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The Art of 3D: Computer Animation and Effects [Paperback]

Isaac V. Kerlow
4.6 out of 5 stars  See all reviews (11 customer reviews)

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The Art of 3D Computer Animation and Effects The Art of 3D Computer Animation and Effects 5.0 out of 5 stars (2)
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Book Description

July 29 2003
An insightful, up-to-date look at creating in the digital environment
In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.
Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society.

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Review

"Oh man, is this book beautiful! (Gamasutra, 4/20/2004)

“…an excellent technical reference…” (M2 Best Books, May 2004)

"...will take you step-by-step through the process of creating your very own 3D animations, with illustrations from the leading animation houses..." (PC Home, Issue 139, 2003)

"...a must-read book if you’re interested in 3D..." (MacFormat, 30 Octobeer 2003)

“…truly gorgeous looking…detailed, professional and very, very colourful…” (Digital Creative Arts, November 2003)

“…well illustrated…layout is effective…order of topics logical and intuitive…” TechBook Report, November 2003)

"…offers step-by-step guidelines to the entire process of creating a fully rendered 3D computer animation or still image." (Digital Arts, October 2007)

From the Back Cover

The most inspiring, creative, and technical reference for computer animation and visual effects production

This new edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines to the entire process of creating a fully rendered 3D computer animation or still image. With up-to-date coverage of the latest computer animation techniques and technology, this versatile guide provides insightful information for creating animations on film and video, computer and platform games, and visual effects for live action–from modeling and rendering to animation and compositing.

Designed to work with any computer platform, this Third Edition cuts through technical jargon and presents numerous, easy-to-understand instructive diagrams. Full-color examples are presented–including visual effects and animated feature movies, TV shows, and computer games–by such leading companies as DreamWorks, Electronic Arts, FOX, Midway Games, Pixar Animation Studios, Sony, Square, and many independent artists and studios.

This fully revised edition features new material on the latest visual effects techniques, a new interpretation of the traditional twelve principles of animation, multiple production pipelines, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques.

Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Third Edition has countless expert tips for you on how to improve the artistic and technical level of your 3D computer animation.

  • Non-platform specific
  • Over 500 full-color images
  • The newest computer animation techniques, including 2D/3D integration, non-photorealistic rendering, model rigging, and real-time polygonal models
  • Expanded timeline and production pipelines
  • Practical, step-by-step approach
  • Up-to-date guide to Internet resources

Inside This Book (Learn More)
First Sentence
A SUMMARY OF EVENTS AND PROJECTS that contributed to the creative and technical development of three-dimensional computer animation and effects techniques is presented in this chapter. Read the first page
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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4.6 out of 5 stars
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Most helpful customer reviews
5.0 out of 5 stars It's a textbook, to be sure ... June 26 2004
By A Customer
Format:Paperback
This is an excellent book if you want a very thorough explanatory treatment of the subject of 3D computer graphics and animation ... very in-depth, very appropriate for use as a college textbook ... so that by the time you are finished with it (many months from now) you'll really understand how things "fit." Take your time and read slowly and carefully. The book's editorial design is conducive to that.
I find that "getting the big picture" in any technical subject is the most difficult task. Existing practitioners usually know it so well they can't explain it. This author can. As you can see on his bio ([...] he's got the credits. I selected the book primarily for this purpose, and certainly got what I was expecting.
The book assembly style gets a little TEDIOUS with loads of BOLD-FACE type on many pages (every KEY PHRASE is BOLD, which kinda gets in the way) but that's an editorial quibble.
I hope that the next edition will include Ambient Occlusion, and also a greater mention of the existence of (free!) open-source products like Blender, ([...]) which do implement even the advanced concepts discussed in the book and are quite readily available to the general public.
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5.0 out of 5 stars Amazing June 18 2004
Format:Paperback
Just in Now!! I Receive my book order of amazon and is great. Full of tips, sketches, a lot of images from art movies in good print. Easy to read and enjoy to see. A Valuable acquisition for CG Making.Thanks for amazon to delivery. And specially gratefull for Isaac Viktor Kerlow , your quality work had surprised me. I lament the pages disposed in site not show the colorfull of the book.
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5.0 out of 5 stars Great reference for 3D artists and animators... Feb. 23 2004
Format:Paperback
I've read a number of books about 3d aniamtion and design and this is the best one I have found so far. Goes over all the terminology and technology from the beginnings for 3d to present day. A great reference book for anyone in the field. Make sure you buy the recent edition though.
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5.0 out of 5 stars Great book Jan. 12 2004
Format:Paperback
it is a great book though you might need some knowledge of computers first.
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5.0 out of 5 stars Great Book Jan. 12 2004
Format:Paperback
THis is a great book but you first need to know about computer animation
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5.0 out of 5 stars Great book Jan. 12 2004
By A Customer
Format:Paperback
I believe that this book is a great book. The only problem is that you have to know a little bit about computers
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