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Lumines: Electric Symphony

by Ubisoft
Platform : PlayStation Vita
Rated: Everyone

List Price: CDN$ 39.99
Price: CDN$ 22.65 & FREE Shipping on orders over CDN$ 25. Details
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  • Mechanics give players additional strategic options. Clear huge block combos using the powerful Chain Block, and learn to master the randomizing powers of the Shuffle Block.
  • Star-studded musical line-up: Featuring some of the best and brightest names in electronic music
  • All-new EXP system: Lumines Electronic Symphony rewards player effort and investment by providing an in-depth player profile, deep stat tracking,
  • Social experience: How do you stack up against your friends? Whether you're a new Lumines player or a veteran of the series, Lumines Electronic Symphony's new social features will encourage you to play just "one more game."
25 new from CDN$ 18.01 1 used from CDN$ 18.00


Game Information

  • Platform: PlayStation Vita
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

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Lumines: Electric Symphony + Little Big Planet  - PlayStation Portable Standard Edition
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Product Details

  • ASIN: B006VB2W08
  • Product Dimensions: 13.5 x 10.2 x 1 cm
  • Release Date: Feb. 14 2012
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: #6,668 in Computer and Video Games (See Top 100 in Computer and Video Games)

Product Description

Amazon.ca Product Description

The king of music-puzzle games returns with its first, all-new installment in over 5 years. Lumines Electronic Symphony for PS Vita marks the return of Q Entertainment's landmark puzzle series, bringing together addictive block-dropping puzzle action, an all-new 3D graphics engine, and some of the most significant names in electronic music history.

From the Manufacturer

Asphalt Injection Screen 4 Image 1 Screen 2 Screen 3

Lumines Electronic Symphony

The king of music-puzzle games returns with its first, all-new installment in over 5 years. Lumines™ Electronic Symphony for PlayStation Vita marks the return of Q Entertainment's landmark puzzle series, bringing together addictive block-dropping puzzle action, an all-new 3D graphics engine, and some of the most significant names in electronic music history.

Critical Acclaim


"...It's incredibly high on my 'Dear God, I Want This Now' list." – IGN


"Get Ready To Fall in Love with Lumines All Over Again" – Kotaku


"Lumines: Electronic Symphony Will Probably Hook You With Block-Music Hijinks Again." – 1UP


"...The newly 3D visuals look absolutely amazing on the Vita screen." - GamesRadar

Track Listing

Below is the full list of the 33 licensed tracks that will be available in Lumines Electronic Symphony. Along with these songs, Q Entertainment has also composed 10 unique songs for the game.

  • "4 AM" – Kaskade
  • "Aganju" – Bebel Gilberto
  • "Always Loved A Film" – Underworld
  • "Apollo Throwdown" – The Go! Team
  • "Automatons" – Anything Box
  • "Autumn Love" – SCSI-9
  • "Bang Bang Bang" – Mark Ronson & The Business
  • "Celebrate Our Love" – Howard Jones
  • "Close (To The Edit)" – Art of Noise
  • "Disco Infiltrator" – LCD Soundsystem
  • "Dissolve" – The Chemical Brothers
  • "Embracing The Future" – B.T.
  • "Flyin' Hi" – Faithless
  • "Good Girl" – Benny Benassi
  • "Gouryella" – Gouryella
  • "Hey Boy Hey Girl" – The Chemical Brothers
  • "Higher State of Consciousness" – Wink
  • "In My Arms" – Mylo
  • "Kelly Watch The Stars" – Air
  • "Moistly" – LFO
  • "Out Of The Blue" – System F
  • "Pacific 707" – 808 State
  • "Played-A-Live (The Bongo Song)" – Safri Duo
  • "Rocket (Tiesto Remix)" – Goldfrapp
  • "Sunriser (Publicmind Remix)" – Ken Ishii
  • "Superstar" – Aeroplane
  • "The Future of the Future (Stay Gold)" – Deep Dish
  • "The Sun Rising" – The Beloved
  • "What's Your Number" – Ian Pooley
  • "Windowlicker" – Aphex Twin
  • "Wolfgang's 5th Symphony" – Wolfgang Gartner
  • "Wooden Toy" – Amon Tobin
  • "Yesterday When I Was Mad (Jam & Spoon Mix)" – Pet Shop Boys

Key Game Features

New block mechanics
For the first time in the series, special new block mechanics give players additional strategic options. Clear huge block combos using the powerful Chain Block, and learn to master the randomizing powers of the Shuffle Block.

Star-studded musical line-up
Featuring some of the best and brightest names in electronic music, Lumines Electronic Symphony's soundtrack is a diverse selection of known artists as well as original tracks composed by Q Entertainment's sound team, providing the ultimate aural experience.

All-new EXP system
Lumines Electronic Symphony rewards player effort and investment by providing an in-depth player profile, deep stat tracking, and a new Experience Points system that rewards every player's play style with a level-based reward system. The more you play – whether in solo or versus play— the richer your Lumines experience will be.

Social experience
How do you stack up against your friends? Whether you're a new Lumines player or a veteran of the series, Lumines Electronic Symphony's new social features will encourage you to play just "one more game." Another level, another rank, or another reward is always within reach.

Legal:

© 2004-2012 Q ENTERTAINMENT Inc. © 2004 Bandai/NBGI. Art Assets excluding Q ENTERTAINMENT Inc. and NAMCO BANDAI Games Inc. elements © 2012 Ubisoft Entertainment. All Rights Reserved. Based on the Lumines franchise owned by Q ENTERTAINMENT Inc. and NAMCO BANDAI Games Inc. and is used by Ubisoft Entertainment under license granted by Q Entertainment. LUMINES is a trademark of Q ENTERTAINMENT Inc. and NAMCO BANDAI Games Inc. and is used under license. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.


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Customer Reviews

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Most helpful customer reviews

Verified Purchase
This game is fun but games tend to end really quickly, I can't even seem to get the bronze trophy which is supposed to be easy to get (get something like 50,000 points while I can only manage 30,000). I don't know maybe I just suck but it seems like this game is a bit hard, note I said a bit, not a lot, just a bit hard. Listening to the music while you solve the puzzles can quickly not become enjoyable especially when you're topping out and about to die. Otherwise it is an enjoyable game and a must buy for everyone with a PS Vita.
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By jimbo on July 10 2014
Excellent
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By MadEthel on Jan. 21 2013
Verified Purchase
Played the demo on PSN; loved it so I bought the title. I appreciate how the music evolves as the game progresses. I'm not done the game but the puzzles are entertaining.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 126 reviews
25 of 29 people found the following review helpful
If You Own A Vita, You Gotta Have This Game. Feb. 16 2012
By Freakonforfatty - Published on Amazon.com
Verified Purchase Fun:   
Whether you are new to the world of Lumines or a veteran, this is a game that you should have in your library. Once again, Ubisoft, Q? and Rocket Studios have set the bar for action/puzzle games in this genre. From the gorgeous, fluid graphics to the awesome soundtrack, this game will keep you occupied for hours; it is an addictive, fun experience. Music ranges from electronica to old school like The Pet Shop Boys. You control blocks of colour to form a group of four of the same to clear that block; as the game progresses, so does the speed of the blocks, let it reach the top of the screen and game over. Each level looks different, the blocks are different shapes and colours, adding to the challenge, each level also has different skins and music. I only wish I could buy the soundtrack, it is that good.
There's different game modes, including, Master, Duel, Stopwatch and Playlist. The main game mode is called Voyage, where you basically go through numerous different levels unlocking skins, avatars (in game avatars) which have powers once applied and of course ranks; once you clear a level, you can come back and play it without having to go through the whole bunch.

Think of Lumines as Tetris grand grand grand child, well, more like Tetris on acid to be honest lol, a much more modern, better looking, faster paced, extremely fun, challenging, musical and graphical gem of a game and a MUST have for any Vita owner. Buy it, you won't regret it.
7 of 8 people found the following review helpful
A must buy launch title Feb. 21 2012
By Terry Mesnard - Published on Amazon.com
Fun:   
When the original PSP launched, eager gamers weren't really given many choices in good launch titles. Most hardware launches are saddled with ports and quick money grabs that lack the quality of games released months later. So it was with the PSP, and this eager gamer couldn't care less because it had one awesome gem: Lumines (pronounced luminous). When I had that game in my hands, it didn't bother me that the PSP didn't have a single other great game that appealed to me. I'd just sit there happily bobbing away to the infectious music and the addicitive puzzle experience. So now we have the PS Vita launch and, surprisingly, there's quite a few launch games that are actually really good. But, again, this eager gamer could care less because I have Lumines: Electronic Symphony. And I don't need anything else.

Electronic Symphony is very similar to the Lumines I've known and loved. Squares containing differing patterns of two colors still fall from the top of the screen. The object is still to make a block of four or more of the same color. A bar still moves horizontal across the screen. The music and images still mix perfectly with the action on the screen, building as you string combos together until you're assaulted in an audio-visual splendor of sound and graphics. And it's still the most addictive and fun puzzle game I have ever played. You don't mess with perfection.

Although developers Q? Entertainment did. Incorporating some of the Vita's defining features, Q? added some interesting functionality to the game. You can control the action the traditional way with the directional pad and buttons, or you can also use the touch screen. I'm not a fan of touch screen controls for puzzle games and I don't think it's very practical once the speed picks up in the later levels (or "skins"). A more substantial gameplay affecting addition is a new special gem that rearranges the board. I'm not sure how I feel about this new addition because sometimes it can completely destroy my complex design that I'm building; however, in later skins, it can sometimes be a difference between game over and continuing if it comes at the right moment and rearranges your quickly filling up board.

The final unique change is that your avatar can present you with special abilities. For example, the beginning avatar will give you a special block with a jewel in the middle that allows you to chain touching colors together, even if they aren't in a 2x2 block. Your avatar's skill needs to be filled to 100% before it can be deployed, requiring you to chain skills together to fill it up or by using the other Vita functionality: the rear touchpad. If you tap on the back of the PS Vita, it will slowly recharge your ability even faster. While I do like the concept of it and it ties directly into the whole musicality of the game, I wish it was used a bit more intrinsic to the songs. All you do is tap on the back as fast as you can. It can be distracting at times and I think Q? missed a golden opportunity in not requiring you to tap in time with the beat to fill the ability quicker. As it is, just tapping away furiously fills it, which seems to go against the whole presentation of the action, sound and visuals tying together.

As for the song list, I'm glad to see Lumines go back towards its electronic roots. Q? brought together quite a diverse array of artists and songs to make up the 34 track list, including some well-known artists like LCD Soundsystem, The Chemical Brothers, Faithless, Aphex Twin and Mark Ronson, as well as artists I've never heard of like Kaskade, The Go! Team and others. It's a very diverse and impressive electronic list.

Ultimately, while I find my time pulled in different directions with my Vita since it actually has a surprisingly good launch line up (Uncharted, Rayman Origins and Escape Plan are stealing a lot of my time), I still keep going back to Lumines: Electronic Symphony. It's fantastic and just as much of a puzzler masterpiece as it was when it launched on the original PSP. Definitely a must purchase for your new Vita.
9 of 11 people found the following review helpful
Don't let this simple looking game fool you... Feb. 23 2012
By k3 - Published on Amazon.com
Fun:   
A must buy for PS Vita. This is the best falling block puzzler on the planet. I hate Tetris, but I love this. Awesome sound track, great graphics, and highly addictive. The only thing that is missing is an online vs mode. Prepare yourself for sore eyes and thumbs.
2 of 2 people found the following review helpful
The staple of Sony's handheld launches Feb. 21 2012
By Michael Scott - Published on Amazon.com
Verified Purchase Fun:   
Lumines is at the top of the puzzle game list.

Using music to augment the same-ol' "connect 4 or more to remove them from the screen" puzzle formula is just fantastic.

There are a few new things that significantly change the Lumines experience. You can now have a power-up on reserve for when things get real hairy, and the character you select determines which power-up that might be. This is great, and allows for much longer games and less frustration.

If you like puzzle games, pick this up, for sure.

The only thing that's wrong with this iteration of Lumines is the lack of multiple paths in "Voyage" mode. You'll always start from the same puzzle and progress through the levels in the same way. The experience is always different, sure, and the music is great, but it gets a little monotonous after 2 playthroughs. You can create a playlist and play through those, but that can only last so long.

I would've been totally thrilled had they included the 2-path system they came up with for Lumines: Live! That keeps it fresh every time.

Nonetheless, this is a fantastic puzzle game, and if you like music, and who doesn't, you'll go nuts for Lumines: Electronic Symphony. If it kicks your patootie the first time, give it a chance to grow on you. You'll like it.
1 of 1 people found the following review helpful
Lumines Is a Must Buy That Offers You a Ton of Gameplay Feb. 26 2014
By Justin Handler - Published on Amazon.com
A few years back, when I owned a PSP, I frequently heard that one of the console's must have titles was a little game called Lumines. For one reason or another, I never had a chance to give Lumines a shot. Despite friends, and the occasional game store clerk, telling me that it was worth whatever the game cost back then, I just didn't have any interest in what looked like just another puzzle game.

However a few months ago, I noticed that Lumines: Electronic Symphony, the PlayStation Vita title, was going for under $10 on Amazon. I felt that I could justify spending $10 on such a highly regarded franchise, so I went ahead and ordered a copy of the game. A few days later, the game was in my hands and I was immediately hooked on Lumines.

Lumines is a puzzle game where the player has to create blocks of four matching colors. Matching four of the same color will clear those blocks from your "well" and if your "well" becomes full, you lose the game.

The game might sound simple, but Lumines offers quite a challenge as the blocks fall on your screen to the beats of a satisfying variety of fast paced, electronic music. The PlayStation Vita installment of the game offers power-ups, known in the game as avatars, and some surprisingly well integrated uses of the rear touch-pad.

The game makes use of the PlayStation Vita's full resolution and the various levels, or "skins", are beautiful when paired with the Vita's OLED screen. The game is colorful and eye-catching as each "skin" is uniquely designed from the others.

The Lumines series is known to have an excellent electronic soundtrack, and there is no doubt that Electronic Symphony stays true to such claim. I enjoyed most of the songs in the game and those that I wasn't so keen of at first, grew on me and became some of my favorites. I felt like the game's music choices paired perfectly with the pacing of the gameplay.

Lumines is certainly a staple for the PlayStation Vita. The game is well designed, beautiful, and perfect on a handheld. The game controls well on the Vita and does a great job of integrating its use of the rear touch-pad. Lumines: Electronic Symphony is a must buy that offers you a ton of gameplay and with its cheap price, buying the game is easily a no-brainer.

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