Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
More Buying Choices
Have one to sell? Sell yours here
The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world
 
See larger image
 

The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world [Paperback]

Steven Kent
4.5 out of 5 stars  See all reviews (43 customer reviews)
List Price: CDN$ 29.95
Price: CDN$ 18.77 & eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details
You Save: CDN$ 11.18 (37%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.ca. Gift-wrap available.
Only 3 left in stock--order soon (more on the way).
Want it delivered Monday, February 13? Choose One-Day Shipping at checkout.

Frequently Bought Together

The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world + Replay: The History of Video Games + Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Price For All Three: CDN$ 62.64

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details

  • Replay: The History of Video Games CDN$ 19.96

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details

  • Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time CDN$ 23.91

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details


Customers Who Bought This Item Also Bought


Product Details


Product Description

From Publishers Weekly

In this rollicking, mammoth history of video games from pinball to Pong to Playstation II Kent, a technology journalist and self-professed video game addict, covers almost every conceivable aspect of the industry, from the technological leaps that made the games possible to the corporate power struggles that won (and lost) billions of dollars. Anecdotes are legion. Readers learn that early Atari, for example, had the corporate climate of a dot-com startup, with rampant drug use and meetings staged in outdoor hot tubs. The original name for Pac-Man turns out to be Puck-Man; its creators changed the name after worrying that vandals in arcades would replace the P with an F. In 1978, there were so many people playing Space Invaders in Japan that the game caused a national coin shortage. Kent meticulously documents the rise of home video games and the console wars of the past decade, when Sega, Nintendo, Sony and others raced to produce the fastest, most powerful game system. Also addressed is the public backlash of the '80s, when video games were thought to distract students from homework, and the '90s, when Doom and other violent games were linked to the massacre at Columbine High School. Along the way, Kent interviews virtually every key player in the industry. At times, Kent's comprehensiveness is exhausting 500-plus pages on video games may be a bit much, even for their most ardent admirers. But most often Kent's infectious enthusiasm is enough to carry the reader along. Equal parts oral history, engineering study, business memoir, game catalogue and Gen-X nostalgia trip, Kent's book is a loving tribute to one of the most dynamic (and profitable) industries in the world today.

Copyright 2001 Cahners Business Information, Inc.

Product Description

Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
·The video game that saved Nintendo from bankruptcy
·The serendipitous story of Pac-Man's design
·The misstep that helped topple Atari's $2 billion-a-year empire
·The coin shortage caused by Space Invaders
·The fascinating reasons behind the rise, fall, and rebirth of Sega
·And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 

Your tags: Add your first tag
 

What Other Items Do Customers Buy After Viewing This Item?


 

Customer Reviews

43 Reviews
5 star:
 (29)
4 star:
 (10)
3 star:
 (3)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (43 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most helpful customer reviews

5 of 6 people found the following review helpful:
3.0 out of 5 stars It's entertaining, but lackluster at some points, too., Jun 19 2004
By 
Rachel C. Eichen (Orlando, FL United States) - See all my reviews
(REAL NAME)   
This review is from: The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world (Paperback)
I've always been fascinated with video gaming history. Although I was born in the mid 80's, consoles such as the Atari 2600 have always captured my interest even though they were "outdated" by the time I got into video games. The neat thing about gaming history is that you can tell the story from so many different angles - different companies, different time periods, etc. Although I've read many books (and articles) on video games prior to this one, there is still plenty to learn - and there was certainly information in here new to me.

There were many things to enjoy in this book, but there were a few shortcomings. I loved how the book went in-depth on the history of the classic gaming era, but it seemed to go a bit soft when it came to the 8-bit and 16-bit systems. Arcade games are discussed thoroughly in the beginning of the book, but are ignored near the end. Nintendo and Atari have chapters upon chapters of history, but lesser selling systems (such as the Neo*Geo) are restricted to the footnotes. The book also tended to waste too much time discussing court cases. Now, although many of those cases were turning-points for the gaming industry, a few seemed irrelevant (e.g., Donkey Kong vs. King Kong) and were confusing and hard to follow for someone like me without a background in law.

Make no mistake, the first half of this book is excellent. And in the closing paragraph the author says he intended to publish this book in 1995 or 1996. I think, given the little coverage he makes of anything past the mid-90's, his book would have fared better if released earlier. A few chapters (mainly the ones concerning the legal disputes) I could do without. The book also had a bad habit of jumping around in time. It documents the rise and fall of Atari's coin-op division, but then starts over to talk about the rise and fall of the Atari VCS.

Bottom Line: If classic gaming history is your thing, there are better books to be read than this one. But if you want a broader look on video games that encompasses all generations - you may just enjoy this!

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4.0 out of 5 stars Thought I had made the wrong choice...., Oct 7 2011
By 
This review is from: The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world (Paperback)
I thought I had made the wrong choice when I first opened this book until I got halfway through the first chapter... then realized I was engrossed. The history timeline stretches from the birth of video games up until the PS2/Xbox era. All aspects are extremely well researched and defined, from the game company wars to the video games crash of the 80's. Explaining in depth the drink, drugs, and rock and roll lifestyle of the software industry giants... this is not a reference book, its a damn good read.

This book would have got 5 stars if the coverage was right up to date, as the Xbox and PS2 are now over 10 years old there is a decade of games history missing. perhaps time for a UHOVG part II to be released!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4.0 out of 5 stars Complete, well written, but where's Europe in all this?, Jun 15 2004
By 
W. E. P. Bovelander (Leerdam, The Netherlands) - See all my reviews
(REAL NAME)   
This review is from: The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world (Paperback)
This book covers over 600 pages of entertainment history, starting at the beginning of the previous century up until the year 2001. It tells about the development of the entertainment business from the early novelty games and the development of the pinball machine, through the invention of the first computer and television games to the rise and fall (and rise again) of the coin-operated video game arcades which eventually lead to the development of game consoles and hand held computer games. Many of the well known and lesser known companies are present: Atari, CapCom, Sega, Nintendo, Namco, Activision, Electronic Arts, Coleco, Commodore, Mattel, Rare, etc.

The book reads as a novel and the story is told by the people who made video gaming history, through interviews held by the author. There are many anecdotes and quotes that really paint the picture of this colorful history, which will coincide with the history of many of this book's readers, making the book that more interesting to read.

There is a small section of 9 pages with black-and-white pictures showing some of the people who played a significant role in video gaming history. Also there are enticing pictures of a "centipede" assembly hall and a storage facility full of "donkey kong" games; cabinets that are now very hard to find in good condition.

Less glamourous but certainly part of history are the chapters about court cases and congressional investigations into violence, and the reactions of the game mannufacturing community.

Towards the end the book is more about the business than the actual games, listing the numbers consoles sold and the amount of money earned by some of the leading companies. This gets boring and while offering insight into the relative successes, it does not hold much historic value.

American and Japanese readers will probably not notice, but Europe is hardly mentioned in this book, leaving readers from this part of the world feeling underappreciated. While Europe played an important part in video gaming history, especially when America's video game business was failing, almost of none of this information is contained in this book. Even events, like the following, that played a major role aren't even hinted at:

"By 1980, Magnavox had become a subsidiary of North American Philips (NAP), a Dutch electronics conglomerate. As a result, Philips released the European equivalent of the Odyssey˛ (the Videopac G7000) under its own company name. The Phillips Videopac G7000 was more successful than its American counterpart. There were many different versions of the system around the world, and one version (the G7200) even had a built-in monitor.

"The G7000 inspired a larger following and enjoyed a longer life span in Europe than the Odyssey˛ ever had in the U.S. As a result, more games were created for the European market. If anything, the console enjoyed an even greater following when it was released in Brazil, where it was called simply the Odyssey. Brazil was treated to practically the entire release library of both the U.S. and Europe, and received a couple of exclusive titles (Clay Pigeon! and Comando Noturno!) as well.

(quote from www.classicgaming.com, 2004)

The lack of complete information is compensated by a strong focus on Atari and Nintendo. Although these companies obviously played an important part in the history of computer games, it appears to be a slightly skewed representation of the entire playing field.

Apart from that I give the book a big thumbs up for detailing a very important part of history and being so well written.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
Want to see more reviews on this item?
 Go to Amazon.com to see all 93 reviews  4.3 out of 5 stars 
 
 
Most recent customer reviews











Only search this product's reviews



Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.ca Privacy Statement Amazon.ca Shipping Information Amazon.ca Returns & Exchanges