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The Essential Guide to HTML5: Using Games to learn HTML5 and JavaScript [Paperback]

Jeanine Meyer

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Book Description

Nov. 1 2010 Essential Guide To...
HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5 . /> /> The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. /> /> Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own' What you'll learn Use HTML5 and JavaScript to create interactive web sites Program in JavaScript with the new HTML5 features Draw on canvas and place text on the canvas Create animated scenes using timing events Handle mouse events for interaction with the user/player Important concepts useful in any programming language/environment HTML tags, canvas, Math.random, setInterval, setTimerout, addEventListener, Date, localStorage and other features Who this book is for Anyone who wants to make interactive websites. This book is suited for: /> Total beginners Those who have done some HTML but are afraid to do any programming Those with some experience with HTML, JavaScript, or Flash ActionScript but who are unfamiliar with the new features in HTML5 Table of Contents The Basics Dice Game Bouncing Ball Cannonball and Slingshot The Memory aka Concentration Game Quiz Mazes Rock, Paper, Scissors Hangman Blackjack

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Product Details

  • Paperback: 376 pages
  • Publisher: friends of ED; 1 edition (Nov. 1 2010)
  • Language: English
  • ISBN-10: 1430233834
  • ISBN-13: 978-1430233831
  • Product Dimensions: 23.5 x 19 x 2.4 cm
  • Shipping Weight: 658 g
  • Amazon Bestsellers Rank: #411,857 in Books (See Top 100 in Books)

Product Description

About the Author

This isJeanine Meyer's sixth book, the previous title beingThe Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. She continues to enjoy being part of the excitement of HTML5.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

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Most Helpful Customer Reviews on (beta) 2.5 out of 5 stars  10 reviews
15 of 16 people found the following review helpful
4.0 out of 5 stars Good book to start HTML5 exploration Jan. 4 2011
By Kees Overboom - Published on
This book is well written, clearly explaining everything. It's absolutely written for people with no prior or little programming experience. I liked the use of a table to explain the code line by line. It's the first book I've read using this approach.
A lot of concepts are repeated in several chapters. I think this is a good thing for people with some or no programming experience. Besides this makes it easy to skip around. The book clearly showcases the new features of HTML5.
19 of 22 people found the following review helpful
5.0 out of 5 stars 1.Good material 2. Excellent explanation 3. Highly recommended. May 16 2011
By Aatif - Published on
I was compelled to write a review for this book after reading couple of very unfair reviews, one reviewer gave the book a 1 star because the kindle version doesn't work and the other reviewer gave it a 1 star because the examples don't work.

First off HTML5 is just not plain old html it involves CSS and a lot of JavaScript so if you have no programming, background then it will take significant effort on your part to get the examples working as intended. I think the author has done an excellent job. HTML5/CSS/JavaScript is taught through implementation of gaming concepts, in my opinion if you work through this book you will significantly improve your programming skills.

You will learn about calculating positions for objects on the screen, collision detection, Form Validation, generating and using random numbers, plenty of conditional logic, loops, arrays, writing functions and function calls, creating user defined objects, translating and rotating drawings and images, mouse events, timing events, storing/retrieving data in the browser using localStorage and lots of calculations. There is plenty of code to play around with and very detailed and sometimes repetitive explanations which I don't consider to be a negative. While doing the examples its possible that you could have unmatched braces, misspelled variables or functions which can lead to the code not running as intended, but if you find debugging code a tedious task then programming is probably not the right vocation for you.

I gave this book 5 stars because in my opinion the programming content is solid, well explained and if you go though the examples your skills will be above average. I will recommend this book to anyone who is interested in learning HTML5/CSS and specially JavaScript.
4 of 4 people found the following review helpful
4.0 out of 5 stars Great for beginners Sept. 28 2011
By DaveDaveDave - Published on
Format:Paperback|Verified Purchase
I'm attempting to teach myself HTML5, JS, and CSS using this and a few other books. This one is easily the best suited for my situation thanks primarily to the line-by-line breakdown of the code. Too many other books include a singular line of code that isn't explained and can sometimes derail my learning curve. If you are considering teaching yourself HTML5 from scratch, this book is terrific. I recommend reading through each chapter before actually typing out any code.

I gave it 4 stars because I wish there was a bit more content. By the end of the book, I feel there could have been some advanced techniques introduced. Overall though, this is a fantastic starter.
1 of 1 people found the following review helpful
3.0 out of 5 stars Good for beginners Jan. 16 2012
By Weslley Alcobaça - Published on
Format:Paperback|Verified Purchase
It's a good book if you are a beginner, but not very usefull for advanced users.

Tons of pages just treat convencional html and css. HTML5 is covered a long after.

The game development aspect are not covered. It's only used to demonstrate some things. The main aspects of game development as main loop and threads are just superficial.

The code are very organized however. The book try harder to make the experience easy.

Have this in mind if you want to buy this one.
19 of 29 people found the following review helpful
1.0 out of 5 stars Kindle Version is useless Feb. 8 2011
By Fred Mitchell - Published on
Format:Kindle Edition
Do not even bother buying this for Kindle.

To get anything out of the book will require that you can see the images. They are too small, do not magnify sufficiently and worse seem to be poor resolution.

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