Long before J.K. Rowling ever wrote about Harry Potter, there was another owl-toting, bespectacled young wizard with a destiny.
And somehow it doesn't surprise me that Neil Gaiman was responsible for that wizard's creation in "The Books of Magic." This brilliant four-part graphic novel is full of shadowy art, strange happenings and wild magic -- and while it was intended to be a story highlighting the more magical DC characters, it ended up taking a life of its own.
Timothy Hunter is playing alone in the street when he's approached by four men who ask him a simple question: "Do you believe in magic?" Obviously he says no, but after a brief demonstration of it, he reluctantly agrees to be taught in the ways of magic.
First, the Phantom Stranger takes him back on a first-class history tour -- the birth of the universe, the fall of Atlantis, the teenage life of the great wizard Merlin, the rise of magic in many different lands and its eventual wane. Then Tim takes a trip to to America with John Constantine to get acquainted with some of the more mystical creatures there... and ends up up to his neck in trouble
After that, Dr. Occult takes Tim into the world of Faerie, where he comes across a great sleeping king, gets caught by Baba Yaga, and shown Gemworld, Skartaris, Pytharia, a tiny glimpse of Hell, and a brief trip into the Dreamworld. He also counters Queen Titania, who seems to have a connection to him. And finally, Mr. E takes Tim into the future and shows him great wars, the return of magic, and the possible death of the world -- as well as his own future fate...
"The Books of Magic" isn't a comic book as you know it -- it's a journey across worlds and time, where an ordinary preteen boy discovers that he has the potential to be the greatest magician in the world. And though it was apparently meant to highlight various magical characters, Gaiman's story is more Joseph Campbell than comic book hero.
And Gaiman weaves a truly spellbinding, deceptively simple story -- he takes us into rivers of blood, goblin markets, a dying Earth, skull-faced kids, and even the childhood of a teenage Merlin. His dialogue is exquisite and rich ("Arthur sleeps in Avalon, and he sleeps here, as they all do. And perhaps he sleeps in your world too. Sometimes I suspect he sleeps inside a waking mind, waiting for the day to rise and free his ancient kingdom... Perhaps he sleeps inside thee, boy?").
I'm a little more split on the artwork -- somehow I just can't warm up to Paul Johnson's artwork, which makes Tim look very odd; and Scott Hampton's is of good quality but confusing to read. But John Bolton's artwork is absolutely exquisite (especially when he depicts the grandeur of a newborn universe, the towering angels and the ancient magics), and Charles Vess's tour of Faerie is some of the best work he has EVER done.
"The Books of Magic" is far more than it was intended to be -- a brilliant hero's journey through the worlds of magic. A deserving classic.