In the fourth millennium, war looms between the lands once known as America and Australia. As a new airborne weapon, the Miocene Arrow, threatens to rule the skies, assassins and spies seek to uncover its origins and properties. Set in the same postapocalyptic universe as his groundbreaking Souls in the Great Machine, McMullen's latest effort elaborates on the evolution of a strange and, ultimately, mystifying future. Recommended for most sf collections.
Copyright 2000 Reed Business Information, Inc.
McMullen transplants his tales of a postapocalyptic fortieth century from Australia to North America. The mysterious Call, which originated down under in Souls in the Great Machine (1999), profoundly affects the Americas, too, physically and socially. Carefully placed tethers and padded walls in three Callhavens in the former U.S. prevent the meager population from making for the sea every few days. In other regions, the Call comes continuously; nothing larger than a terrier can resist it. The other incontrovertible power in peoples' lives is the Sentinels, orbiting satellites that systematically fire on any land or air vehicle larger than 29-and-a-half-feet long. A highly organized, relatively peaceful society exists in the Callhavens; ritual combat between kingdoms is popular, but all-out war is a thing of the past. Then one quiet night on the very edges of the Callscour, a new factor enters the equation: people seemingly unaffected by the Call or the Sentinels. Their origin, agenda, and minuscule physical differences will soon create devastating havoc. With remarkable imagination and insight, McMullen conjures factions, personalities, and plots, including well-placed glimpses of a lost, past America. A complex and lively story, rich with the action and reaction of human treachery, courage, battle-fueled passion, and quiet devotion. Roberta Johnson
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Once again, Sean McMullen proves that he can accomplish both character development, fantastic world-making, and still tell an excellent story filled with romance, loyalty,... Read morePublished on Jan. 9 2002 by Francis Frisina
During the last two weeks I have read both this book and it's predecessor in this series. I appreciated that the author incorporated technology which was both plausible and central... Read morePublished on Nov. 26 2001 by TIM CHEN
'The Miocene Arrow' is the next step in what should be a burgeoning career for Australian Sean McMullen. McMullen is relatively new to U.S. Read morePublished on April 19 2001 by Michael Scott
Miocene Arrow has a smaller scope than Souls, and much better focus, so you don't feel adrift half way through. Read morePublished on Jan. 22 2001
I read the second book based on the concepts (rather than the characterization, plot or other properties) of the first in the series. Read morePublished on Jan. 20 2001 by CuriousGeorge
Disappointing sequel to the excellent "Souls in the Great Machine." The book goes on and on, repeating the same themes again and again (to wit, jealousy, boredom,... Read morePublished on Jan. 15 2001 by omarbukka
McMullen's sequel to Souls in the Great Machine is even more enjoyable than its predecessor (although you should read Souls first to fully enjoy this one). Read morePublished on Jan. 13 2001 by Michael Rawdon
This is a very good sequel to McMullen's Souls in the Great Machine. That book, set in a very interesting post-apocalypse world, is one of the more imaginative future histories of... Read morePublished on Oct. 8 2000 by R. Albin