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I really love the web. I really hate bad web sites. One day I was sitting on the back patio of Carbon IQ with Jeff Veen, and mentioned both of these sentiments. I said, "Dang it, if people would just slow down and do a few blueprints before they made web sites, they'd all improve 200%. I mean, it doesn't take that much -- you just talk to some users, do a couple card sorts, and blooie! a better web site." And he said, "You should write a book." Well, it's a year later, and I have written a book. My brain is now sitting in your hands, between these covers. I still spend a lot of time online -- so far I found a career, a husband, a car, a publisher, and many tickets to exotic locales all online. I love the web -- it has the power to change people's lives. I still hate bad web sites though, and now I'd like to encourage you to read this book and go make some good ones. Please. I'll swing by when you're done.
Smart organizations recognize that Web design is more than just creating clean code and sharp graphics. Building a site that really works means making sure it fulfills your strategic objectives while meeting the needs of your users. Having the best content and the most sophisticated technology won't help you balance those goals if you don't integrate them within a coherent, consistent user experience.
But creating the user experience can seem overwhelmingly complex. With so many issues to deal with usability, brand identity, information architecture, interaction design it can seem that the only way to build a successful site is to spend a fortune on specialists who understand all the details.
The Elements of User Experience cuts through the complexity of user-centered design for the Web, breaking it down with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Jesse James Garrett gives readers the big picture of Web user experience development, from strategy and requirements to information architecture and visual design. This accessible introduction demystifies the field, putting key concepts in context so that any web development team, large or small, can create a successful user experience.
Thousands of web developers around the world have used Jesse James Garrett's ideas to build sites that work more effectively. Instead of a cookie-cutter process or a list of rules to follow, The Elements of User Experience provides the strategic foundation for solving the problems unique to your business and your users.See all Product Description
6 Years later and still relevant...
Breaks the process down into sizeable bits that are understandable to all members of the organisation... Read more
Not worth the paper it is printed on. A superficial treatment of analysis, design and implementation of web sites. Read morePublished on Aug. 18 2003 by Pat Velderman
The book is an introduction text to the field of user interface design.
What I found useful in the book is thinking about the user interface as a number of layers and this... Read more
Not to diminish the value of this great book, but, it is very basic. Establishes a good basic overall process to efficiently manage user interface development. Read morePublished on April 29 2003 by David Petty
There was not much in this book that I didn't glean from Jesse's one page PDF back in 2000. If you're a professional designer that is curious about this book, just check out the... Read morePublished on March 13 2003
How many times have you been involved in a Web site design effort that seems to fit this approach? Sadly, we all have such experiences in our lives. Read more
Ok, tons of books on user experience, UI desing, IA, etc....
So if you have limited budget, then I suggest trying out some
other books. Read more
This book might be good for a beginner, but for anyone who does web design professionally, this book is much too basic. It's also extremely thin... Read morePublished on Dec 28 2002