The Battle for the Castle Audio Cassette – Apr 1997
|New from||Used from|
|Audio Cassette, Apr 1997||
Customers Who Viewed This Item Also Viewed
No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.
To get the free app, enter your e-mail address or mobile phone number.
From School Library Journal
Grade 5-8-- Two years have elapsed since young William battled the forces of evil in The Castle in the Attic (Holiday, 1985). Now turning 12, he's miserable because he thinks his friend has outstripped him in bravery, for Jason has "jumped the trains," which is the local male rite of passage, while he has failed. In the previous story, his family's former housekeeper gave William a model castle and a magic token through which he entered its inner world. Now that he is maturing, she again presents him with the token, and he and Jason return to the castle. William is welcomed back and he soon learns that there is again great danger in the land. A monstrous army of rats, behind a gigantic leader, is ravaging the land, eating everyone in sight. William is pressed into defending the castle and destroying the rats. He has to rely on his wits and his courage, for the magic token has been stolen; in the process, he learns that he does not have to jump trains to prove bravery. William and Jason offer contrasting models of what constitutes heroism. Some readers will wonder how the rats came under the spell of their demonic leader, but others will just enjoy the adventure. --Virginia Golodetz, St. Michael's College, Winooski, VT
Copyright 1993 Reed Business Information, Inc. --This text refers to the Hardcover edition.
From Kirkus Reviews
Now that William is 12, housekeeper Mrs. Phillips--who, two years ago, gave him the Castle in the Attic (1985), where they shared an adventure before she went home to England--sends William the magic token he believed she had destroyed. Stung by his failure to perform a dangerous initiation rite--jumping a freight train, a tradition for local 12-year-olds--William shows best friend Jason how the token can change their size. Miniaturizing each other, they enter the world of the castle, where William gets a hero's welcome in honor of his earlier exploits and the two, with the help of a girl their age, avert a new threat: an army of human-devouring rats led by a mesmerizing giant rat. Including just enough details of setting and character to give her story texture, Winthrop keeps it moving with some humor (there's a witty jester, rather underemployed here, and a joust between a pompous knight and Jason, with a lance, on his bike); some mild horror involving the rats and a fortuitous twist leading to their defeat; and the kind of compromise between courtly and colloquial dialogue that imaginative children make in their dramatic play. No one changes much, but William does make the sensible decision, before he gets home again, to give up on the train. Accessible, well told, and entertaining. (Fiction. 8- 12) -- Copyright ©1993, Kirkus Associates, LP. All rights reserved. --This text refers to the Hardcover edition.See all Product Description
What Other Items Do Customers Buy After Viewing This Item?
Top Customer Reviews
Then William receives a special gift from Mrs. Phillips, his former nanny now living back in England. Although she had promised to destroy the statue of the evil wizard, Alastor, she changed her mind about disposing of the special Token. This coin depicting two-headed Janus possesses dramatic magical powers. Wiilliam confides the secret of his neglected castle in the attic to Jason, who is eager to make the trek through space and time to reach the medieval world, but not without some modern conveniences: two bikes, a flashlite and;
Their return is timely, for Sir Simon's realm is threatened by a floating horror; a skeleton ship inhabited by fierce rats. Accompanied by young Tolliver, who learns to ride a bike, and 12-year-old Gudrin, the boys undertake to rid the land of the nauseating rodent meance. But how much can one trust a fool--a court jester named Deegan? Is it wise of Sir Simon to depart for a tournament despite the ominous warning signs,
leaving the castle in such youthful hands? This sequel is light and fast-paced. One wonders if Winthrop will consider a third one, before the boys are too old for such fantasy games. Even if she does not, heed crypic messages, trust in feminine clairvoyance and don't forget to treasure your old toys!
Soon, they go to visit Sir Simon. Unfortunately, there is another danger in the land. Rats that eat everything living or not. William is left in control of the castle while Sir Simon goes to a tournament.
With Sir Simon gone, can William gather enough courage to save the castle and defeat the killer rats?
Most recent customer reviews
This book was wonderful. In the book William proves that although he may be looked down upon he can still do great things. Also no one believes another character. Read morePublished on Feb. 12 2003
this adventure book is a wonderful read for everyone! i read it when i was a young teenager, and fell in love wih it! now i have read it again and still enjoy it. Read morePublished on April 14 2002
This is a great sequel!!! I loved it! There is no return of Alastor but there is a very evil gang lurking about. Read morePublished on March 6 2002
I read this book with my class back in fifth grade and I could not put it down.It is much more complex then "The Castle in the Attic". Read morePublished on Jan. 17 2001 by NO
The Battle for the Castle is about a young boy who go to a different world to save a castle from billions of rats, who hate light. Read morePublished on June 16 1998
Look for similar items by category
- Books > Audiobooks > Children's Books > Adventure
- Books > Audiobooks > Children's Books > Classics
- Books > Audiobooks > Children's Books > Fiction
- Books > Audiobooks > Children's Books > General
- Books > Children's Books > Action & Adventure
- Books > Children's Books > Classics
- Books > Children's Books > Science Fiction & Fantasy > Fantasy & Magic
- Books > Science Fiction & Fantasy > Fantasy