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UML 2 For Dummies [Paperback]

Michael Jesse Chonoles , James A. Schardt
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Table of Contents

Introduction 1

Part I: UML and System Development 7

Chapter 1: What’s UML About, Alfie? 9

Chapter 2: Following Best Practices 19

Part II: The Basics of Object Modeling 37

Chapter 3: Objects and Classes 39

Chapter 4: Relating Objects That Work Together 61

Chapter 5: Including the Parts with the Whole 83

Chapter 6: Reusing Superclasses: Generalization and Inheritance 93

Chapter 7: Organizing UML Class Diagrams and Packages 111

Part III: The Basics of Use-Case Modeling 129

Chapter 8: Introducing Use-Case Diagrams 131

Chapter 9: Defining the Inside of a Use Case 147

Chapter 10: Relating Use Cases to Each Other 161

Part IV: The Basics of Functional Modeling 175

Chapter 11: Introducing Functional Modeling 177

Chapter 12: Capturing Scenarios with Sequence Diagrams 189

Chapter 13: Specifying Workflows with Activity Diagrams 213

Chapter 14: Capturing How Objects Collaborate 227

Chapter 15: Capturing the Patterns of Behavior 247

Part V: Dynamic Modeling 259

Chapter 16: Defining the Object’s Lives with States 261

Chapter 17: Interrupting the States by Hosting Events 277

Chapter 18: Avoiding States of Confusion 293

Part VI: Modeling the System’s Architecture 313

Chapter 19: Deploying the System’s Components 315

Chapter 20: Breaking the System into Packages/Subsystems 339

Part VII: The Part of Tens 359

Chapter 21: Ten Common Modeling Mistakes 361

Chapter 22: Ten Useful UML Web Sites 371

Chapter 23: Ten Useful UML Modeling Tools 377

Chapter 24: Ten Diagrams for Quick Development 383

Index 393

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