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The Virtual Dimension: Architecture, Representation, and Crash Culture
 
 

The Virtual Dimension: Architecture, Representation, and Crash Culture [Paperback]

John Beckmann
5.0 out of 5 stars  See all reviews (1 customer review)

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"Poised at the "continuous unfolding" between techno-culture and architecture, Beckmann's anthologises essays from architect-theorists like Berkel and Bos on the predigital model of endlessness pioneered by Friedrich Kiesler back in the 30s and 40s and now realisable in the "multidimensional spatial experience" of computer aided designs like their Dream House together with the German digital urbanists Knowbotic Research on their networked topologies of their Tokyo10-dencies project." -- I-D, UK, May 1999

"Technophile design guru John Beckmann has rounded up most of the cybercultural elite for this survey of technology at the end of the century. -- Matthew DeBord, Bookforum, Summer 1999

"The Virtual Dimension uncovers the newest frontiers for architecture albeit one still in its Wild West phase." -- Gavin Keeney, Oculus, June 1999

"This book will certainly be on my list of reading material for recommending to any student to assist their quest in joining the digital avant-garde." -- Neil Spiller, Building Design, UK, April 23, 1999

In a century immersed in technological acceleration, we have reached a s trange new plateau in the human condition. Advanced technologies are dramatical ly reshaping the way we perceive and interact with our physical environments. _ The Virtual Dimension_ critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdiscplinary in n ature, the essays included here address the implications of "going virtual " from a variety of cultural and theoretical viewpoints.

Over thirty leading architects, urban theorists, philosophers, scientists, and cultural criti cs have contributed to this Allen | Peter Anders | Asymptote | Erica Baum | Gareth Branwyn | Bernard Cache | Char Davies | Manuel De Landa | Frances Dyson | Michael Heim | Knowbotic Research | Brian Massumi | William J. Mitchell | Hans Moravec | NOX Architects | Stephen Perrella | Florian Retzer | Andreas Ruby | Vivian Sobchack | Michael A. Speaks | Claudia Springer | Stelarc | Arne Svenson | Mark C. Taylor | Ben van Berkel | Paul Virilio -- Editor

Book Description

In a century immersed in technological acceleration, we have reached a strange new plateau in the human condition. Advanced technologies are dramatically reshaping the way we perceive and interact with our physical environments. "The Virtual Dimension" critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdiscplinary in nature, the essays included here address the implications of 'going virtual' from a variety of cultural and theoretical viewpoints. Over thirty leading architects, urban theorists, philosophers, scientists, and cultural critics have contributed to this collection, which include essays and projects by the following:

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I WALK AROUND the city streets for days on end. Read the first page
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5.0 out of 5 stars A Virtual Necessity, Jan 26 1999
By A Customer
This review is from: The Virtual Dimension: Architecture, Representation, and Crash Culture (Paperback)
It is hard to find books on architecture and information technology which do not read like a manifesto. Indeed the strength of John Beckmann's "The Virtual Dimension" can be found in its inclusive and at times playfully eclectic scope. Rarely do editors working in this genre assemble into one volume such a conflicting cast of theorists, writers, artists and architects. Featured in a collection of 26 essays are authors as diverse as Paul Virilio, Stahl Stenslie, Mark C. Taylor, Stan Allen, Gareth Branwyn, Stelarc, Bernard Cache and many more. Aside from the sometimes bizarre prophesies of writers like Hans Moravec the essays in this book generally form a balanced survey of the many important issues facing our digital age. For anyone interested in computers, architecture theory, electronic art or the problematic relationship between cyberspace and the physical world Mr. Beckmann's profusely illustrated book is a virtual necessity. > >
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33 of 33 people found the following review helpful
5.0 out of 5 stars A Virtual Necessity, Jan 26 1999
By A Customer - Published on Amazon.com
This review is from: The Virtual Dimension: Architecture, Representation, and Crash Culture (Paperback)
It is hard to find books on architecture and information technology which do not read like a manifesto. Indeed the strength of John Beckmann's "The Virtual Dimension" can be found in its inclusive and at times playfully eclectic scope. Rarely do editors working in this genre assemble into one volume such a conflicting cast of theorists, writers, artists and architects. Featured in a collection of 26 essays are authors as diverse as Paul Virilio, Stahl Stenslie, Mark C. Taylor, Stan Allen, Gareth Branwyn, Stelarc, Bernard Cache and many more. Aside from the sometimes bizarre prophesies of writers like Hans Moravec the essays in this book generally form a balanced survey of the many important issues facing our digital age. For anyone interested in computers, architecture theory, electronic art or the problematic relationship between cyberspace and the physical world Mr. Beckmann's profusely illustrated book is a virtual necessity. > >
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