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Thud! [Audiobook] [Audio CD]

Terry Pratchett
5.0 out of 5 stars  See all reviews (7 customer reviews)
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Book Description

Oct 31 2005 Discworld Novels (Book 34)
Vroom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was very far away. It was a long time ago. But if he doesn’t solve the murder of just one dwarf, Command Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office. With his beloved Watch crumbling around him and his war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkness is following him. Oh . . . and at six o’clock every day, without fail, with no excuses, he must go home to read Where’s My Cow?, with all the right farmyard noises, to his little boy. There are some things you have to do!


From the Hardcover edition.

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From Publishers Weekly

The 31st Discworld novel begins with a thud-the sound of a club crushing the skull of influential dwarf leader Grag Hamcrusher. Tensions between dwarves and trolls has been high for centuries, so when a troll club is found lying nearby the murdered Hamcrusher, a villainous troll is the obvious suspect. But the dwarf's death is not so simple, and Commander Samuel Vimes of the Ankh-Morpork City Watch must investigate the murder and discover the truth...lest renewed tensions between the dwarves and trolls tear his city apart. While some of these characters have appeared in previous Discworld volumes, newcomers to the series should have no trouble following and enjoying this audiobook. Like all of Pratchett's work, Thud! is infused with wit and good fun throughout. Briggs, a 2004 Audie Award winner, enlivens the humor with his exuberant and masterful narration, and his pleasant British brogue is a joy to listen to. A man of many voices, Briggs flawlessly handles the wide variety of characters, which range from slow-witted trolls and gruff dwarves to arrogant lords and non-blood-sucking vampires. Canon reading for fantasy-fanatic audiophiles.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an alternate Audio CD edition.

From Booklist

Unwilling to get caught up in the fact that he is the duke of Ankh-Morpork, Commander Vimes still shaves himself and runs the Watch as well as he can. Lord Veternari forces him to get involved in politics, though, because the Watch is incurring serious expense as it grows, and because his multicultural efforts have forced him to hire a vampire as a member of the Watch. Vimes has a lot on his plate, anyway, what with the upcoming anniversary of Koom Valley (a battle between trolls and dwarves that is part of an age-old war), an unsolved murder that reveals the limitations of the Watch in dwarfish eyes, and the theft of a valuable painting from the Royal Art Museum. On top of everything he does as part of his job, he must make it home at six o'clock on the dot every day to read to his young son. Everything is connected, of course--even Sally, the vampire taken on by the Watch. Unsettling secrets are revealed about the true history of Koom Valley, and in a basement in the city, dwarves and trolls are playing the game Thud!, a miniature battle of Koom Valley, together. As always, Pratchett's latest Discworld yarn is funny, fast-paced, the kind of satire that explores serious issues while making readers love it. Regina Schroeder
Copyright © American Library Association. All rights reserved --This text refers to the Hardcover edition.

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6 of 6 people found the following review helpful
5.0 out of 5 stars How Green was Koom Valley Oct 5 2005
Format:Hardcover
On June 28, 1389 a combined army of Serbs, Bosnians, Albanians and Romanians waged a fierce battle against an Ottoman army on the Plains of Kosovo. Although details of the battle are obscure and lost in the mists of time the animosity between the parties has lingered. It was no surprise therefore that on the 600th anniversary of the battle President Slobodan Milosevic of Serbia launched his `ethnic cleansing' campaign in Kosovo. Sometimes the oldest animosities burn the brightest.

That is just about the scenario found in "THUD", Terry Pratchett's latest roller coaster ride through Discworld. The origin and outcome of the ancient Battle of Koom Valley between the Trolls and Dwarves has been obscured and the subject of much debate; but, the lingering and long-lasting hatred between them means they are always one spark away from renewed battle.

Grag Hamcrusher is what you might call a Dwarf extremist. Emerging from the depths he rails against those dwarves who have risen close to the surface. He intimates Dwarf residents of Ankh-Morpork who have made accommodations to a life lived above ground. Hamcrusher is a zealot who would like nothing better than to renew a holy war against the hated Trolls. As Thud opens Hamcrusher has just been murdered, thud "being the sound the heavy club made as it connected with the head". The initial evidence, a troll club found near the apparent murder scene, seems destined to bring their historic enmity to a boil. It is up to Commander Vimes and the Watch to find out who killed Hamcrusher and try to avoid a war that could destroy Ankh-Morpork.

The Patrician, not surprisingly, has complicated matters for Vimes. Bowing to pressure to increase the diversity of the Watch, Vimes is obligated to hire his first vampire, a very young, very attractive lady named Sally. This serves to increase the tension in the Watch most notably with Angua, the Watch's werewolf. Sparks fly and the claws are drawn as Angua senses that Sally is more than a bit interested in Captain Carrot. The Patrician has also seen fit to bring in a pencil pushing bureaucrat to audit the Watch's operations. This all serves to make Commander Vimes' own emotional fuse as short as the one keyed to the Trolls and Dwarves.

It is never a good idea to reveal too much of the plot in a review. This is particularly the case for the Discworld books where Pratchett has twists and turns on every page. Needless to say, events race from pillar to post. The furtive nature of the Dwarves, whose emotions are as submerged as the Dwarves themselves and the rather stoic nature of the Trolls (with the exception of Shine who appears to be one droll troll) has Vimes feeling as if he is trying to complete a jigsaw puzzle without any visual image of the puzzle he is trying to solve.

Two elements of Thud put Thud for me in the highest rank of Discworld books. First, we are given very full, textured look at Commander Vimes. The reader is exposed to the growing disconnect between his controlled, outward demeanor and his emotionally charged interior that seem to grow increasingly more uncontrolled as the plot develops. It is both compelling and more than a bit scary. It brought Vimes to life in a very realistic way. Second, I thought the ending was one of Pratchett's best conclusions.

Thud is a great addition to the Discworld series.

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3 of 3 people found the following review helpful
5.0 out of 5 stars Dealing with Dwarfian fundamentalism Oct 18 2005
By Stephen A. Haines HALL OF FAME TOP 100 REVIEWER
Format:Hardcover
Ankh-Morpork, the Great City of Discworld, is proud of its "multiculturalism". Except here, it's "multi-speciesism". Trolls, dwarfs, golems, even a werewolf have been incorporated into city society. They are represented in the ranks of the City Watch, that bastion of law enforcement. Once scorned as ineffective, the Watch, under Commander Sam Vimes, the Duke of Ankh-Morpork, is now considered an exemplary force in the City. "All are just coppers" is one of Sam's litanies. Except when it comes to vampires. Yet, once again, Pratchett forces Vimes to confront his prejudices. And we readers to face up to ours.

Into the quietly seething mixture of Ankh-Morpork peoples there arrives a new element. For years, the dwarfs have scrambled up out of the deep dark of their mines to emigrate to Sam Vimes' city. They've become the city's largest "minority group". While boisterous, dwarfs are generally well behaved. Clashes with their ancient enemy, the trolls, have taken little real toll of either group. The deep dark of those mines, however, contain a secret. A secret treasured and sought by elements of dwarf society who consider themselves guardians of its value - the "grags". Nothing offends a grag as much as encountering someone who has "seen the light". These guardians scorn the "short humans" who have abandoned traditional dwarf values in Ankh-Morpork's materialist environment. One of those "traditional values" is the cause of the ancient clash in Koom Valley.

A Discworld legend in its own right, the Battle of Koom Valley is one of those "We won!" - "No, we won!" myths so many societies possess. Each side ambushed the other. Both sides shamefully ran away at its conclusion. Legends inspire spin-off myths and Koom Valley is no exception. There's even a massive painting depicting the confrontation. And a "sign" is supposedly hidden away in the daubs of paint. Or someplace. It's hard to tell, however, since the 50 feet of canvas has been taken from its frame. Vimes, who might be goaded into solving that crime, hasn't the time. He's busy investigating a murder that didn't happen. And learning to cope with a new recruit - one representing the last minority group entering his City's population.

It takes a split personality to appreciate Pratchett fully on a first reading. One side can inhale the wit and surprises Pratchett produces in all of his stories. The other side can take pause and note the graceful nuances that represent deeper human values. Are the grags just fantasy characters? Or are they mullahs, rabbis or even ministers from the Southron Baptist Convention? If dwarfs, golems and trolls in the City Watch are "all coppers", are the citizens of Ankh-Morpork just citizens? Should the distinctions and customs of various groups be allowed to set aside or modify the City's Law? How meaningful are "ethnic traditions" and who is allowed to decide what these shall be? Pratchett, with astonishing frankness, wraps these questions within his usual framework of wit and hilarity. But when you've recovered your breath from laughing, you will find the questions still there.

Those who are new to Pratchett may find this book a bit confusing. The characters, developed and portrayed over many volumes, have clearly depicted, individual personalities. The new reader, along with Mr A.E. Pessimal, may well ask "What is Corporal 'Nobby' Nobbs for?". Many of us are still wondering. But no Pratchett reader would give up the man who carries a certificate to prove he's human. And all will welcome this new, worldly, version of The Auditors. The new reader will meet Angua and may puzzle over her reaction to Sally. The established reader will gain an entirely new view of this officer - and be reminded that Gaspode forecast aspects of canine behaviour several books back. All these twists and arabesques demonstrate once more, if it needed buttressing, that Pratchett, even after so many Discworld books, remains a master of innovation and surprise. New and faithful readers of Pratchett will combine to applaude this outstanding work. [stephen a. haines - Ottawa, Canada]

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1 of 1 people found the following review helpful
5.0 out of 5 stars LOVE THIS BOOK May 23 2010
By Anna
Format:Mass Market Paperback
My family had been reading Pratchett for years, but after not being able to finish The Colour of Magic when I was eleven or twelve, I had assumed he wasn't for me. I picked up Thud in the library soon after it came out, and, not having a library card, I sat in a comfy chair and read until closing time. I came back early the next day and finished it. It is probably one of the best books out there and, because it introduced me to Pratchett, is one of my favourites.

Like all Discworld novels, it's a stand-alone book. The only problem I had with reading it first was that it's got a few spoilers for earlier books (ie: Cheery. That's all I'm saying).

I would recommend this book to anyone who loves fantasy, hates fantasy and/or is a fan of clever prose.
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