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The Voyage of the Jerle Shannara: Ilse Witch
 
 

The Voyage of the Jerle Shannara: Ilse Witch [Hardcover]

Terry Brooks
4.1 out of 5 stars  See all reviews (167 customer reviews)

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From Amazon

Terry Brooks's new Shannara epic, The Voyage of the Jerle Shannara, kicks off its first volume, Ilse Witch, with the discovery of a mad elf drifting on wreckage miles out at sea with his tongue and eyes removed and a map secreted among his possessions. The elf is revealed to be a lost prince who set out decades earlier to find old magics on another continent. Walker Boh, the Druid we last saw in The Talismans of Shannara, persuades the Elf King that both vengeance and prudence dictate a second expedition and assembles the usual crew of talented misfits to travel by airship into unknown territory. The forces of evil are on their way as well--the shadowy figure known as the Ilse Witch and the lizard-like mercenaries forced on her by her untrustworthy ally, the Morgawr, are closing in, with acquisition and murder in their hearts.

Fans of Terry Brooks will know precisely what to expect from him: undemanding sword-and-sorcery adventure with touches of the gloomily mysterious and of more complex emotions. This is Brooks at his best and this novel is the least dependent on earlier models as it becomes clear that in this sequence the relationship between good and evil is more complicated than usual. --Roz Kaveney, Amazon.co.uk

From Publishers Weekly

Echoing with the themes, traditions and enchantments of Brooks's earlier Shannara novels, this lively new adventure, set a generation later, combines the familiar quest format used in The Sword of Shannara with an array of well-defined characters and malevolent beings. Rather than searching for a powerful sword, however, the Druid Walker and the Elven King Allardon Elessedil unite forces to retrieve an ambiguous prize, "a magic of spells invoked by words," that may fortify the Elven government and its people or destroy those who seek it. Guided by the knowledge of the dangers he will face beyond the Blue Divide, Walker spends a lengthy amount of time recruiting his crew members. For heroics, Walker enlists the aid of two Highland boys: Quentin, who has the power of the Leah family sword at his behest, and his foster brother Bek, an orphan of mysterious origins and unknown talents. Providing magical mobility are the Wing Riders, who fly the frequently unfriendly skies on giant Rocs. A female seer and empath, a shapeshifter with a dubious past, a dwarf, a number of Elven soldiers and several colorful, Gypsy-like Rovers who captain, navigate and repair the airship Jerle Shannara round out Walker's questing crew. Throughout, the inimical Ilse Witch, a powerful young sorceress and Walker's bitter rival, shadows the expedition as it overcomes several near fatal encounters. Although this first volume in Brooks's proposed trilogy sputters to a slow start, bogged down by necessary background information and character development, Brooks nevertheless manages to intensify and tighten the story's momentum as the Jerle Shannara reaches its final destination. Fans familiar with the Shannara series, and new readers as well, will enjoy this first Shannara tale in four years. Major ad/promo; 12-city author tour; simultaneous Random House Audio. (Sept.)
Copyright 2000 Reed Business Information, Inc.

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Hunter Predd was patrolling the waters of the Blue Divide north of the island of Mesca Rho, a Wing Hove outpost at the western edge of Elven territorial waters, when he saw the man clinging to the spar. Read the first page
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Customer Reviews

167 Reviews
5 star:
 (80)
4 star:
 (49)
3 star:
 (24)
2 star:
 (11)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (167 customer reviews)
 
 
 
 
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3.0 out of 5 stars been there, done that, Jun 28 2004
Its actually 3.5 stars

Much as I love this genre and enjoy Brooks' expository, soul-searching style, it takes a lot of faith to go on reading his books when they all begin sounding the same. A mysterious, reclusive druid covers distance in amazingly short time to recruit reluctant members to go on an equally mysterious and vague quest to recover/destroy ancient and powerful magic items that this world is seemingly brimful of. The questors will be the resident Ohmsford, his best friend/sibling, a Dwarf, an Elf, a Borderman, the Druid, and possibly a bunch of Elven Hunters to provide fodder for the various denizens since Brooks cannot afford to sacrifice the main characters, even if they are useless.

I liked this in sword of shannara but brooks has worn this strategy a bit thin. The characters are cardboard cutouts that appear comical even in grave situations. Its only the Ohmsford and the Druid that are developed and interesting because their characters have a direct impact on the plot. This is the essence of Brooks' problem. Most of his characters contribute nothing to the plot. For example, take Panax the dwarf. He does NOTHING! He doesn't even get off the airship until Castledown. Mostly you can't even remember he's there. Yet he was handpicked by Walker to go on the quest. And does anybody find it funny how the Elven Hunters are named and described moments before they are ripped mercilessly apart by a sudden explosion that miraculouly does not affect anybody else. And somehow the Hunter's companions are always helpless to prevent it.

It is the quest itself that holds the reader to the story. The airship is an interesting and innovative touch. The adventure is suspenseful and there is sufficiently enough going on to keep the reader's attention at all times. There are hints that the world before the Great Wars was close to ours and its interesting to see our technology from Walker's viewpoint. That said, I found it annoying that everytime the narrative shifted to Walker's point of view, Brooks would again painstakingly explore Walker's resentment at being secretive, and how he doesn't want it to be that way. Honestly, he could have saved a lot of paper by not repeating how angry everyone is with Walker for keeping secrets and how angry he is at himeself at having to keep those secrets.

For those who have read Brooks before, you can probably enjoy the finer points of his writing, so it is worthwile to read this. For those new to the writer or genre, start with the Landover series that is refreshing and at least different everytime.

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2.0 out of 5 stars Bic Disposable Rangers, May 14 2004
By 
Shaun Williams (Albuquerque, NM United States) - See all my reviews
(REAL NAME)   
The first couple hundred pages of this novel are spent gathering characters that even once the journey is started, we barely feel we know. Sure, one of them might get turned into a human robot, but we hardly knew anything about the guy beforehand.

Have you ever watched Star Trek and noticed that the security officers tend to get killed? The 20 or so elven rangers in this book keep getting picked off one by one in various mishaps because they are expendable, meaningless characters. If they are not needed, why are they there in the first place? I certainly got tired of the "They all got away from its grasping tentacles except one of the elven rangers. He didn't even have a chance to scream before he was ripped into pieces and the other members of the group didn't especially care." These rangers that die so easily are supposedly expert woodsmen and warriors while the same cannot be said of all the other members who make it out alive every time.

The journey was terribly slow because each time they land on a new island, they wonder if there's any bad dudes there as if to keep me in suspense. Of course there's bad dudes there! Especially with all those extras to kill.

The new Ohmsford character was *gasp* the standard issue boy scout goody goody kid. C'mon, just cause they share a common lineage doesn't mean they all have to be clones.

One of the few redemptive qualities was the character of Truhls Rohk, whose mysteriousness intrigued me. I enjoyed his presence throughout the series.

Oh, yes. There was an awful lot of talk about the mechanics of skyships. For some reason, even the best radian draw lines have a way of snapping ALL THE TIME.

There were some parts where when I almost put this book down and only continued with the series at the recommendation of a friend. The other two books, especially Antrax, are much better.

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4.0 out of 5 stars Interesting, Mar 27 2004
By A Customer
I am a big Shannara fan...and I don't think it was like his other stuff but i did find it wonderful...At first it was boring and I thought that it seemed so easy to get the keys on the different islands...It was almost like a video game...but at the end..it all fell in place..questions were answered...but you are still left hanging....
I was so happy to have the ohmsfords and the leah's reunited..I think its a very interesting book...and that if you are a terry brooks fan than this is a good for you....
at the moment I am reading the second book of the series antrax and so far it is making up for anything bad in this book.
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