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The Sandman Vol. 5: A Game of You (New Edition)
 
 

The Sandman Vol. 5: A Game of You (New Edition) [Paperback]

Neil Gaiman
4.5 out of 5 stars  See all reviews (24 customer reviews)
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The Sandman Vol. 5: A Game of You (New Edition) + The Sandman Vol. 4: Season of Mists + Sandman, The: Fables & Reflections - Book VI
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Product Description

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You may have heard somewhere that Neil Gaiman's Sandman series consisted of cool, hip, edgy, smart comic books. And you may have thought, "What the hell does that mean?" Enter A Game of You to confound the issue even more, while at the same time standing as a fine example of such a description. This is not an easy book. The characters are dense and unique, while their observations are, as always with Gaiman, refreshingly familiar. Then there's the plot, which grinds along like a coffee mill, in the process breaking down the two worlds of this series, that of the dream and that of the dreamer. Gaiman pushes these worlds to their very extremes--one is a fantasy world with talking animals, a missing princess, and a mysterious villain called the Cuckoo; the other is an urban microcosm inhabited by a drag queen, a punk lesbian couple, and a New York doll named Barbie. In almost every way this book sits at 180 degrees from the earlier four volumes of the Sandman series--although the less it seems to belong to the series, the more it shows its heart. --Jim Pascoe --This text refers to an out of print or unavailable edition of this title.

Book Description

Volume Five of New York Times best selling author Neil Gaiman’s acclaimed creation THE SANDMAN collects one of the series’ most beloved storylines.

Take an apartment house, add in a drag queen, a lesbian couple, some talking animals, a talking severed head, a confused heroine and the deadly Cuckoo. Stir vigorously with a hurricane and Morpheus himself and you get this fifth installment of the SANDMAN series. This story stars Barbie, who first makes an appearance in THE DOLL’S HOUSE and now finds herself a princess in a vivid dreamworld.


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Customer Reviews

24 Reviews
5 star:
 (19)
4 star:
 (2)
3 star:
 (1)
2 star:
 (1)
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Average Customer Review
4.5 out of 5 stars (24 customer reviews)
 
 
 
 
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5.0 out of 5 stars The land of Princess Barbara, Feb 20 2012
By 
E. A Solinas "ea_solinas" (MD USA) - See all my reviews
(HALL OF FAME)    (TOP 10 REVIEWER)    (REAL NAME)   
This review is from: The Sandman Vol. 5: A Game of You (New Edition) (Paperback)
Do you remember Barbie? Not the doll, but the creepily perky blonde from "The Doll's House" who had a matching husband named Ken. Well, she's the protagonist of the fifth "Sandman" collection, which is accurately titled "A Game of You" -- a haunting, fairy-tale exploration into a young woman's dreaming imagination, and the friends who are trying to save her.

Having split from Ken, Barbie has since moved to New York and is living in a small apartment building with a lesbian couple named Hazel and Foxglove, a kindly M-to-F transsexual named Wanda, a creepy guy, and a prim mystery woman named Thessaly. She also hasn't dreamed in two years.

But then she has a run-in with an imaginary creature from her childhood, who gives her the magical jewel called the Porpentine with his dying breath. And that night, she goes back into a fantasy world from her childhood -- a place of talking animals, haunted forests, and a mysterious enemy called the Cuckoo.

But as Barbie (aka Princess Barbara) sets out to defeat the Cuckoo, Thessaly wakes Foxglove, Hazel and Wanda, and reveals that Barbie is in desperate need of their help -- and uses her magic to open a gateway to the realm of dreams. But they may not be in time to save Barbie from the machinations of the Cuckoo -- or New York from the destructive magic being stirred.

In most authors' works, supporting characters are just window dressing for the main characters. In Neil Gaiman's works, every character has their own unique backstory and purpose in the plot -- Barbie was just one of the minor background characters in a previous story, but in "A Game of You" we discover her dreams, her past, her fears, and her own connection to the Dream King.

And in turn, the other characters are given well-developed backstories, problems and personalities -- the no-nonsense Thessaly, hinted to be an ancient witch or something; Hazel, who is afraid of what her pregnancy might mean for her relationship, and the sensitive, loyal Wanda who will never let Barbie down. Even the crazy dog-hating lady has a REASON to be here, and a history of her own.

Gaiman's storytelling here mingles an enchanted high fantasy world (reminiscent of Narnia) with a darker, more gruesome story. I mean, there's a skinned face with eyes and tongue NAILED TO THE WALL, having a casual conversation with Wanda. Ew. And even if things are worked out by the end, not everything turns out all right -- there are tragic losses, changes, and Barbie has left behind a part of her life.

And where is Morpheus in all this? He only appears in a few scenes, but his involvement is truly vital to the story. And no, I won't say how.

"Sandman Volume 5: A Game of You" will probably leave you with a little smile, but a tear in your eye. A magnificently powerful, haunting story.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Pure Magic, Nov 2 2003
By 
The Peruvian Wunderkind (Mississauga, ON Canada) - See all my reviews
Never content with telling Sandman from one fixed perspective for too long, Gaiman again turns the collection on its head and has yet another character (this time 'Barbie,' a supporting player in the Doll's House), provide the orientation to the text for us. Gaiman seems to be at his best when Morpheus plays more of a supporting role in the narrative. As was the case in the stellar Doll's House, A Game of You focuses on human relationships. Although Morpheus is certainly an interesting character, in the end he is, as his sister Death previously remarked, "an anthropomorphic personification:" an idealized abstraction. Gaiman's human characters, however, are fully rounded: capable of the myriad -and often contradictory- emotions that make us flesh and blood. It's Gaiman's probing exploration of humanity that really sets the series apart from other graphic novels that choose to focus on the wearisome 'superheroes and bad guys' formula. How many other graphic novels, for example, detail the ups and downs of a lesbian couple or the anxieties of transvestism? This is ground breaking stuff, to be sure, and provides much needed realness to the medium.

Barbie's adventures in dreamland bear an eerie resemblance to Frodo's in the Lord of the Rings and Dorothy's in the Wizard of Oz, and for good reason. All three works are manifestations of what Joseph Campbell terms the "hero cycle:" a rite of passage that chronicles the hero's departure and eventual return. The hero cycle is a fundamental aspect of mythology, and Gaiman's skilful usage of it affords the tale a feeling of timelessness, a structural connection to the process of myth making.

The art in this series is fantastic and probably the best in the collection to date. Shawn McManus does a wonderful job of bringing out the mood of the text: note McManus' usage of nearly pure white and black cells in the first chapter to underscore the starkness of Barbie's "dream country." Somewhat jarring, however, is the fact that Colleen Doran drew the art for only the third story. Her less detailed style essentially interrupts the atmosphere created by McManus in the five other stories.

Although this is the fifth text in the Sandman series, Gaiman demonstrates he has plenty of gas left in the tank. His imagination continues to propel him to new and strange places, and I'm more than willing to sit in the passenger's seat and enjoy the view.

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1 of 1 people found the following review helpful
5.0 out of 5 stars The best of the Sandman, Jan 18 2003
By 
"jstrawn1682" (Albuquerque, NM) - See all my reviews
No other volume of the magnificent Sandman series so perfectly captures the darkly magical essence as this one. Many people dislike it, and many will say that you should read other tales first, but for me personally, I think that if you like "A Game of You" then you will like all others, and if you dislike it, you probably will dislike many others as well. It is not as important to the story overall as some arcs, and the Sandman himself harldy interacts with the human characters until well into the story. Also absent are most of the Sandman's family, with Death being regelated to a cameo. However, this is what makes the issue so special. It uses the Sandman mileu to create a unique fantasy world of its own, one which uses archtypes to allow readers to identify with it and yet be startled around every turn. If the "death" of the world is not heartrending, then perhaps you lack the imagination that fuels such a world. Read this and enjoy.
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