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The Halfling's Gem: The Legend of Drizzt, Book VI Mass Market Paperback – Aug 7 2007

4.4 out of 5 stars 38 customer reviews

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Frequently Bought Together

  • The Halfling's Gem: The Legend of Drizzt, Book VI
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  • Streams Of Silver: The Legend of Drizzt, Book V
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  • The Crystal Shard: The Legend of Drizzt, Book IV
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Product Details

  • Mass Market Paperback: 384 pages
  • Publisher: Wizards of the Coast; Reprint edition (Aug. 7 2007)
  • Language: English
  • ISBN-10: 0786942894
  • ISBN-13: 978-0786942893
  • Product Dimensions: 10.6 x 2.6 x 17.3 cm
  • Shipping Weight: 204 g
  • Average Customer Review: 4.4 out of 5 stars 38 customer reviews
  • Amazon Bestsellers Rank: #9,387 in Books (See Top 100 in Books)
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Product Description

About the Author

R.A. Salvatore has spent so many years winding himself into fantasy worlds that he's still trying to figure out how to unwind. He is the author of more than forty novels and more than a dozen New York Times best sellers, including The Two Swords, which debuted at or near the top of many best seller lists.

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"A day and more we have lost," the barbarian grumbled, reining in his horse and looking back over his shoulder. Read the first page
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Customer Reviews

4.4 out of 5 stars
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Top Customer Reviews

Format: Mass Market Paperback
I thought that "The Halfling's Gem" was a good book, but like the rest of the trilogy it seemed very random and unrelated to the previous two books except for the ending of the second book. Out of nowhere (it seems) the group has to run after the assasin half the continent away to Calimport - while running into evil creatures and people they have to fight. This book has great action and well thought out fights which is one reason Salvatore has grown in the ranks of fantasy writing. Everyone loves his battles.
As a side note, an interesting idea and well done character development is the fact that the drow Drizzt is having to hide his identity because of the racist overworld and his heritage. His hiding is referenced in the later books many times. His thoughts and those he shares with Cattie-brie get nagging and annoying, but of course I would probably feel the same way if I was persecuted and hated while saving the lives of good people.
I absolutely love the Drizzt and Entreri duel. I loved the battle at the end of "Streams of Silver" and as always they duel it out in such a beautiful and deadly fasion.
Overall, the book was good and the trilogy was also good, just not great. I love "the Legacy of the Drow" a thousand times better than this trilogy, but of course these are necessary for complete understanding of the characters involved in both sequences. I would have given this book (and the other books in the trilogy) a higher rating(s) if the tasks and quests did not seem so random and reaching for relavence to the rest of the realm.
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Format: Mass Market Paperback
In the last book of the trilogy, the adventurers keep up their constant stream of crazily difficult scenarios but once again come out on top of their foes. Maybe it was just me getting kinda tired of the same story, but I thought that this last book of the three wasn't as good as the first two. (That's where the four stars, instead of five, comes from)... In some places the book almost seemed rushed, as if Salvatore was looking forward to finishing the story, but overall the book was very good and exciting. The adventures just didn't quite match up to the scale of the other books (Bruenor's fight with Shimmergloom), but the presence of bad-ass weapons (Catie-Brie's bow and Drizzit's two scimitars) was cool.
While the adventures of this book were somewhat weaker than in the others, they are by no means weak by any standards. The pirate ship attack, fighting the ratmen in the sewers, Wulfgar's fight with the Hydra, and of course Drizzit's and Entreri's showdown.. The book ended on a wonderful note with Regis (temporarily) taking over the theives guild and Bruenor taking his place as the King of Mithral Hall and Wulfgar + Catie-Bire/Drizzit + Lady Alustriel hooking up.
I look forward to reading more of Salvatore's books featuring Drizzit Do'Urden.
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Format: Mass Market Paperback
3.5 stars
I'd say this book is slightly worse than the other two. The reason is because this book isn't interesting throughout, where the other books were. The first two portions of this book really didn't amount to much. There's still too many RPG elements for my liking and in this book Salvatore still hasn't worked out his characterization elements yet. Sometimes the characters can act rather immature, with the exception of Drittz. Another thing I didn't like (and this was in Streams of Silver, too) was the fact that the characters' journey was already laid out on the map. There was no suspense about "Will they go to the forest or will they go to the plains or will they take to the sea?" because you already know they will take to sea. Bad form, and pointless, too, for that matter. There's not much action until the heroes get to Calimport. Then all hell breaks loose, and it gets entertaining. It seems to me that there were two authors writing this book. Everything revolving around Drittz seems to be of a higher caliber writing than things concerning Wulfgar, or Cattie-brie, or anyone else in the novel besides Drittz. Drittz and Artemis Entreri. It's as if a part of him lies dormant while writing other characters and only surfaces when he is in Drittz mode. The high point of the novel was Drittz's battle with Artemis Entreri, which gave the book its redemption.
The title can be misleading: you really don't learn anything new about the gem or how it relates to the other eleven. This set seems to be of some importance. Hopefully we will learn more in a later book, yes?

Overall, the series is OK. Had I not read the Dark Elf Trilogy before I read this one, I might have doubts as to whether or not to continue reading Salvatore.
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Format: Mass Market Paperback
The end of the second volume leads right into the third. As the companions escaped from Mithral Hall, Regis fell into the clutches of Artemis Entreri, the deadly assassin hired by the leader of the thieves' guild in Calimport of whom Regis had run afoul. Furthermore, Entreri gained possession of the statuette that conjures the black panther Guenhwyvar, Drizzt's faithful extra-planar companion. Saddened by the loss of Bruenor and now Regis, Drizzt and Wulfgar resolve to track down the assassin to his lair and rescue their friend, while Catti-Brie is grimly determined to finish Bruenor's quest and retake Mithral Hall from the duergars.
After the excitement of volume two, there is a bit of a let-down. After all, the action doesn't really pick up until Drizzt and Wulfgar near the end of their destination. After that, all hell breaks loose, literally. What follows is non-stop action. The party must survive an ambush in the city sewers, find an exit through the trap-filled thieves' guild, and escape from an an astral plane filled with bloodthirsty demons. All the while, Drizzt is drawn inexorably toward a confrontation with Entreri, who's his equal in every physical aspect and martial skill, yet is his polar opposite in spirit and morality. As expected, Drizzt's duel with Entreri is the highlight of the story, though unfortunately it ends without a resolution. Drizzt's emotional saga continues, as he struggles to be comfortable with his physical appearance, and succeeds in gaining a small measure of acceptance by the nobility of his actions. Yes, the dour ranger may be capable of even love, as the little confession from Catti-Brie seems to indicate. Die-hard Drizzt fans may not want to miss the moment he plants a wet kiss on Catti-Brie's lips, though whether she is aware of it is unclear.
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