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The Hedge Knight
 
 

The Hedge Knight [Paperback]

George R. R. Martin , Ben Avery , Mike S. Miller
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Product Description

From Publishers Weekly

This heroic fantasy tale reinvigorates the tired category of sword and sorcery fiction by emphasizing the human angle. Though it's adapted from a story set in the magical world of Martin's popular Song of Ice and Fire novels, it contains very little sorcery, and the swords are less important than the people who wield them. Hulking young Dunk is the squire of an elderly warrior. When Dunk's master dies, he rides on to the next tournament in hopes of winning recognition for his knightly prowess. He acquires a squire of his own, a bald little boy who calls himself Egg, and gives himself the more elegant title of Duncan the Tall. Miller and Crowell are obvious fans of medieval pageantry and delight in details of armor, weapons and other such trappings, but readers are apt to become more involved in Dunk's efforts to be noticed and, in turn, respected, by those around him. He emerges battered but wiser, as his heroes turn out to be simultaneously smaller and larger than he imagined. Everyone, even Egg, is more complicated than they seem, and Martin recognizes that honor is more than ceremony and that heroism comes at a price. The story is chattier than usual for comics, but that's necessary for characters to reflect on what they've done and learned.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Book Description

Contains an all new exclusive short story by George R. R. Martin! An adaptation of Martin's hit novel, bringing the world of A Song of Ice and Fire to life in comic book form. Night falls over the life of one noble knight and brings the dawn of his squire's knighthood. Dubbing himself "Ser Duncan the Tall," "The Hedge Knight" sets forth to the tourney at Ashford Meadow in search of fame and glory and the honor of upholding his oath as a knight of the Seven Kingdoms. Unfortunately for him, the world isn't ready for a knight who keeps his oaths, and his chivalrous methods could be the very cause of his demise.

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4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful
5.0 out of 5 stars Beautifully drawn, Jun 30 2004
By 
M. Houston (Lake Jackson, TX USA) - See all my reviews
(REAL NAME)   
This review is from: The Hedge Knight (Paperback)
The book is beautifully drawn and a more than adequate graphic representation of the original Martin story. Unfortunately, like most books published these days, it suffers a little from bad proofreading / editing though the errors are not as many nor as glaring as some I have come across.
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4.0 out of 5 stars Nice Interpretation, July 19 2004
This review is from: The Hedge Knight (Paperback)
I'm a fan of Martin's series, "A Song of Ice and Fire", as well as his Dunk & Egg stories, and so I was understandably pleased to see that a graphic novel adaptation of the first Dunk & Egg tale had been collected. While no artist will fully capture the images and experience conjured by reading the story itself, the authors here have done a nice job. I was surprised (and pleased) at how the story was paced, and some of the interpretations of arms and armor, heraldry, characters, etc. was creatively done. Keep in mind, fans of fantasy, that there is very little of the fantastical in this story; only a dream sequence dealing with dragons, and a flashback, contain what could be considered fantasty elements, really. The rest is good old-fashioned knights and swashbuckling. Can't wait to see the next story.
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Amazon.com: 4.5 out of 5 stars (19 customer reviews)

15 of 15 people found the following review helpful
5.0 out of 5 stars Excellent Tale of Chivalry, July 3 2005
By John W. Oliver - Published on Amazon.com
This review is from: The Hedge Knight (Paperback)
To begin with, I have enjoyed the Song of Fire and Ice from the beginning, and I have been itching for the new book for some time. When I heard there was a graphic novel, I was both interested and disappointed. The first because it was another tale in a very interesting setting. The second because A Feast of Crows had been running late and would rather have had the book instead of the graphic novel. Upon reading the graphic novel, I found all of my fears allayed and that the book does more than just add to the setting of the Song of Fire and Ice.

I was pleased to find that the novel used figures that had been mentioned in previous book. It allowed me not just to hear about them through other character's accounts and histories, but I was able to 'see' them for myself. The book added further depth to the already expansive world.

I also discovered that the novel was based on a short story previously published in an anthology in LEGENDS, edited by Robert Silverburg. The story had been adapted to the comic book format later. Knowledge that the novel was based on a previously published story allayed any frustration I was feeling about Feast.

Most importantly though, beyond my obsession with the Song of Fire and Ice, the story was an excellent display of chivalry and character. How the virtues of knighthood of protecting the innocent and poor combat with the corruption that grows among the nobility who make up this same order. The character is taught as a Hedge Knight he is the truest form of a knight, with no other allegiance than to his vows.

I highly recommend this book not just for fantasy enthusiasts, but it is also a good moral tale, which is not necessarily straight forward.

15 of 15 people found the following review helpful
5.0 out of 5 stars A Great Addition to Martin's Series, Oct 2 2004
By Avid Reader - Published on Amazon.com
This review is from: The Hedge Knight (Paperback)
I first the discovered "The Hedge Knight" when reading the "Legends" short-stories collection -- it was my first introduction GRRM's "A Song of Ice and Fire" series and immediately led me to pick up "A Game of Thrones," which I had owned for nearly a year without reading. The great thing about this graphic novel is that is does a great job of bringing a visual aspect to Martin's written words. In many ways, the artists just "got" the feeling of the short story and Martin's series down to a tee. This a great addition for any collector of Martin's work and a must-read for fans of the series.

23 of 25 people found the following review helpful
5.0 out of 5 stars A knight who remembered his vows, Dec 21 2004
By D. Sims - Published on Amazon.com
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This review is from: The Hedge Knight (Paperback)
If I could, I'd give a copy of this comic book fantasy to every police officer, sheriff's deputy, and constable in the world. The story told is that of a Medieval morality play, in which what is right and what is "officially proper" are at odds with each other, as they often have been (and still are) in the real world. The "hedge knight" Duncan the Tall is a symbol for every good man who defies or fights an evil System for a noble cause. The story offers a reminder that while laws are written by men, morals are not, and that the world is sick when one forbids what the other requires.

Seeking fame as a knight, Dunk and his recently acquired young squire go to a tournament. During the games, one of the king's grandsons, Aerion, takes offense at a puppet show being shown by a young woman puppeteer, so he "arrests" her and begins to beat her, breaking her fingers, while his guards hold off the crowd. Duncan hears of the trouble, charges through the crowd, tosses the guards every which way, and falls on the princeling in a fury of fists and feet.

Knights must protect the weak and defend the innocent, even if the oppressor is someone with rank.

The princeling's guards finally subdue Dunk, and the Aerion has threatened to break out all of Duncan's teeth and then disembowel him, when suddenly Duncan's squire appears and orders Aerion's guards to back off. And they do. It turns out that the squire, whom Duncan had known as "Egg," is in reality a prince himself, shamed so badly by his brother's degeneracy that he ran away from home to live among the peasants.

Duncan is charged with treason and held in a prison cell, not allowed to participate in the tournament games. Ancient laws give Sir Duncan the choice, either of having a hand and a foot cut off, or to face the prince in single combat. Duncan chooses the combat. The same ancient laws, however, give the princeling an option. Instead of facing Duncan alone, he can insist that he (and his party) fight Dunk (and his) in a sort of collective duel in which seven knights face seven knights in a joust-like battle -- but with real weapons of war, not with tournament mock weapons. The battle would continue until one side yields or until all the knights on one side are dead.

The problem is that Duncan is a "nobody," whereas the princeling can count on the help of several of his royal relatives and can command members of the king's guard to fight on his side. When Duncan protests that he knows of no one who will take his part, he's told (by Aerion's father) that his failure to come up with six champions to fight beside him, in the single day before the battle is to begin, will prove his guilt - the idea being that the world is full of good men, and good men always fight for a just cause.

It is an assumption that is largely false, and the pretense to the contrary is no doubt highly convenient to those in power. But, nonetheless, Duncan does find six champions, despite the treacherous defection of one who was expected to volunteer. The last of the champions was Aerion's uncle, Prince Baelor, heir to his father's throne. Of all the royal characters, Baelor is the only one to concede that Duncan did right to punch Aerion in the face, and he is taking Duncan's side for the same reason that Duncan fought Aerion to save a puppetteer.

The best moment of the book, though, is when Duncan enters the field early and is joyously mobbed by affectionate peasants. Duncan - never the brightest knight in the realm - asks himself out loud why the peasants love him so well: "What am I to them?"

His answer is a reply from the armorer who made his shield: "A knight who remembered his vows."
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