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UML 2 For Dummies [Paperback]

Michael Jesse Chonoles , James A. Schardt
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Table of Contents

Introduction.

Part I: UML and System Development.

Chapter 1: What’s UML About, Alfie?

Chapter 2: Following Best Practices.

Part II: The Basics of Object Modeling.

Chapter 3: Objects and Classes.

Chapter 4: Relating Objects That Work Together.

Chapter 5: Including the Parts with the Whole.

Chapter 6: Reusing Superclasses: Generalization and Inheritance.

Chapter 7: Organizing UML Class Diagrams and Packages.

Part III: The Basics of Use-Case Modeling.

Chapter 8: Introducing Use-Case Diagrams.

Chapter 9: Defining the Inside of a Use Case.

Chapter 10: Relating Use Cases to Each Other.

Part IV: The Basics of Functional Modeling.

Chapter 11: Introducing Functional Modeling.

Chapter 12: Capturing Scenarios with Sequence Diagrams.

Chapter 13: Specifying Workflows with Activity Diagrams.

Chapter 14: Capturing How Objects Collaborate.

Chapter 15: Capturing the Patterns of Behavior.

Part V: Dynamic Modeling.

Chapter 16: Defining the Object’s Lives with States.

Chapter 17: Interrupting the States by Hosting Events.

Chapter 18: Avoiding States of Confusion.

Part VI: Modeling the System’s Architecture.

Chapter 19: Deploying the System’s Components.

Chapter 20: Breaking the System into Packages/Subsystems.

Part VII: The Part of Tens.

Chapter 21: Ten Common Modeling Mistakes.

Chapter 22: Ten Useful UML Web Sites.

Chapter 23: Ten Useful UML Modeling Tools.

Chapter 24: Ten Diagrams for Quick Development.

Index.

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