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The Foley Grail: The Art of Performing Sound for Film, Games, and Animation [Paperback]

Vanessa Theme Ament

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Table of Contents

Chapter 1: Holy Foley: Evolution of a Craft; Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games; Chapter 3: Single or Married: Foley Used Independently oe Combined with Sound Effects; Chapter 4: Fire In The Hole: The Players and Their Responsibilities; Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing; Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room; Chapter 7: Walking in Their Shoes: Performing the Footsteps; Chapter 8: What We Use For...: Performing the Props; Chapter 9: Hang It As A Unit: The Knack For Sync; Chapter 10: Magic Wind: Unusual Foley Requests; Chapter 11: Mix and Match: The Foley Mixer; Chapter 12: I Miss Mag: Editing Foley; Chapter 13: Fix It In Post: The Dub; Chapter 14: Ivory Tower: The Film School; Chapter 15: Checkski:Perspectives of Experts

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