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The High Crusade: N/A [Mass Market Paperback]

Poul Anderson

Price: CDN$ 9.99 & eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details
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Book Description

April 24 2012
In the year of grace 1345, as Sir Roger Baron de Tourneville is gathering an army to join King Edward III in the war against France, a most astonishing event occurs: a huge silver ship descends through the sky and lands in a pasture beside the little village of Ansby in northeastern Lincolnshire. The Wersgorix, whose scouting ship it is, are quite expert at taking over planets, and having determined from orbit that this one was suitable, they initiate standard world-conquering procedure. Ah, but this time it's no mere primitives the Wersgorix seek to enslave—they've launched their invasion against free Englishmen! In the end, only one alien is left alive—and Sir Roger's grand vision is born. He intends for the creature to fly the ship first to France to aid his King, then on to the Holy Land to vanquish the infidel. Unfortunately, he has not allowed for the treachery of the alien pilot, who instead takes the craft to his home planet, where, he thinks, these upstart barbarians will have no choice but to surrender. But that knavish alien little understands the indomitable will and clever resourcefulness of Englishmen, no matter how great the odds against them. . . .

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Product Details

  • Mass Market Paperback: 272 pages
  • Publisher: Baen; 50 Anv edition (April 24 2012)
  • Language: English
  • ISBN-10: 1451638329
  • ISBN-13: 978-1451638325
  • Product Dimensions: 17 x 10.4 x 2.3 cm
  • Shipping Weight: 141 g
  • Amazon Bestsellers Rank: #802,453 in Books (See Top 100 in Books)

Product Description

About the Author

Poul Anderson was one of the most prolific and popular writers in science fiction. He won the Hugo Award seven times and the Nebula Award three times, as well as many other awards, notably including the Grand Master Award of the Science Fiction Writers of America for a lifetime of distinguished achievement. With a degree in physics, and a wide knowledge of other fields of science, he was noted for building stories on a solid foundation of real science, as well as for being one of the most skilled creators of fast-paced adventure stories. He was author of over a hundred novels and story collections, and several hundred short stories, as well as several mysteries and nonfiction books. He died in 2001.


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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 5.0 out of 5 stars  2 reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Less well remembered is the Cheech and Chong movie version, which had one or two slight deviations Aug 24 2012
By Michael Battaglia - Published on Amazon.com
Format:Mass Market Paperback
I didn't even realize they made a movie out of this book, but when I imagine it I picture the movie version of "Starship Troopers" after making a pit stop at a Renaissance Fair. Whether that's a good thing or not I leave up to you. Certainly Anderson didn't seem to be that big a fan of it, apparently avoiding it.

Fortunately we have the book itself, reissued again for a fiftieth anniversary edition. One of the more popular Anderson stories, it manages to take a really simple concept that is tailor-made for a Hollywood pitch and go way further with it than anyone probably expected. After years of watching episodes of "Doctor Who" where knights and aliens and intermingle freely, the concept here doesn't quite seem as mindblowing as it might have back then, when ideas like this were few and far between, and rarely pulled off properly even when people did attempt it. Play it too straight and it becomes really jarring historical fiction, but go too far in the other direction and it might as well be fantasy with its strange beasts and weird magic.

Yet Anderson manages to keep it firmly in the SF camp. The idea of it, as I said, is simple: what if aliens landed in feudal Europe around the time of the Hundred Years War? Which is exactly what happens, as Sir Roger and his troops are one day greeted by the improbable sight of a spaceship landing in their midst, with strange being leaving the ship with foul intent. What I found most amusing is that for most authors, the story would never leave Earth, and the tale would solely be about how the knights would cope and beat back the invaders despite their more advanced technology and warfare know-how.

Instead, it goes the opposite. Anderson dispenses with that after about five pages, as it turns out the mighty alien warriors aren't so swell when they can't use guns and thus stink in hand-to-hand combat. Which means suddenly the knights have a spaceship. Now, instead of doing what knights in that time probably would have realistically done, which would have been to burn the ship as some kind of heretical demonic device, they decide to fly it and take the fight to the aliens, at which point battles occur that aren't as lopsided as you might expect.

Its a weird beast we have in this story. It takes the concept seriously and plays it absolutely straight but at the same time asks you to swallow all kinds of ideas that are probably preposterous on the face of it, starting with the fact that the knights don't get slaughtered in the first few pages. For one, gravity and air are compatible, and for the most part food can be eaten (especially ironic considering how much Anderson's other SF books go to great lengths to make problems out of the fact that local food will lack certain amino acids), languages are learned, not easily but readily enough so everyone can talk to each other. It also asks you to accept that the aliens are so advanced that the more brutal and primitive battle tactics of the knights run right over them because they simply don't foresee it coming.

Yet the story keeps moving so fast that none of this seems to matter while the pages are turning. If you can accept the whole idea that the knights wouldn't get their butts handed to them extremely quickly, and Anderson does an excellent job of making this seeming impossibility at least plausible, then all the rest that comes along will seem par for the course. In a way it comes across sometimes as a more mannered and professional version of a game you and your friends would play where you'd try to one-up each other by coming up with more and more challenges. This is that story, but done by someone who knows what they're doing. It helps that having a friar narrate it keeps it to a calm tone that keeps the proceedings from seeming over the top, even when you have knights riding speederbikes and racing around trying to take out giant spacecraft.

Its breezy and fun and happily pastes over issues like disease and culture shock, the kind of story that promises a good time once you accept the general conceit, and frankly the last action movie you saw probably asks you to accept six impossible things even before the opening credits are over. So this shouldn't be difficult. Its a typical Anderson story for those familiar with him, where clever people manage to overcome increasingly difficult problems, often by thinking outside the box. The setting is different but the approach is generally the same.

What also strikes me is how much story Anderson manages to pack into a short amount of space, including a near perfect ending. In this anniversary edition, which runs about 250 pages, twenty-five of that are devoted to other authors (and Anderson's daughter) giving couple page introductions to how they feel about the story. Also the last thirty or so pages include a short story "Quest" set in the same universe, which is also worth reading as it takes a concept that would have been dear to the knights, recasts it in a SF mold, then turns it on its head. In thirty pages. These days, authors would have taken either story and made a trilogy out of it, so for ideas per page alone the book is worth cracking open, unless you want to wait until the sixtieth anniversary, which at this point is probably right around the corner. But the idea of keeping it in print is perfectly okay with me.
4 of 4 people found the following review helpful
5.0 out of 5 stars A 50th anniversary edition of a true sci-fi classic July 8 2012
By John Middleton - Published on Amazon.com
Format:Mass Market Paperback
As best I can tell, I read this book about 25 years ago when I borrowed it from the local library, and yet I never managed to pick up a copy for my very own, a failing I remedied when I saw the Baen 50th anniversary edition, with a plethora of loving introductions and the 1983 short story sequel "Quest". All of those parts add a little more meat to the book, for all in large part they consist of modern sci-fi authors admitting "I ripped off The High Crusade when I wrote X". Silverberg's introduction also points out some of the humour and in-jokes Anderson slipped in to his work: I'm sure there is a lot more there too.

As to the story itself, what can I say? All the other reviews are right: this is about knights in space, full of God and the right and Englishness (in all its Saxon-Viking-Norman glory). The tale is both completely improbable and improbably gripping. You think "that could never happen" and then you think - because you want to - well, hold on, I suppose...

It also helps if you sometimes look around at civilisation and wonder how we'd cope with a sudden invasion of take-no-prisoners barbarians.

This is sci-fi, adventure, tragedy and comedy. You laugh out loud at the audacity of writing it, and wonder whether Anderson ever read (and expanded the concept in) Manly Wade Wellman's "Day of the Conquerors" out of Amazing Stories magazine. Its just good clean fun at its finest. You can't ask for more than that.

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