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Two teenage orphans in an anemic fantasy analogue of Victorian London are baffled to find themselves on the run in this overeager effort from British author and blogger Hunt (For the Crown and the Dragon). Molly, pursued by determined assassins with mysterious masters, hides underground, while Oliver, framed for his uncle's death, takes to the air to escape the fey-hunting Special Guard. They also draw the attention of the Court of the Air, a shadowy black-ops organization, and communityist revolutionaries seeking to resurrect ancient subterranean gods. An entire steampunk menagerie is pressed into lackluster service, but the pace leaves no time to focus on any single element. Only the steammen and their refreshingly tender machine culture are affecting and original. The historical and geographical parallels are overly frequent and mostly trite. Hunt has packed the story full of intriguing gimmicks, but the end result is more overload than wonder. (June)
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I didn't finish it either. Too many characters, too much changing direction, too many superweapons that turn out to be useless ten pages later and invincible fighters who are... Read morePublished on Sept. 19 2009 by TimInBC
Hunt creates a vividly imagined fantasy world, but the characters are unidimensional and flat. Like too many works of the kind, children speak with the voices of adults, and they... Read morePublished on Sept. 9 2009 by Amenhotep