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The Laertian Gamble [Mass Market Paperback]

Robert Sheckley
2.1 out of 5 stars  See all reviews (16 customer reviews)

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Book Description

Sept. 1 1995 Star Trek Deep Space Nine (Book 12)

When a mysterious alien woman from the planet Laertes convinces Dr. Bashir to gamble for her at Quark's gaming tables, things seem innocent enough. Yet the more Dr. Bashir wins, the more things go wrong in the Federation: Ore ships vanish. Planets lose their atmosphere. Suns go nova. The cause and effect is hard to understand, but is proven by the bizarre Laertian science called Complexity Theory.

When Bashir tries to stop gambling, a Laertian warfleet appears to force him to continue, while on the planet Laertes itself Major Kira and Science Officer Dax must battle their way through chaos and danger to find a way to stop the Laertians -- and save Deep Space Nine™ and the Federation from utter destruction!


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From the Publisher

When a mysterious alien woman from the planet Laertes convinces Dr. Bashir to gamble for her at Quark's gaming tables, things seem innocent enough. Yet the more Dr. Bashir wins, the more things go wrong in the Federation as ore ships vanish, planets lose their atmosphere, and suns go nova. The cause and effect is hard to understand, but is proven by the bizarre Laertian science called Complexity Theory.

When Bashir tries to stop gambling, a Laertian warfleet appears to force him to continue, while on the planet Laertes itself Major Kira and Science Officer Dax must battle their way through chaos and danger to find a way to stop the Laertians, and save Deep Space NineTM and the Federation from utter destruction.


Customer Reviews

Most helpful customer reviews
Format:Mass Market Paperback
It is of little wonder as to why this was the one and only Star Trek title by this author, given the extremely poor characterizations and structure of this novel. "The Laertian Gamble" most certainly must be one of the titles that the publisher requested from the author and he had only the series "bible" and "maybe" an episode or two to watch. This is certainly one of those Star Trek novels that had me wondering why in the world I was reading it in the first place.
I've read novels that the basic plot required several chapters but with this novel it reaches the point of ridiculous quite quickly, 273 pages and 73 chapters, my goodness.
The cover art matches the novel quite perfectly, poorly thought out.
The premise:
A mysterious alien woman from the planet Laertes convinces Dr. Bashir to gamble for her at Quark's bar and he accedes thinking it innocent enough. To everyone's surprise though, the more he wins, the more things go wrong throughout the Federation; in comes the "Complexity Theory."
When Julian attempts to stop, a Laertian fleet appears and forces him to continue. Kira and Dax find that they must go to the planet Laertes themselves to attempt to stop this madness but they soon find that they must battle through chaos and danger in order to save Deep Space Nine and the Federation itself.
The plot behind this one is a bit ridiculous and would've probably worked out a little better if it were written outside of the Star Trek genre. Overall, I would only recommend this as a collectors/completists purchase. {ssintrepid}
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3.0 out of 5 stars ST: DS-9 The Laertian Gamble March 5 2003
Format:Mass Market Paperback
Star Trek: Deep Space Nine, The Laertian Gamble written by Robert Sheckley is a Dr. Julian Bashir main character book. As Dr. Bashir gambles at Quark's gaming tables things start to go wrong in the TREK universe. Suns go nova, planets lose their atmosphere and the cause and effect is hard to understand.
But, of course, there is a bizarre Laertian science called the Complexity Theory that is connected to Bashir's gambling. As Bashir tries to stop, the Laertian warfleet appears and literally forces Bashir to continue. If that wasn't enough, Major Kira and Dax are on the planet Laertes and must battle their way through chaos and danger making for an intertesting story. The story is quite simple, but the book is complex in that it is written in a choppy-manor. Some readers will find it difficult to read, but don't lose faith keep reading as the story is wonderful if not more to the fantasy side of TREK than actual TREK.
This is another story where the principles in the story must correct a wrong, keeping the Federation, if not the whole universe from utter destruction. I found rereading the book makes more sense than just your initial scan of the plot and storylines. The Laertian Complexity Theory is simular to or quite like the Theory of Chaos, but Dax and Kira seem to do well with the problems that they face.
I enjoyed the book more the second time I read it... even though the writing style is choppy, the story was good. Remember this is early DS-9 so the characters aren't as fleshed out as they should be. Nor, are their roles and styles of action layed out or defined. All in all, the storyline was well-thoughtout, but the writing could have been written a little better... where was the editor?
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2.0 out of 5 stars Good idea - falls flat July 25 2001
By Ori
Format:Mass Market Paperback
This book had a great idea, but fell flat on its face with it. I tried as hard as I could to get into the story, but I just couldn't. The idea of Dr. Bashir being forced to gamble by the Laertians was very funny, and the idea of "the more he wins, the more things go wrong" was cool and intriguing. But the story was packed full of unbelievable - and sometimes stupid - things. One of the things that makes Star Trek so fun is how everything is almost believable - you think, maybe warp drive could be possible, or transporters. And everything in a book should be in line with the rules of the Star Trek universe. But this book absolutely did not care about those rules and was totally unbelievable, and therefore didn't seem like Star Trek at all. The "Complexity Theory" was just a way to explain everything, and it didn't even do that well. An ornithopter - bird shaped flying machine - is an interesting thought, but it fits more in a fantasy story than in Star Trek. Same with the Chaos Machine - they didn't know what they were building and they didn't know what parts they needed, but they just "felt" what they needed and built the machine. That's even crazier when you find that it's Dax building the machine - she wouldn't build anything that way, even if it were possible. Not to mention that the Chaos thing was actually sentient when they were done. And there were more totally weird ideas that would never, ever, happen in Star Trek. Also, the continuity was bad in the book. At first, Marlow is stocky and balding. Next, he is frail and has a "mane of iron-gray hair"! The writing style was juvenile and jumpy, and the characterization was way off - when there was any characterization at all. Read more ›
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Most recent customer reviews
2.0 out of 5 stars Did this man ever watch Deep Space Nine??
Someone once told me that this book is better the second time you read it. I have to agree. The first time I read it, it was so convoluted and I was totally confused about... Read more
Published on June 18 2002 by Mary L. Mosholder
3.0 out of 5 stars Bashir on a roll!
The plot is intriguing, but parts of this book drag on. I think that Sheckley did a good job with Kira, Dax, and Bashir characterizations. Read more
Published on Nov. 29 2000 by Eric M. Schmidt
5.0 out of 5 stars A truly brilliant book
The more I read this book, the more I love it. Robert Sheckley is a truly brilliant writer. His writing style is extremely enjoyable, and the scenes on the planet Laertes are the... Read more
Published on July 8 1999
4.0 out of 5 stars Very good, but some parts i could have skipped
The parts about Kira and Dax were exeptionally good, but the gambling parts got old REAL soon. If you like Julian and Kira and Dax you will like this book. I would recomend it.
Published on June 1 1999
4.0 out of 5 stars Very good book. I recomend it!
It is really good, if you like the characters it features. I would recomend it!
Published on June 1 1999
1.0 out of 5 stars How bad can a book be?
The answer to this question is very bad. The plot could have turned into a worthwhile story, but the actual writing is terrible and the characterisation is off by a mile. Read more
Published on May 9 1999
1.0 out of 5 stars Michael Jan Friedman could've wrote this, it's that bad!!!
The only Star Trek book that is as low as this one is Vengeance, by Dafydd Ab Hugh. The idea of the story is halfway decent, but Sisko is way too bendable. Read more
Published on Oct. 27 1998 by David Maramed
1.0 out of 5 stars Laertes, the new planet, was exactly like Earth?!?
This story about DS9 was really fake. I think Julian and Quark were not themselves. There were so many typos. Read more
Published on Sept. 25 1998
1.0 out of 5 stars Really, really bad
The Laertian Gamble quickly turned out to be the worst book I had ever read. With a stupid storyline and writing so daft you could throw a stick through it, it is not recommended.
Published on July 25 1998
1.0 out of 5 stars Words alone cannot describe my hatred for this book
This is a truly hateful book, mixing complete ignorance of the subject with sub-standard comedy. Ripping ideas from numerous other books (Dax gets into an ornithopter at one... Read more
Published on May 17 1998
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