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The Laertian Gamble Mass Market Paperback – Sep 1 1995


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Product Details

  • Mass Market Paperback: 288 pages
  • Publisher: Star Trek (Sept. 1 1995)
  • Language: English
  • ISBN-10: 0671886908
  • ISBN-13: 978-0671886905
  • Product Dimensions: 17.3 x 2.2 x 10.6 cm
  • Shipping Weight: 136 g
  • Average Customer Review: 2.1 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Bestsellers Rank: #1,274,788 in Books (See Top 100 in Books)

Product Description

From the Publisher

When a mysterious alien woman from the planet Laertes convinces Dr. Bashir to gamble for her at Quark's gaming tables, things seem innocent enough. Yet the more Dr. Bashir wins, the more things go wrong in the Federation as ore ships vanish, planets lose their atmosphere, and suns go nova. The cause and effect is hard to understand, but is proven by the bizarre Laertian science called Complexity Theory.

When Bashir tries to stop gambling, a Laertian warfleet appears to force him to continue, while on the planet Laertes itself Major Kira and Science Officer Dax must battle their way through chaos and danger to find a way to stop the Laertians, and save Deep Space NineTM and the Federation from utter destruction.

Customer Reviews

2.1 out of 5 stars

Most helpful customer reviews

Format: Mass Market Paperback
It is of little wonder as to why this was the one and only Star Trek title by this author, given the extremely poor characterizations and structure of this novel. "The Laertian Gamble" most certainly must be one of the titles that the publisher requested from the author and he had only the series "bible" and "maybe" an episode or two to watch. This is certainly one of those Star Trek novels that had me wondering why in the world I was reading it in the first place.
I've read novels that the basic plot required several chapters but with this novel it reaches the point of ridiculous quite quickly, 273 pages and 73 chapters, my goodness.
The cover art matches the novel quite perfectly, poorly thought out.
The premise:
A mysterious alien woman from the planet Laertes convinces Dr. Bashir to gamble for her at Quark's bar and he accedes thinking it innocent enough. To everyone's surprise though, the more he wins, the more things go wrong throughout the Federation; in comes the "Complexity Theory."
When Julian attempts to stop, a Laertian fleet appears and forces him to continue. Kira and Dax find that they must go to the planet Laertes themselves to attempt to stop this madness but they soon find that they must battle through chaos and danger in order to save Deep Space Nine and the Federation itself.
The plot behind this one is a bit ridiculous and would've probably worked out a little better if it were written outside of the Star Trek genre. Overall, I would only recommend this as a collectors/completists purchase. {ssintrepid}
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Format: Mass Market Paperback
Star Trek: Deep Space Nine, The Laertian Gamble written by Robert Sheckley is a Dr. Julian Bashir main character book. As Dr. Bashir gambles at Quark's gaming tables things start to go wrong in the TREK universe. Suns go nova, planets lose their atmosphere and the cause and effect is hard to understand.
But, of course, there is a bizarre Laertian science called the Complexity Theory that is connected to Bashir's gambling. As Bashir tries to stop, the Laertian warfleet appears and literally forces Bashir to continue. If that wasn't enough, Major Kira and Dax are on the planet Laertes and must battle their way through chaos and danger making for an intertesting story. The story is quite simple, but the book is complex in that it is written in a choppy-manor. Some readers will find it difficult to read, but don't lose faith keep reading as the story is wonderful if not more to the fantasy side of TREK than actual TREK.
This is another story where the principles in the story must correct a wrong, keeping the Federation, if not the whole universe from utter destruction. I found rereading the book makes more sense than just your initial scan of the plot and storylines. The Laertian Complexity Theory is simular to or quite like the Theory of Chaos, but Dax and Kira seem to do well with the problems that they face.
I enjoyed the book more the second time I read it... even though the writing style is choppy, the story was good. Remember this is early DS-9 so the characters aren't as fleshed out as they should be. Nor, are their roles and styles of action layed out or defined. All in all, the storyline was well-thoughtout, but the writing could have been written a little better... where was the editor?
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By Ori on July 25 2001
Format: Mass Market Paperback
This book had a great idea, but fell flat on its face with it. I tried as hard as I could to get into the story, but I just couldn't. The idea of Dr. Bashir being forced to gamble by the Laertians was very funny, and the idea of "the more he wins, the more things go wrong" was cool and intriguing. But the story was packed full of unbelievable - and sometimes stupid - things. One of the things that makes Star Trek so fun is how everything is almost believable - you think, maybe warp drive could be possible, or transporters. And everything in a book should be in line with the rules of the Star Trek universe. But this book absolutely did not care about those rules and was totally unbelievable, and therefore didn't seem like Star Trek at all. The "Complexity Theory" was just a way to explain everything, and it didn't even do that well. An ornithopter - bird shaped flying machine - is an interesting thought, but it fits more in a fantasy story than in Star Trek. Same with the Chaos Machine - they didn't know what they were building and they didn't know what parts they needed, but they just "felt" what they needed and built the machine. That's even crazier when you find that it's Dax building the machine - she wouldn't build anything that way, even if it were possible. Not to mention that the Chaos thing was actually sentient when they were done. And there were more totally weird ideas that would never, ever, happen in Star Trek. Also, the continuity was bad in the book. At first, Marlow is stocky and balding. Next, he is frail and has a "mane of iron-gray hair"! The writing style was juvenile and jumpy, and the characterization was way off - when there was any characterization at all.Read more ›
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