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The Gates of Winter: Book Five of The Last Rune [Mass Market Paperback]

Mark Anthony
4.0 out of 5 stars  See all reviews (4 customer reviews)
Price: CDN$ 9.99 & eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details
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Book Description

July 29 2003 Last Rune (Book 5)
In a masterwork of brilliant storytelling, the epic fantasy of two parallel worlds--mystical Eldh and modern Earth--takes a surprising turn in Book Five of Mark Anthony’s thrilling saga of magic, suspense, and adventure, The Last Rune.

The Gates of Winter

The enigmatic Shemal has known only two Runebreakers. One, her rival Kelephon, served the Pale King and his army of apocalypse. The other was Travis Wilder, the Runebreaker of prophecy.Now, in outcast and newly made Runebreaker Larad, Shemal has found a weapon to open the door between worlds. As the shadow of Shemal’s master, the vengeful god Mohg, Lord of Nightfall, looms, Grace Beckett seeks to harness wild magic and Travis Wilder joins her in the struggle between warriors and mages, witches
and kings and betrayers of every form.

As the time of final reckoning approaches, Travis and Grace will find themselves facing a dark conspiracy of evil whose virulence threatens to overwhelm anyone who stands in its way. Yet if they don’t succeed in stopping it, two worlds will be lost forever.

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From Booklist

The fifth novel in the Last Rune saga continues the tale of a complex conflict between hidden users of magic on our Earth and open users of magic on an alternate Earth called Eldh. The action jumps between worlds and times, not to mention among the viewpoints of a cast of characters grown so large that it is beginning to demand a few lists. Nevertheless, those who have stayed with the story since Beyond the Pale (1998) kicked it off are going to enjoy themselves. The Gates of Winter picks up right where Blood of Mystery [BKL Ap 1 02] left off, and there is plenty of action in both worlds as heroes and villains alike try to win the race to find Travis, the Runemaster. Besides its plentitude, the action is brisk throughout, building to a climactic battle at the gate between the worlds at the very end of the book--an ending, be it noted, that not merely promises but guarantees at least one further volume. Roland Green
Copyright © American Library Association. All rights reserved

Excerpt. © Reprinted by permission. All rights reserved.

1.

It was the dead of winter when he reached Ar-tolor.

Dusk was falling, and gold lights shone from the windows of the castle on the hill above, beckoning with the promise of crackling fires and steaming cups of wine. He could not remember the last time he had been warm--truly warm--and these last few leagues had been the coldest yet. His feet might as well have been lumps of stone, and despite the rags he had wrapped around them, his fingers were raw and bleeding. All he craved was to ride up to the gates and beg hospitality.

Instead, he turned his gelding away from the road and urged the beast toward a grove of trees that clung, feathery as fog, to the slope beneath the castle. That was where he would find her--not in the bright halls of Ar-tolor, but here, where blue shadows gathered.

He brought the horse to a halt at the edge of the trees, climbed from the saddle with clumsy motions, and threw the reins over a branch. The horse snorted, breath ghosting on the air, and dug at the snow with a hoof. It was Geldath now, the Ice Month; the beast would find nothing to eat. He left the gelding and trudged deeper into the grove, boots crunching on newfallen snow.

Branches wove themselves overhead, sharp and black as ink on parchment, making a broken mosaic of the colorless sky--just as the webwork of scars made of his face. Here and there, where branches intersected, he fancied he could make out the familiar shape of a rune. There was Lir. Light. And over there, three twigs that sketched Krond, the rune of fire. He imagined stretching his fingers toward dancing flames. . . .

Those were foolish thoughts; the cold had frozen his mind as it had his hands and feet. However, he knew he had to thaw his wits, for if he did not choose his words with care, they would betray him. Just as he meant to betray her. He muttered Ber, the rune of strength, and kept walking.

It was the silence that warned him. Somewhere off in the grove, a mourning dove had been singing. The music ceased. He turned around, and his heart became a lump of ice in his chest. A figure in a black robe stood next to a tree. The hem of the robe fluttered, though there was not a breath of wind. Only one set of footprints marred the snow: his own.

He shivered, and not simply from the chill. Every instinct told him to flee. Instead he willed his stiff legs to move, bearing him toward the other. He clutched a hard bundle beneath his cloak as he came to a halt an arm's reach away. At her feet lay a dove, its neck twisted. Blood spattered the snow like winter berries.

A voice emanated from within the robe's hood, sharp as breaking sticks. "Why has it taken you so long to come?"

"It is a long journey from the Black Tower." His lips seemed molded of clay; it was an effort to speak. "I rode with all possible haste."

"Is that so? Your steed did not seem overly exhausted when I came upon it."

He peered back the way he had come. Through the trees, he could just make out a large form sprawled on the snow, slender legs splayed. "That was my third mount. The last dropped beneath me in eastern Calavan."

"What fragile things they are. I would not tolerate such weakness in my servants."

He said nothing, and she drew closer, drifting over the snow. A precipitate of frost dusted the fabric of his tunic.

"Are you certain," she said, "you did not stop at the fortress of your brethren before coming here? It is not so far away from Ar-tolor. Perhaps you desired to show them what you've found."

"They are my brethren no longer. I am forbidden ever to return to my home--a condition I believe is familiar to you."

Within the cowl, he caught the glint of a milky eye. "Be careful, mortal man!"

He laughed, no less surprised by this reaction than she. "Don't you think it's far too late for that, Shemal?"

She clucked her tongue. "So, do you have it?"

"I do."

"Quickly--show it to me!"

He drew out the cloth bundle he had kept next to his heart all these leagues. Forgive me, my friend. Hoping she thought his trembling due to cold alone, he unwrapped the cloth, revealing a disk of creamy stone as large as his splayed hand. Inlaid in its surface was a silvery rune. Tal. Sky.

She reached out hands as pale as the disk.

"Do you want to hold it, then?"

A hiss escaped her, and she snatched her hands back. "Do you mock me?"

He kept his tone disinterested. "I shouldn't think so." However, as he wrapped the bundle again, he felt a spark of triumph. He had guessed she would not dare touch the rune; surely its magic was at odds with her own. She needed him still, to bear the rune. And to break it.

True, there were two others in the world Shemal might have used to break the rune of sky. However, the runelord Kelephon served the Pale King, not her. And the man the Witches believed was the Runebreaker of prophecy, Travis Wilder, was a tool of her foe Melindora Nightsilver. So Shemal had sought out another Runebreaker, one she could make her slave, and she had found him. She had made him bow before her, and he had done so eagerly, pledging himself to her.

In all, the plan was nearly perfect. There was just one problem. He did not know how to break runes. And if she discovered that fact before he found a way to break the rune of sky, all hope was lost.

"You're thinking of something," she said. "I see it in your eyes. Tell me what it is."

"I was thinking of our master," he lied quickly, trying not to look at the dead dove as he spoke. "He has been banished for more than an eon. Will he truly have the strength to do what he seeks?"

"Such petty thoughts! I had not believed you to be as weak as Liendra. How can you doubt the power of the Lord of Nightfall?"

"He was defeated once. He was banished beyond the circle of the world by the elder gods and the deities of Tarras, just as you and I were banished ourselves."

"Yet we will all have our victories in the end. And those who dared to cast us out will prostrate themselves at our feet before we destroy them." She brushed slender fingers against the trunk of the tree, and its bark turned black where she touched it.

"You will see," Shemal said, her words soft now. "I confess, not long ago, I felt doubts such as yours. The Great Stones Krondisar and Sinfathisar were lost, and the sorcerers of Scirath proved as worthless as insects. So powerful they claimed to be. They would open a gate between worlds, letting Mohg step through. All I had to do was show them how to dig up some dead city lost in the sands of the south." A sharp laugh escaped her. "Of course, I knew nothing of this city they sought, but I told them I would reveal it to them if they did what they said. I knew it wouldn't matter, that once the Lord of Nightfall returned to Eldh the Scirathi would be his slaves or be annihilated."

He stamped his feet, trying in vain to warm them inside his boots. She had deceived the sorcerers, just as he was trying to deceive her. Could he really hope to best her at her own game? Look what had happened to the Scirathi.

"The sorcerers were destroyed," he murmured.

Fear gripped him. He had not meant to speak that last thought aloud. However, she seemed not to notice the slip.

"Melindora Nightsilver saw to that, blast that bitch! She and the fool bard and that Runebreaker whelp of hers. How I wish them dead! I would forge their cadavers into shambling husks and make them serve me." Her hood slipped a fraction, revealing the curved corner of a mouth, lips as black as bruises against snowy skin. "But that will come soon enough. The raven you sent found me, and the news it carried changes everything. Krondisar and Sinfathisar have returned to Eldh. The Pale King's minions failed to gain them at the Black Tower, but Berash will soon ride forth himself to retrieve them, and he will place them beside Gelthisar in the iron necklace Imsaridur. When that happens, you will break the rune of sky--"

"--and Mohg will return to Eldh," he said, his breath a fog of dread and wonder. "He will take the Imsari from the Pale King, and with them he will break the First Rune. He'll destroy the world, then remake it in his own dark image."

Never, since the first day she had come to him in twilight at the ruins of the White Tower of the Runebinders, had she been so talkative as this; the message he had given to the raven must have intoxicated her indeed. "What of the Dominions?" he dared to ask. "What if they stand together and wage war against the Pale King, preventing him from gaining the Imsari? The queen of Malachor has been revealed. Will she not unite the Dominions?"

Shemal laughed, a sound like icicles shattering. "What Dominions? Eredane and Brelegond lie under the fist of Kelephon and his Onyx Knights. Much as I loathe him, he has done well in his task. Embarr shall soon follow, and Perridon and Galt are weak and worthless."

"And what of Toloria and Calavan?"

The black hood turned, facing up toward the castle on the hill. "Do not concern yourself with them. I have seen to it they will never stand together. And as for your little Malachorian queen--the Pale King will take care of her. Even Berash should be able to accomplish that much."

He should not ask more questions; surely she would grow suspicious. However, the cold had numbed his fear. "And once the Pale King does gain the Imsari, what if he decides not to surrender the Stones to Mohg, but instead to wield them and rule Eldh himself?"

It was getting darker now; her robe merged with the dusk. "What you speak is possible, and it is why I trust neither him nor his slave Kelephon. For a t...

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Customer Reviews

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4.0 out of 5 stars One more to go in an enjoyable series Feb 26 2004
By Brenopa
Format:Mass Market Paperback
At first, I thought this was the last book of series; but there is one more, supposedly the last. Good! Don't run it into the ground, six is enough! This book is enjoyable as it's predecessors. This time, we get a bit of the X-Files inserted into a traditional fantasy. Mr. Anthony is so derivative, it actually becomes a sort of originality with him. The deeply flawed main characters are also refreshing: Travis is not all that smart, but he's kind and sweet. He is in way over his head, with a love triangle, and an ominous corporate entity to subvert. Grace is not all that nice, but she's very intelligent. She is written from her own perspective ("a skinny witch"), which makes her intriguing. She doesn't understand her own power, or her appeal. A reluctant heroine who has to save the world from the Pale King! I am glad that the ultra derivative characters of Falkan the Bard, and Melia did not get as much play as in the previous novels. They aren't as interesting as the other supporting cast members. It's also good to see the comic book character Vani develop a little--in more ways than one. A fun read, if you're in the mood for something fun, with lots of action.
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3.0 out of 5 stars GOOD CONTINUATION OF THE SERIES Sep 22 2003
Format:Mass Market Paperback
THE GATES OF WINTER is the fifth book in Mr. Anthony's LAST RUNE series. Usually in theses extended series' the story line becomes repetitive or the action becomes so ludicrous (yes I know were talking about a book of magic, believe me even given the existence of magic a storyline can become ridicules) by the fifth book that hope and pray for this one to be the last one. Luckily for us GATES OF WINTER hasn't reached that point, in fact the story line is just as fresh and interesting as the first of the RUNE books.

Although the cast of characters is vast Mr. Anthony does a good job of keeping the story well paced without overly simplifying it to inconsequential nothingness. While it is true that many characters do experience some development here, some are even developed into nothing, this close to the end the story is the overriding factor in propelling them forward. Although I must admit one of the main characters, Travis, seems to not have developed a bit from the first book to this latest. If you were expecting more from his character, keep waiting, maybe in the next one.

The next installment, THE FIRST STONE, is due out next year and is supposed to be the conclusion. Hopefully it will be. Unlike many other series LAST RUNE has not yet overstayed it's welcome, but it is a very close thing. All I can say is I am still looking forward to the last one and it can't be all bad if it leaves you wanting more.

This one is RECOMMENDED.

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5.0 out of 5 stars The Final Battle Aug 5 2003
Format:Mass Market Paperback
The Gates of Winter is the fifth novel in The Last Rune series, following Blood of Mystery. In the previous volume, Travis, Durge, Lirith and Sareth have been hurled into the past of Earth, but return to Eldh to reach the Black Tower and then come forward through time to their proper milieu. Grace, Beltan, Vani, and Falken also travel to the Black Tower, at first in the White Ship and then by foot. All find the tower aswarm with feydrim and each witnesses a large man in black stabbing the mysterious messenger Sky, taking a runestone from Sky's robes, and then vanishing through a wall of the tower. Shortly thereafter, Tira appears on the tower doorstep with Krondisar, the Stone of Fire, and presents it to Travis, the Runebreaker.

In this novel, Master Larad -- runespeaker, outcast, traitor -- meets with Shemal and is given the power to break runes. Deidre Falling Hawk and Hadrian Farr are welcomed back by the Seekers and promoted, but Farr subsequently disappears on a mission of his own. Grace, Durge, Travis, Beltan, Vani, Falken, Lirith and Sareth return to Calavere, still accompanied by the little girl -- and goddess -- Tira. Grace and her party are greeted by explosions that destroy two towers and open a large breech in the wall. Apparently Duratek has reached Calavere before them.

The time of conflict is nearly upon them. King Boreas calls the Warriors of Vathris to muster and to follow Grace, heir of King Uther and holder of Fellring reforged, in the Final Battle against the minions of the Pale King. The witches begin to gather to oppose the Warriors, but some covens pledge themselves to Grace and thus to support the Runebreaker. Travis feels that he would be more effective opposing Duratek's efforts to bridge the gap between the worlds and returns to Denver with his Stones to look for, and destroy, their gate.

This novel brings Grace to a confrontation with her heritage as she faces the Pale King. It also brings Travis to a realization of his role as the Runebreaker. However, it is not the end of the story, for The First Stone has yet to come.

Highly recommended for Anthony fans and anyone else who enjoys complex tales of sword and sorcery.

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