Product Details
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Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.
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Most helpful customer reviews
2 of 3 people found the following review helpful
5.0 out of 5 stars
Best Game Design Overview Available...,
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This review is from: Ultimate Game Design: Building Game Worlds (Paperback)
I really enjoyed this book! I have some limited experience in game development, and this book really helped fill in the blanks for me. It was highly recommended by a friend who already works in the game industry -- and on several websites. I wasn't disappointed. I think it's the best book available. The book flowed easily from chapter to chapter.Previsualization - Level Planning and Building - Lighting - Texturing - Particles - Effects - Actors - Props - Audio It's all covered in pretty balanced detail. I finally feel like I understand how all this stuff relates in building a game and no single book had helped me this way before. I bought several other books on game design - but they were either too general or didn't really seem to cover the stuff you need to really get going in this area. Highly recommended!
5.0 out of 5 stars
Practical and solid book on building levels and games,
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This review is from: Ultimate Game Design: Building Game Worlds (Paperback)
"Ultimate Games Design" There seems to be no shortage of games design books, and they all claim to be the ultimate. All of them wants to deal primarily with the big fluffy ideas of the lead design - the overall idea of the game and so forth. Few of them has anything to say about the actual execution in terms of level design for example.Untill now. Despite hating the title (and the colour scheme) of this book, I have to bow to the ultimate thing. This is as good a good as you will get right now about actually building game worlds - the level designs, the modelling, the texturing, the lighting and so forth. It also has one of the mandatory chapters on getting into the industry, where Tom Meigs goes beyond the usual war stories from the pros and repetitive listing of roles in the games industry, to actually offer the reader a good ammount of introspective questions to ponder and sage advice to gear up for the bumpy ride ahead. So from hating it, this book has become one of my absolute favourites on games design. Well done Tom Meigs, whoever you are!
5.0 out of 5 stars
This is a great book for new and experience game designers,
By
This review is from: Ultimate Game Design: Building Game Worlds (Paperback)
This book is very useful, it has provided many information not found elsewhere. I highly recommend this book. As a game designer myself, it has been helpful for me in many ways.
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