Book Description
The 'Fire' a powerful artifact of the god Dmon-Li has fallen into James' hands. A spirit of a former Priest of Morcyth told him he must hide it, for should the followers of Dmon-Li reacquire it, the results would be devastating for this world.
James begins experimenting with magic in order to use it to aid in the hiding of the Fire. Unlocking the secrets behind the crystal he found in the swamp, he learns to harness magical energy to aid him in this endeavor.
His quest for answers eventually draws James and Jiron to the enemy occupied town of Saragon, where they have been told the last High Priest of Morcyth was born. There he hopes to discover a clue as to where the last of Morcyth's priests went after abandoning the High Temple in the City of Light. They make their way through enemy occupied Madoc to Saragon where they begin scouring the city under the very nose of the Empire!
From the Author
Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better.
So I set out to write a series in which the reader followed the main character 90% of the time, action or points of interest were in every chapter, and descriptive content was down to a minimum. As a reader I knew I could create my own visualization of surroundings and figured others could to. I mean, do you really need me to go in depth as to what a teenage boy's room looks like? Doesn't `messy boy's room' bring up an instant visual? Stuff like that is what I mean. Certainly there are those who prefer grand descriptive content and a myriad of plots that takes a notepad to keep track of. To them I would say The Morcyth Saga is not for you.
As to the story itself, I was a role player decades ago in high school. And I got to thinking about how interesting it would be should a gamer be thrust into a world in which his gaming experiences could help him thrive. After all, if you take a person from our world and thrust them into a world of magic, wouldn't it be helpful to select someone who would be more amenable to the prospect of magic? Perhaps one whose very interests were along those lines? That was how James came into being, a high school senior who loves creating and then running his friends through his creation.
The Morcyth Saga and The Broken Key Trilogy are both written along gaming lines. The Morcyth Saga is about a gamer that is thrust into a world of magic while The Broken Key is written in role playing style.