"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor
Mat Buckland studied Computer Science at London University, then spent many years as a Risk Management Consultant. He went on to work for a developer producing games for Gremlin Software. He now works as a freelance programmer and AI consultant. Mat has been interested in evolutionary computing and AI in general since he first read about these techniques back in the early '80s. He is the author of the ai-junkie.com Web Site, which provides tutorials and advice on evolutionary algorithms.
The code is rather old (written in C/C++) but it is easy to understand and well explained.
It is a shame that the book has not been updated.
I really don't see why so many people freak out and pretend to be all upset because it covers use of the GDI at the beginning. Read morePublished on Dec 13 2003 by cowsarenotevil
The author demonstrates that it is possible to write about a subject as complex and academic as AI without boring your audience to tears. Read morePublished on Aug. 13 2003 by "heinouscling"
This is the only good book in what is a completely dreadful series. Andre LaMothe is regarded by so many as a publishing/editing/authoring god when it comes to programming books,... Read morePublished on July 15 2003 by Rob Sadedin
When I started reading this book, I was thinking why the stuff was familiar to me. Oops, it 's just a beginner guide to the Windows Programming. Read morePublished on June 18 2003 by Franz Wong
I would be lying if I said anything more than I was very disappointed. I had been waiting for this book to get published for a long time. Read morePublished on April 6 2003
This book is a well written introduction to Genetic algorithms and Neural Networks, without the usual dependence on high level math. Read morePublished on March 8 2003
A much needed book for game programmers, in particular those like me who are need to be told 'simply' and in a language that can be understood. Read morePublished on Jan. 22 2003