This volume contains the proceedings of Computer Graphics International '88 (CGI '88), the Annual Conference of the Computer Graphics Society, held May 24-27, 1988 in Geneva, Switzerland. The 61 research papers selected by the International Program Committee have been grouped into 6 chapters. The first chapter is devoted to Computer Animation. Several animation systems are described, as well as specific subjects like 3D character animation, quaternions and splines. The second chapter deals with Image Synthesis; in particular, new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. Chapter 4 presents the specification of graphics systems and images using languages and user-interfaces. The last two chapters are devoted to applications in science, medicine, engineering, art and business.--This text refers to the Paperback edition.