- Platform: Windows Vista / 7 / XP
- ESRB Rating:
Mature - Media: CD-ROM
Mature
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Most helpful customer reviews
1 of 1 people found the following review helpful
5.0 out of 5 stars
Amazing.,
By
Fun:5.0 out of 5 stars
This review is from: Amnesia: The Dark Descent (CD-ROM)
Amnesia just might drive you insane, but in a very good way since this is one of the scariest horror games you're ever going to play.
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Most Helpful Customer Reviews on Amazon.com (beta) Amazon.com:
3.8 out of 5 stars (69 customer reviews) 87 of 88 people found the following review helpful
5.0 out of 5 stars
The Quintessence of Uniqueness, Not to Mention Scariness,
By Leonard Ferrucci - Published on Amazon.com
Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Amnesia: The Dark Descent (CD-ROM)
Amnesia provides a much-needed break from today's omnipresent first-person shooters (Halo, Call of Duty, etc.). Not only is Daniel, the unfortunate dude that you as a player get to control, unable to go trigger-happy with an assault rifle, he is incapable of defending himself altogether. This creates an entirely new type of game, one which I find just as, if not more, entertaining.Amnesia's most redeeming quality is its atmosphere. This is without a doubt the scariest video game I have ever played. A few years ago I bought Doom 3 in hopes of being legitimately scared while gaming. Doom was slightly nerve-racking at times, but I always found myself comforted by the fact that if anything came at me, I could fill it with lead, plasma, or the teeth of a chainsaw. Amnesia provides no such comfort, which is what makes it so fantastic. Another difference is the way in which the game affects you. Doom 3 achieves its scariness via dismembered corpses, splattered viscera and gore, flickering lights, evil laughs, and enemies that spawn right in front of your face. Amnesia has a much more psychological effect, one that fills you with a cold, palpable sense of dread that makes it difficult to reach for the next door handle. Playing this game in a dark room with earphones and a real desire to be filled with terror and apprehension (as twisted as that may seem) will immerse you in a world unlike any you have experienced. Within the first 15 minutes of playing this, I found myself clenching my teeth in fear, inhaling deeply before entering each new room. Unlike during a horror movie, you are in control, and you must react to the sudden breathing from around the corner, the horrified shrieks of an unnamed woman, or the shadowy menace smashing through your makeshift barricade. To cut to the chase, I love everything about this game. All of its components, the limited oil for your only lantern, for example, make it one of the most amazing PC games in a while. The product itself is flawless also. It comes in a typical DVD case with a cover, and installed on my computer within minutes without a hitch. If you are in for a highly entertaining scare, I strongly recommend that you purchase this game. 21 of 21 people found the following review helpful
4.0 out of 5 stars
Atmospheric,
By Lisa Shea "medieval swordfighting enthusiast" - Published on Amazon.com
Fun:4.0 out of 5 stars
This review is from: Amnesia: The Dark Descent (CD-ROM)
A puzzle-horror game, "Amnesia" eschews combat and action in favor of immersive terror-based gameplay."Amnesia: The Dark Descent" casts the player as Daniel, who is (appropriately enough) an amnesiac. He's trapped in a dark, abandoned castle, and must navigate it and find his way out. The main gameplay is puzzle-centric, with a few features that make it stand out. The first of these is the use of light: if Daniel is not standing in the light, his sanity meter drains, eventually causing panic and hallucinations. Light can be generated in two ways: either using a tinderbox on a candle or torch, or using your lantern. Both tinderboxes and lamp oil are limited, so the player can't always be in the light. Adding to this is the presence of monsters of various shapes and types. Unlike some "survival horror" games, there is no way for Daniel to defeat the monsters. Instead, they must be avoided. This is most commonly done by hiding in the shadows - but the above problem presents itself, forcing the player to choose between their safety and their sanity. This adds to a sense of actually being hunted - monsters aren't just there to be easily outsmarted or defeated, they're plausible threats that the player has to deal with. The puzzles aren't anything special - they're just sort of an obstacle. They're probably the least-notable part of the game. The whole "light and dark" thing gets a lot more attention; puzzles are just a way to occasionally break up that mechanic. One neat thing about the game is that your character "interacts" with objects: he picks them up (with ghostly invisible hands) and can throw them, rotate them, and so on. Doors aren't just slammed open, the player's invisible hand grips the doorknob and pushes or pulls on it. While this is kind of a neat touch, the fact that "Daniel" doesn't actually have a model makes it kind of weird - you can't see your body, so it's just sort of floating in front of you. Overall, "Amnesia: The Dark Descent" wasn't perfect, but it had some neat ideas. It's atmospheric and it does a lot with illumination, which is something that a lot of games don't care much about. Other than its main mechanic it's kind of simplistic, and might not hold the player's attention if they get bored of "stay out of darkness except when monsters are around", but if you can deal with that then it's pretty good. Rating: 8/10. 29 of 32 people found the following review helpful
4.0 out of 5 stars
You won't forget Amnesia,
By Douglas Sourbeer "Latro" - Published on Amazon.com
Fun:5.0 out of 5 stars
This review is from: Amnesia: The Dark Descent (CD-ROM)
I purchased this from Steam before it was available on Amazon so there may be minor differences.This game is very scary without the use of cheap shock or startlement. You play the character of Danial, waking in a dark castle with little memory. As you explore you will come across clues to your identity and history. Occasionally creatures/ghosts will attack you, time to run! There are some puzzles but none are frustrating. Tension is always building and you will probably be squirming in your seat as you play. This game is brought to you by "Frictional Games" and "Paradox International"; the makers of the "Penumbra" series. Game physics are similar. That is, first person perspective and you will be interacting with the environment in an extended way; pushing or pulling doors, drawers and other objects by moving your mouse rather than just clicking on them. I think this actually enhances the gameplay. if you liked Penumbra you will probably like this more. For maximum enjoyment it is important to play the game the way the developers intended, that is, dark settings on your video and a dim room. Overall: Graphics are good and lend themselves to the atmosphere but they won't blow you away 7/10 Sound is excellent and very creepy. 9/10 voice acting is quite satisfactory. 8/10 Interaction via keyboard and mouse is a little clunky, but again, it enhances gameplay.6/10 The story line is acceptable and certainly gruesome enough. 8/10 A few minor bugs that won't affect the game. 9/10 Recommended for any thinking gamer who likes a good scare. 9/10 |
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