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The Essential Guide to HTML5: Using Games to learn HTML5 and JavaScript Paperback – Nov 2 2010

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Product Description

About the Author

This is Jeanine Meyer's sixth book, the previous title being The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. She continues to enjoy being part of the excitement of HTML5.

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Most Helpful Customer Reviews on (beta) 10 reviews
15 of 16 people found the following review helpful
Good book to start HTML5 exploration Jan. 4 2011
By Kees Overboom - Published on
Format: Paperback
This book is well written, clearly explaining everything. It's absolutely written for people with no prior or little programming experience. I liked the use of a table to explain the code line by line. It's the first book I've read using this approach.
A lot of concepts are repeated in several chapters. I think this is a good thing for people with some or no programming experience. Besides this makes it easy to skip around. The book clearly showcases the new features of HTML5.
19 of 22 people found the following review helpful
1.Good material 2. Excellent explanation 3. Highly recommended. May 16 2011
By Aatif - Published on
Format: Paperback
I was compelled to write a review for this book after reading couple of very unfair reviews, one reviewer gave the book a 1 star because the kindle version doesn't work and the other reviewer gave it a 1 star because the examples don't work.

First off HTML5 is just not plain old html it involves CSS and a lot of JavaScript so if you have no programming, background then it will take significant effort on your part to get the examples working as intended. I think the author has done an excellent job. HTML5/CSS/JavaScript is taught through implementation of gaming concepts, in my opinion if you work through this book you will significantly improve your programming skills.

You will learn about calculating positions for objects on the screen, collision detection, Form Validation, generating and using random numbers, plenty of conditional logic, loops, arrays, writing functions and function calls, creating user defined objects, translating and rotating drawings and images, mouse events, timing events, storing/retrieving data in the browser using localStorage and lots of calculations. There is plenty of code to play around with and very detailed and sometimes repetitive explanations which I don't consider to be a negative. While doing the examples its possible that you could have unmatched braces, misspelled variables or functions which can lead to the code not running as intended, but if you find debugging code a tedious task then programming is probably not the right vocation for you.

I gave this book 5 stars because in my opinion the programming content is solid, well explained and if you go though the examples your skills will be above average. I will recommend this book to anyone who is interested in learning HTML5/CSS and specially JavaScript.
4 of 4 people found the following review helpful
Great for beginners Sept. 28 2011
By DaveDaveDave - Published on
Format: Paperback Verified Purchase
I'm attempting to teach myself HTML5, JS, and CSS using this and a few other books. This one is easily the best suited for my situation thanks primarily to the line-by-line breakdown of the code. Too many other books include a singular line of code that isn't explained and can sometimes derail my learning curve. If you are considering teaching yourself HTML5 from scratch, this book is terrific. I recommend reading through each chapter before actually typing out any code.

I gave it 4 stars because I wish there was a bit more content. By the end of the book, I feel there could have been some advanced techniques introduced. Overall though, this is a fantastic starter.
1 of 1 people found the following review helpful
Good for beginners Jan. 16 2012
By Weslley Alcobaça - Published on
Format: Paperback Verified Purchase
It's a good book if you are a beginner, but not very usefull for advanced users.

Tons of pages just treat convencional html and css. HTML5 is covered a long after.

The game development aspect are not covered. It's only used to demonstrate some things. The main aspects of game development as main loop and threads are just superficial.

The code are very organized however. The book try harder to make the experience easy.

Have this in mind if you want to buy this one.
19 of 29 people found the following review helpful
Kindle Version is useless Feb. 8 2011
By Fred Mitchell - Published on
Format: Kindle Edition
Do not even bother buying this for Kindle.

To get anything out of the book will require that you can see the images. They are too small, do not magnify sufficiently and worse seem to be poor resolution.