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The Darkness 2 - Limited Edition
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- Energy Star Compliant:null
- Game / Platform:PC
- Platform: Windows 7 / Vista / XP
- ESRB Rating: Mature
- Media: Video Game
- Item Quantity: 1
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Platform for Display: PC
Amazon.ca Product Description
It's been two years since Jackie Estacado, now Don of the Franchetti crime family, used The Darkness to kill the men responsible for his girlfriend's murder. He's been unable to shake the memory of Jenny's death since bottling up his supernatural power and now The Darkness wants out. A sudden, unprovoked attack on Jackie's life heralds the start of a full-scale mob war which has clearly been orchestrated by some outside force. The botched attempt opens the door for The Darkness to reemerge, and sets Jackie on a journey to hell and worse as he unravels the mystery behind the attack and the motivations of The Darkness itself.
The Darkness II is an intense first person shooter that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror. Sequel to the critically acclaimed 2007 release, The Darkness, The Darkness II is inspired by the popular comic book series produced by Top Cow Productions, Inc. The game features a distinctive art style, quad-wielding weapons/Demon Arm abilities and a co-op multiplayer mode.
The Reemergence of the Darkness
In The Darkness II players are taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as the Darkness. The Darkness II stands out visually with its distinctive graphic noir style, and it is the only first person shooter to feature quad-wielding: the ability to simultaneously utilize four different weapons (2 weapons and Jackie's Demon Arms).
It's been two years since Jackie Estacado used the Darkness to kill the men responsible for his girlfriend's murder. He's been unable to shake the memory of Jenny's death since bottling up his supernatural power and now the Darkness wants out. A sudden, unprovoked attack on Jackie's life heralds the start of a full-scale mob war and opens the door for the Darkness to reemerge. The botched attempt sets Jackie on a journey to hell and worse as he unravels the mystery behind the attack and the motivations of the Darkness itself.
'Vendettas' Co-op Functionality
Vendettas, a co-op multiplayer mode for The Darkness II that can be played with up to four people. The story of Vendettas runs parallel to the events of the game's single-player campaign, and features a cast of characters with unique abilities and histories tied to the Darkness.
Key Game Features
- Quad-wielding Chaos - Slash, grab, and throw objects and enemies with the Demon Arms while simultaneously firing two weapons, adding a new dimension to the FPS category
- Harness an Unstoppable Power – Master the Demon Arms and summon the powers of The Darkness for even more explosive gameplay
- Kill the Lights – The vicious powers of The Darkness manifest only in the shadows so use the environment to your advantage and watch out for enemies who will use light as a weapon
- An Intense and Personal Journey – Experience a dark, twisted and gripping story written exclusively for the game by acclaimed comic book author Paul Jenkins whose credits also include The Incredible Hulk, Wolverine, and the original The Darkness game
- Distinctive Graphic-noire Style – Graphic novel shading and color combined with the dramatic lighting of film noir pays tribute to the source material and brings the pages of the comic series to life. Inspired by the popular comic book series created by Top Cow
- 4-player Co-op – The Vendettas co-op mode features 4-player support, as well as a separate story and unique characters with abilities tied to the Darkness
Master the use of Demon Arms.
4-player co-op mode.
Quad-wield combat abilities.
Utilize your darkling minion.
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
There are the glaring issue of linearity. It is quite inexcusable, even for a narrative driven title like this. If it weren't for the Darkness powers, this would have killed the game for me. The powers give the player an unparalleled control over the battlefield, though it's still possible to be overpowered *on the hardest difficulty*. On any setting lower than "Don" the game is piss easy. Wasn't an issue for me, however, as I played exclusively on Don. I recommend everyone else do the same unless they're really new to shooters. But... yeah. The powers. They're good. It takes a bit of "exercising" to get used to manage four limbs at once instead of the usual one in a shooter, but when you do it's really satisfying. Most of the powers from the first game are back, including the creeping dark (where you control a darkling instead of one of your snakes). What annoys me about the creeping dark is that it's completely scripted and you can't actually choose to use it. I can't really complain that much, as the more linear format of the campaign would render the creeping dark useless. The vortex is back, though it works completely differently. In The Darkness, you could point at a spot, and shoot a vortex over to it. In The Darkness II, it spawns in a random corpse on the map in the place of their heart. You eat it like you would a heart, and you throw it like you would in the first game. I'm still not sure how I feel about this. The darkness guns are gone, I never used them in the first game so meh. I guess the gun channeling ability replaces them anyway. You can no longer spawn purpose built darklings, but one singular darkling does follow you around. This guy becomes a pretty major character too. The tentacle from the first game has been split in functionality. As you probably already know, you control two arms. One grabs, one slashes. In the first game you had to do both with one, and it didn't control very well.
Subjectively, I felt the story was incredible as far as shooters go. They certainly carried the Starbreeze baton with this. In the last two years I'd chalk it up with the best out there in a single player game; up there with Batman Arkham City and Portal 2. The actual narrative was pretty straight forward, but there were enough twists and turns without it all getting convoluted. Couple this with excellent voice acting, and we got a winner in my book. Now, the voice of The Darkness (Mike Patton) did a great job as usual, but his performance was 85% screaming. This is understandable, as he had a lot more at stake than in the last game, but I did prefer the low rumbling tone he had in the first game. The screaming does get a bit irritating and naggy, but I suppose that could be intentional given the nature of who/what it's coming from. The voice of Jackie Estacado is different. He's not Kirk Acevedo, but then again, this is a different Jackie. He's had more time to himself, and two years ghoul-free. He's less monotone and PTS-ish, and a lot more "passionate". That being said, when he needs to be angry, he can sell it. There's a lot of other returning characters like Butcher Joyce, Aunt Sarah, and Jimmy the Grape, but I don't believe the original actors reprised their roles.
Graphically, the game chose to look like the comics rather than a film based on the comics. I don't really have a preference either way. I can say that this game running @ 60fps at a full 1080p the game is pretty damn gorgeous. This is one of those games that just doesn't look good in stills. It's gotta be moving to be appreciated. One thing that surprised me is how smooth the visual continuity is from the first game to the second, even with this sudden change in style. All the returning characters are instantly recognizable, and despite the change in color palette (in that there actually is one) the game retains the tone of the first one quite nicely.... in it's beginning. As the game goes on, it steadily deviates from Starbreeze's The Darkness and transforms into Top Cow's The Darkness (eventually hitting 100% Top Cow towards the very end). The greatest thing is how smooth this transition is. You don't notice the game getting more and more comic bookish on you till you think about it in retrospect.
Audibly, it's alright. The voice acting is top tier. The foley is pretty good too. All audio related to The Darkness itself is awesome. The problem is the weapon noises. You'd think gun sounds would get a little more love in a shooter, but nope. They have the bass and treble, but they just don't sound like tubes hurling metal at hundreds of miles per hour. They don't sound like sound barrier breakers. There's no "pop", only "pfft". The sample rate of each gun sound seems to be different too. Lots of the SMGs sound pretty good, but the pistols sound like they could be playing at 22khz or less.... to put it less technically, some gun sounds sound like they came from 2011-12, and others sound like they came from 1998. It's not good. I wish I could replace them. The music is quite awesome though. Jane's Addiction and plenty of other great stuff from the 90s and before is included in the licensed music. The score itself is serviceable. I wish a few melodies from the first game would have made a return. Especially "Jenny's Theme". It was almost the first game's theme song. It's strange it didn't return. Overall, the score could have used a bit more demonic sounding choir too. Ah well.
I haven't really touched vendetta mode, as none of my friends have acquired the game yet. I do look forward to it. It doesn't look as bad as it could be.
In terms of the "portyness" of it, it's pretty OK. Alright I'd say. The KB/mouse controls were serviceable, but I still played through it with a 360 controller to get the full effect of the game. The mouse *is* a bit jittery, but that could just be me. The field of view is horrid, as many of you way know. If you're sitting at a reasonable computer monitor distance (2 feet), watch out. You may be driven to puke. I had to sit back in order to not feel sick from this game which is part of the reason I used a controller. Other than those glaring console port issues, there were no issues. The game ran like a dream. Seriously, it may be the best handling modern port out there for the PC as far as I know. Silky smooth framerate, and not a crash in sight. If only they could get the FOV sorted.
Overall, I foresee this game being underrated and passed over by the masses just as the first one was. There's gonna be a lot of "IT WAS TOO SHORT AND LINEAR THIS GAME SIUCKSK". As long as the writing and acting stays this on point I'll never leave this franchise's side. The first game made me a huge fan of the property. This game didn't deter me at all. I do wish it coulda been longer and a bit more free, and I had to knock off a star for that, but I am fine with what I got. Everything else more than made up for it. I'm hoping for some substantial DLC in the future to rectify the issues of the vanilla game. I'd happily give The Darkness more money. I wish it the best. I want dat movie.
*Great story and art
*Good controls for a console port
*Vendettas is a cool feature to ad some extra content
*Generally good voice acting
*Game is not a clone of the original
*The main story is short, very short
*The voice acting does get cheesy at some points
Darkness 2 continues after Darkness 1 and quickly puts you into the shoes of Jackie, a troubled love-sick-possessed-Italian-American mobster. Wow.
I won't spoil much but the story is surprisingly compelling and refreshingly dark and humorous at the same time. During each loading screen, players are given small anecdotes and stories about Jenny and Jackie's life and things have come to such an end. Cutscenes and flashbacks give the player direct control throughout the story and you can't help but feel as though you're living apart of his pain. I sat through each one with awe.
The graphics are fairly nice with the cell-shaded look, very similar to Borderlands (same company). The kills and bloodscenes are gorgeous and I love sitting and killing each person with such artfully and tastefully done disembowelments, neck slitting, and mutilations. Those guys at 2k did a great job.
Game Length, Difficulty, Pacing:
The game itself is incredibly easy unless you put it on "Don" mode which is the equivalent of "Legendary" mode. Other modes will seem like a breeze and you'll finish the game within the day given you have no life like me. That being said the game is incredibly short but it is quite satisfying. The game doesn't give you much time to relax or focus on ammo and item arrangement. It is fast paced and you pickup whatever "thing" on the floor or body and use it as a deadly weapon.
The gameplay is just as the first installment with incredibly gory killcams focusing on the two darkness arms that levitate around the side of the screen giving you UNGODLY powers.
You are given an impressive array of skills ranging from weapon specialization to blackholes to blades on your demon arms...Insane.
The kills are incredibly satisfying and serve many purposes ranging from HP replenishment, ammo from enemies, or just creating a human shield. Each kill gives you points which can later be used to give you "talents" which can be tailored to your style of gameplay. I enjoy getting in close so I focused on the pestilence or bug swarm to stun enemies.
The game also uses a very different dual gun system which auto focuses with longer duration. This means that the longer you shoot those dual-micro uzis, the more focus you'll get til you hear click click. You also have spirit guns and GUN KATTA. Sweet Jesus. The game feels like a hybrid between Equilibrium and Constantine. I love it.
Ammo is of little use if you're good enough. You can use your dark arms or the environment as projectiles and even the enemy bodies as weapons. Beautiful mechanic.
Problems, Issues, Glitches:
The only problem I saw with this game was that ingame there was a buttload of talking. A lot of unnecessary talking that is and it sort of made it awkward and drawn out where it need not be.
Another issue was that during crouching or tunnel play, you get clipped and caught a lot of times by the environment and it can be incredibly frustrating. I also noticed that during a few missions that characters were reused in every room...This turned me off a little cause I saw the same dude in the next room. Ominous. They also did not utilize the secondary character, a British demon from Jackie's mind. The game allowed Jackie to control the demon but only a few times and in an incredibly linear fashion meaning only for the advancement of the game and not for leisure of gameplay.
But overall, there were not that many issues.
Pricing and Value:
Came in a triple 2k games pack with Borderlands, Duke Nukem Forever, and Darkness 2 for $10. This puts it as a 5/5 game.
This game has done a lot of right and it was definitely a game I found very enjoyable for a solid 6 hours. There are a few hiccups here and there but the story, the dark overtone, and innovative gameplay make it a treat for FPS players, story/lore buffs, and gamers alike.
5/5 Stars for all of the reasons above.
+ Cheap game to pickup!
+ Great graphics
+ Compelling story
+ Innovative gameplay
+ Boobs and Gore
- Short but concise
- Characters reused (Lazy)
- Too much unnecessary talking
Those're the good parts. The not so great - the gameplay's slick, but the Darkness mechanic, which means you can only approach combat in the dark, means any time you step into the light you drop whatever you were holding, which is not so great when you're treated to enemies that use torches and flares at you. The combat is also pretty one-note despite the number of combos and mechanics at your disposal, because enemy variety is at a minimum. The boss fights are fun, but only one of them could count as inventive. The pacing is a bit off, because the way it's structured is that you get combat missions that are firefights through and through, and after the mission's done is when you get a 'cool-off' sequence where you get to walk around and talk to people in a mini-hub location. It works as a pacing mechanic, but it's unfortunately very predictably deployed. And the game, as a whole, is pretty short. I'd give it 4-6 hours at max for the single player campaign. There is a co-op campaign which is its own separate story, so that rounds it out well enough.
All in all, though, a damn fine game that ticks most of the boxes along with good writing, and a lot of humour in places I least expected it. Listen to those radio shows, and listen to the descriptions of the relics. Oh, and talk to Adolf when you get to him. Keep talking to him. He's a hoot.