9 of 9 people found the following review helpful
5.0 out of 5 stars
Exactly what it was meant to explain.., Aug 4 2011
By Glewash - Published on Amazon.com
This review is from: Unity 3 Blueprints - A Practical Guide to Indie Games Development (Paperback)
Unity 3 Blueprints is exactly what it says it is: a guide.
Comments like "this isnt for the serious indie developer", and grading the book poorly are based on personal expectations and, in my opinion of course, unfair in this case. Even "serious" people have to start somewhere and if they'd rather buy a guide than dig up and organize the assortment of free ones out there this is a good place to start!
My personal experience with Blueprints:
1. I've become more comfortable with Unity over time without inundation.
2. I've taken that comfort and started to run with it into expansions of their projects; Like making changes to their "marble madness" game to the point of losing hours of time tweaking extras I've imagined. This alone says their instruction worked as designed.
3. The authors will answer questions! Writing a book isnt signing up for a support job but the company attached here is very friendly and willing to support their readers.
Essentially, as stated before, it did exactly what I asked of it: give me a friendly kick into the world of Unity. (and save me the time of gathering random tutorials!) Thanks deeppixel.com folks!
2 of 2 people found the following review helpful
5.0 out of 5 stars
Perfect find!, Mar 20 2012
By Allek - Published on Amazon.com
I tried quite a few Unity3d books out there and this one is the best of them.
Great resource for beginners!
3 of 4 people found the following review helpful
5.0 out of 5 stars
Great for a Unity 3D beginner, Sep 28 2011
By Josh Neiman - Published on Amazon.com
This review is from: Unity 3 Blueprints - A Practical Guide to Indie Games Development (Paperback)
If you're new to Unity, the four tutorials in this book are a great introduction to get you started. They provide step-by-step instructions for creating environments using preconstructed assets, writing scripts, and assembling the final product. Experienced users will find a lot of this book simplistic, but it does have some nice tricks that can be difficult to find online so it may be worth a purchase as a resource if you've been working in Unity for some time now.