If another writer has written "The Master of Go", a true story about the competition between the "invincible" Master of Go and a much-younger opponent in the Master's retirement match, and intense single game that lasted for more than six-months, perhaps they could have used the game to launch a sweeping metaphor of the fading Meji-era of Japan giving way to the modern era, or a struggle of youth and age or something of the sort. The game itself might have taken second seat to whatever greater picture the author painted.
Instead, because this is Kawabata, we have an intimate portrait of three people, the two players and the author himself, basic and alive and honest human beings. Of course, there is a bit of metaphor and conclusions can be drawn, but ultimately the three people do not require any grandeur beyond there immediate status as human beings. It is enough.
The Master of Go himself, the highest available rank in the official Go association, is a portrait of obsession and dedication. He is only comfortable playing games, and even amidst his failing health and the demands of his retirement challenge, he ensnares anyone around him in any game possible, be in Mah Jong or Billiards. His opponent, a young yet high ranking challenger, has fought his way through a year-long tournament for the honor of being the opponent in the Master's final match. High strung, and with health issues of his own, he brings everything he has to defeat the Master in his last game. The author, a newspaper reporter assigned to cover the match which is being sponsored by his paper, unable to penetrate the minds of the two players, lays open his own feelings and interpretations while retaining a newspaperman's eye for reporting facts rather than speculation.
Kawabata, being the real-life newspaper reporter who covered the real-life game, uses his simple writing style and honest narrative to bring to life this competition in a more riveting manner than any metaphor. Charts of the games progress are used to explain the moves, details are brought forth regarding the health of the players, and the history of the match. In amazement, he manages to maintain tension in the story even though the outcome of the match is told in the first few paragraphs. The chapters are tiny, making the book as unable to put down as a bag of potato chips, as there always seems to be room for one more.
Knowledge of Go is not necessary for this book, although a basic understanding of the rules will help put things into perspective. The translation is good, but I don't like Seidensticker translates Japanese games like Shogi as Chess, even though they are not the same game. The notes at the end are very insightful however, and help fill in some of the gaps of Go-knowledge.