1. Rules of play: the starting point matters; 2. The anticipation problem: there may be no resolution; 3. Magnanimity: it sometimes pays; 4. Moving power: breaking the cycle; 5. Order and threat power: eliminating indeterminacy and communicating intentions; 6. Information in games: misperceptions, deception, and omniscience; 7. Incomplete information in larger games: a model of negotiations; 8. Summary and conclusions.