CDN$ 15.85
  • List Price: CDN$ 21.95
  • You Save: CDN$ 6.10 (28%)
FREE Shipping on orders over CDN$ 25.
Only 1 left in stock (more on the way).
Ships from and sold by Amazon.ca.
Gift-wrap available.
Quantity:1
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

The Ultimate Guide to Video Game Writing and Design Paperback – Jan 8 2008


See all formats and editions Hide other formats and editions
Amazon Price New from Used from
Paperback
"Please retry"
CDN$ 15.85
CDN$ 10.57 CDN$ 12.59

Best Canadian Books of 2014
Stone Mattress is our #1 Canadian pick for 2014. See all

Frequently Bought Together

The Ultimate Guide to Video Game Writing and Design + Beginning C++ Through Game Programming + Beginning Game Programming
Price For All Three: CDN$ 63.49


Customers Who Bought This Item Also Bought



Product Details

  • Paperback: 272 pages
  • Publisher: Lone Eagle; 1 edition (Jan. 8 2008)
  • Language: English
  • ISBN-10: 9781580650663
  • ISBN-13: 978-1580650663
  • ASIN: 158065066X
  • Product Dimensions: 15.2 x 1.5 x 22.9 cm
  • Shipping Weight: 318 g
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: #16,518 in Books (See Top 100 in Books)

Product Description

About the Author

Flint Dille and John Zuur Platten’s company, The Bureau of Film and Games, develops original games for next-generation platforms. They co-wrote Chronicles of Riddick: Escape from Butcher Bay, which GameSpot called "superb…one of the year’s best action games." Flint Dille’s credits include Dead to Rights and Batman: Rise of Sin Tzu. John Zuur Platten’s credits include Red Ninja and Scooby-Doo 2005. The authors live in Los Angeles.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt
Search inside this book:

What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

4.3 out of 5 stars
5 star
2
4 star
0
3 star
1
2 star
0
1 star
0
See all 3 customer reviews
Share your thoughts with other customers

Most helpful customer reviews

Format: Paperback Verified Purchase
Definitely 5 stars for me. I've recommended it to my Story Team for an upcoming project we are currently developing.
Very insightful ideas and tips, as well as some content that can be applied directly to a in-development project.
This book gets the reader thinking about why plot in games tends to be poor, and how this fact can be addressed
with any project. Although this is geared towards projects that are more plot-heavy, much of the information can be
applied to games that don't focus heavily on story and characters so that your game's limited story isn't a jumbled mess
because you wanted it to be all about action.
I highly recommend this to game designers and story writers, even if you've written story's for film or novels.
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.
By Colton Unruh on Oct. 16 2014
Format: Paperback Verified Purchase
Riddled with typos, but somewhat helpful.
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.
0 of 1 people found the following review helpful By Shae on Dec 28 2012
Format: Paperback Verified Purchase
GREAT BOOK :) CAME IN SHINY NEW and is great so far. Can't wait to read the rest of it
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.

Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 54 reviews
39 of 41 people found the following review helpful
Introduction to writing for video games Oct. 8 2009
By Adam Moore - Published on Amazon.com
Format: Paperback
Overall, the book is a well written introduction to writing for video games. Calling this book an "ultimate guide" is a bit of an exaggeration, but it's a good jumping-off point for an aspiring game writer.

Unfortunately, the book is lacking in content on design. I can't really fault the authors on this one... their experience is primarily in writing, not game design.

The final part of the book contains realistic advice on breaking in to the industry and surviving once you get in.

The book also contains several creative exercises (called "Action Items") peppered throughout. Although they weren't the focus of the book, the action items were (in my opinion) one of the best parts of this book. If I buy this book, it will be because of the exercises.

I recommend picking up this book at your local public library if you're looking to break into the game industry and work as a script writer for games. If you're already writing for games, then chances are that you already know most of what this book has to teach.
117 of 136 people found the following review helpful
A Real "How To" Direct From the Front Lines March 2 2008
By Everett D. Arey - Published on Amazon.com
Format: Paperback
When I read The Ultimate Guide to Videogame Writing and Design I was expecting quite a lot from a title like that. As a well read veteran game designer with over 34 million units sold to date, as well as game design professor at USC, I thought I had seen every element and angle in game development. Not only that, at USC we have developed a pretty robust curriculum on how to build great narrative into a solid game. To my amazement, my high expectations were not only met, but exceeded by a wide margin with this book! Ultimate Guide is extremely well thought out and presented in a no nonsense manner, with many excellent examples, points, and tips on not only writing, but also how to survive and prosper in the game industry. I guess it comes as no surprise since this book is practically a FedEx straight from the front lines, as these authors are still writing top games, and have written a number of "Story of the Year" games over the last five years. These guys have written for both film and interactive, and they know how to bring solid storytelling craft into the game space. I recommend this book to all my students as well as colleagues as a must read. You will not find a more straight forward and to the point book packed with real world examples anywhere. This is more than a "how to" book, but also a "how come" as it focuses down precisely on the challenges and pitfalls of game design and writing today from a variety of angles. I guarantee it will provide insights and value to both new and veteran game writers, as well as designers who are looking to bridge the gap between solid storytelling and great gameplay. I wish I'd had this book when I was starting out! But I'm sure glad I have it now!
28 of 30 people found the following review helpful
For anyone looking to write/design for video games Aug. 20 2008
By Nicholas DiMucci - Published on Amazon.com
Format: Paperback Verified Purchase
As a screenwriter, I wanted to dive into the challenges of writing for video games as I believe that it is the future medium of choice for storytelling and entertainment. Taking the advice of the many other consumer reviewers before me on Amazon, I bought this book and I haven't looked back since. It is very complete and helpful covering almost every aspect of game design and writing, but more importantly, how writing for games is a totally different craft than writing for film or literature, and how to tackle the many different challenges involved. The book takes you into the psyche of an average gamer and deconstructs what they're expectations are, and should be.

I believe it helps greatly to have some storytelling experience, preferably screenwriting, to make the most use of this book and to understand it better. Otherwise, you might feel a bit confused and left out if you have never written narrative storytelling before.

A great book for noobs and pros alike!
24 of 26 people found the following review helpful
A book that really explores game writing/design and what the entails June 4 2008
By S. C. Spelman - Published on Amazon.com
Format: Paperback Verified Purchase
Though I've been mostly interested in writing for animation and comics, while playing video games I questioned who came up with it's stories. Many games have little to no stories and focus mostly on mindless entertainment...which isn't always a bad thing. But some video game stories really touch the viewer (Half Life 2, Final Fantasy, Bioshock, etc. come to mind.)

On a whim I bought this book and have enjoyed it immensely. Both the authors provided much more than I was hoping for. Both are seasoned game writers/designers who have worked on many games you know, and are still working on games. Stuff like UNCHARTED - DRAKE'S FORTUNE, CRIMSON SKIES, PROJECT ORIGIN, and FRANK MILLER'S SIN CITY - THE GAME. These guys know what they are doing.

The book breaks down not only how to write for games, but what that entails, hardships you will find along the way (both with writing and people), they provide sheets you can fill out to create your own game bible to pitch. And as an added bonus they occasionally have writing exercises to help you hone your craft or understnad a point better.

Leave no stone unturned and that's what these two have done. It has my highest regards! Buy it and truly educate yourself.
4 of 4 people found the following review helpful
Excellent Book May 12 2010
By John Morales - Published on Amazon.com
Format: Paperback Verified Purchase
The book is an excellent introduction to the subject of video game writing. And with there being no intermediate or advanced book on the topic, this book is the best on this topic. As some other reviewers pointed out, there is not much about game design in here. So don't be misled by the title.


Feedback