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Clean code that works, in Ron Jeffries' pithy phrase, is the goal of Test-Driven Development (TDD). Clean code that works is a worthwhile goal for a whole bunch of reasons.
But how do we get to clean code that works? Many forces drive us away from clean code, and even from code that works. Without taking too much counsel of our fears, here's what we do: we drive development with automated tests, a style of development called Test-Driven Development (TDD). In Test-Driven Development, we
These are two simple rules, but they generate complex individual and group behavior with technical implications such as the following.
The two rules imply an order to the tasks of programming.
Red/green/refactor--the TDD mantra.
Assuming for the moment that such a programming style is possible, it further might be possible to dramatically reduce the defect density of code and make the subject of work crystal clear to all involved. If so, then writing only that code which is demanded by failing tests also has social implications.
So the concept is simple, but what's my motivation? Why would a software engineer take on the additional work of writing automated tests? Why would a software engineer work in tiny little steps when his or her mind is capable of great soaring swoops of design? Courage.
CourageTest-driven development is a way of managing fear during programming. I don't mean fear in a bad way--pow widdle prwogwammew needs a pacifiew-but fear in the legitimate, this-is-a-hard-problem-and-I-can't-see-the-end-from-the-beginning sense. If pain is nature's way of saying "Stop!" then fear is nature's way of saying "Be careful." Being careful is good, but fear has a host of other effects.
None of these effects are helpful when programming, especially when programming something hard. So the question becomes how we face a difficult situation and,
Imagine programming as turning a crank to pull a bucket of water from a well. When the bucket is small, a free-spinning crank is fine. When the bucket is big and full of water, you're going to get tired before the bucket is all the way up. You need a ratchet mechanism to enable you to rest between bouts of cranking. The heavier the bucket, the closer the teeth need to be on the ratchet.
The tests in test-driven development are the teeth of the ratchet. Once we get one test working, we know it is working, now and forever. We are one step closer to having everything working than we were when the test was broken. Now we get the next one working, and the next, and the next. By analogy, the tougher the programming problem, the less ground that each test should cover.
Readers of my book Extreme Programming Explained will notice a difference in tone between Extreme Programming (XP) and TDD. TDD isn't an absolute the way that XP is. XP says, "Here are things you must be able to do to be prepared to evolve further." TDD is a little fuzzier. TDD is an awareness of the gap between decision and feedback during programming, and techniques to control that gap. "What if I do a paper design for a week, then test-drive the code? Is that TDD?" Sure, it's TDD. You were aware of the gap between decision and feedback, and you controlled the gap deliberately.
That said, most people who learn TDD find that their programming practice changed for good. Test Infected is the phrase Erich Gamma coined to describe this shift. You might find yourself writing more tests earlier, and working in smaller steps than you ever dreamed would be sensible. On the other hand, some software engineers learn TDD and then revert to their earlier practices, reserving TDD for special occasions when ordinary programming isn't making progress.
There certainly are programming tasks that can't be driven solely by tests (or at least, not yet). Security software and concurrency, for example, are two topics where TDD is insufficient to mechanically demonstrate that the goals of the software have been met. Although it's true that security relies on essentially defect-free code, it also relies on human judgment about the methods used to secure the software. Subtle concurrency problems can't be reliably duplicated by running the code.
Once you are finished reading this book, you should be ready to
This book is organized in three parts.
I wrote the examples imagining a pair programming session. If you like looking at the map before wandering around, then you may want to go straight to the patterns in Part III and use the examples as illustrations. If you prefer just wandering around and then looking at the map to see where you've been, then try reading through the examples, referring to the patterns when you want more detail about a technique, and using the patterns as a reference. Several reviewers of this book commented they got the most out of the examples when they started up a programming environment, entered the code, and ran the tests as they read.
A note about the examples. Both of the examples, multi-currency calculation and a testing framework, appear simple. There are (and I have seen) complicated, ugly, messy ways of solving the same problems. I could have chosen one of those complicated, ugly, messy solutions, to give the book an air of "reality." However, my goal, and I hope your goal, is to write clean code that works. Before teeing off on the examples as being too simple, spend 15 seconds imagining a programming world in which all code was this clear and direct, where there were no complicated solutions, only apparently complicated problems begging for careful thought. TDD can help you to lead yourself to exactly that careful thought.
Clean code that works--now. This is the seeming contradiction that lies behind much of the pain of programming. Test-driven development replies to this contradiction with a paradox--test the program before you write it.
A new idea? Not at all. Since the dawn of computing, programmers have been specifying the inputs and outputs before programming precisely. Test-driven development takes this age-old idea, mixes it with modern languages and programming environments, and cooks up a tasty stew guaranteed to satisfy your appetite for clean code that works--now.
Developers face complex programming challenges every day, yet they are not always readily prepared to determine the best solution. More often than not, such difficult projects generate a great deal of stress and bad code. To garner the strength and courage needed to surmount seemingly Herculean tasks, programmers should look to test-driven development (TDD), a proven set of techniques that encourage simple designs and test suites that inspire confidence.
By driving development with automated tests and then eliminating duplication, any developer can write reliable, bug-free code no matter what its level of complexity. Moreover, TDD encourages programmers to learn quickly, communicate more clearly, and seek out constructive feedback.
Readers will learn to:
This book follows two TDD projects from start to finish, illustrating techniques programmers can use to easily and dramatically increase the quality of their work. The examples are followed by references to the featured TDD patterns and refactorings. With its emphasis on agile methods and fast development strategies, Test-Driven Development is sure to inspire readers to embrace these under-utilized but powerful techniques.
I was disappointed with the writing -- all of the little asides that were attempts at humor fell flat and were distracting. The biggest disappointment was that a chapter on how to integrate these techniques into the processes of a project, especially a large project, was ommitted.
At one point, the book states rather flippantly something to the effect that "You'll have to come up with your own argument to convince your boss to let you spend the time writing all these tests." I think that since he's the one promoting these techniques, he should be able to come up with those arguments. Personally, I think the argument is something like this:
- helps produce clean, modular code by forcing the designer to think about interfaces of the objects first. Coming up with good interfaces is half the battle.
- reduces defects tremendously because automated tests are available from the beginning and are used constantly.
- combines aspects of design and testing into the construction phase. So, the argument is that the "added" time spent writing tests saves time in the design and testing phases.
I would have also liked to have seen a section on the dangers of stubbed out code. Since the technique causes you to stub out a lot of methods, as you go through the process and people are fallable, it warrants discussion. Sometimes they forget that some of the code is stubbed. I've seen situations where stubbed out code (ie, return true) provided the correct answer for a surprisingly long time. It wasn't until it got into system testing that some of the less frequently encountered data caused mysterious problems to come up in supposedly working code.
Where I disagree is in the use of the tests to drive software design. In the first part of the book, which I think is the most important part, a very good coding problem is analyzed - it is realistic, limited in scope and far from trivial. I followed along until I reached a point where things stopped making sense. I skipped ahead to see where things were headed and then things became clear.
What is being advocated is a type of bottom up design approach. This may work for some. It may even be that the book faithfully reproduced Beck's reasoning process. It does not work for me. I first have to see the larger picture, what he refers to as the "metaphor." The whole thing would have been much clearer to me if at the beginning I was told that one approach to summing money in different currencies would be to use an array to store the information but that instead the implementation would create a list similar to how things are done in LISP.
I urge the reader to judge for him/herself. Like I said this is a good example to go through. I even learned some things about more advanced uses of object oriented programming. As for software design I am going to stick with dataflow diagrams. They are still the best tool that I know of for putting together software, UML notwithstanding.
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