, and IV until my ears bled but not this one. What can you do?
Published 16 months ago by matt V
5.0 out of 5 stars Excellent
Best Civ so far. More strategy and diplomacy. Flexible and very good on solo mode. City State are very interesting.
Published 19 months ago by Christian Riendeau
2.0 out of 5 stars boooooooring
This was not worth the 30.00 i spent on it. I found it very slow, and boring. I really enjoyed Civ 4 and was hoping for something great with this one. Read more
Published on Dec 29 2010 by Ashlee L. Galletta
1.0 out of 5 stars Warning: civ 5 is virtual not hard copy
Civ 5 is powered by a virtual entity called Steam. Unlike previous versions of civilization, the hard copy is not enough. Read more
Published on Dec 27 2010 by Beverley Greenwood
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