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Vampire Storytellers Handbook
 
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Vampire Storytellers Handbook [Hardcover]

Justin Achilli , Anne Sullivan Braidwood , Geoffrey Grabowski
4.8 out of 5 stars  See all reviews (5 customer reviews)

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5 Reviews
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4.8 out of 5 stars (5 customer reviews)
 
 
 
 
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5.0 out of 5 stars how to be a GM, Jun 10 2003
By 
Brent Gibson (Louisville, ky United States) - See all my reviews
(REAL NAME)   
This review is from: Vampire Storytellers Handbook (Hardcover)
If you like to play vampire and like to play often you will eventually run into the problem of the GM and other veteran players getting into fights, moving, getting bored with the game, or getting married. This leads to the break up of groups and then it is necessary to find another group.... or make your own. Some times its hard enough to find other experienced players, much less match up everyones schedule. I think the next best thing to do is teach new people. This is more true to the game anyways. When first embraced the vampires know nothing about kindred society and the powers that vampires wield. This sets you up for a very realistic game.

You know all the times you were playing in someone elses game and thought "I could have done that so much better" here is your chance. BTW Its harder than you ever imagined, but also rewarding when you do a good job. If you just want hack-and-slash vampire campaigns, though, the players handbook has all the info you need. This book is almost too much information but if you want a very complex and detailed story it is highly recommended.

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5.0 out of 5 stars Best Gamemaster Guide out There, Feb 2 2003
By 
Matthew Henderson (Kent, OH USA) - See all my reviews
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This review is from: Vampire Storytellers Handbook (Hardcover)
I have been reading gaming books since I was nine and gaming and gamemastering since I was in Junior High School (I am now a senior in sollege). In that time, I have read dozens of gamemaster guides for different sci-fi and fantasy worlds. The Vampire guide is the best of all of them, and it is one that everyone running a campaign, Vampire or otherwise, should read.
Most gamemaster guides are the same thing as all of the others: they have the same campaign generation and adventure writing advice, the same NPC advice, just with the flavor text appropriate to the game in question added in. The Vampire guide is different. In addition to providing all of the behind-the-shield knowledge relevant to Vampire and its storylines, it also has sections on topics like 'How to deal with Problem Players.' It touches on the interpersonal aspects of gaming in a very blunt manner that all other gaming guides seem too squeamish to handle. Included herein are sereotypical 'problem players' that most of us have seen (or been) at some point and advice on how to deal with each of them.
Three clans new to this edition (the Baali, Nagaraja and True Brujah), new advantages (age, military force, arcane) and new disciplines related to the new clans (all with powers detailed up to ten dots) are provided, as well as Vampire history and the like. In the history section, there are tips for gaming in any era from prehistoric to the present. In true White Wolf spirit, there is a good bit of humor in the book. The 'Problem Player' section in particular provided great entertainment.
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5.0 out of 5 stars A great confidence builder for storytellers, Nov 18 2001
By 
TammyJo Eckhart "TammyJo Eckhart" (Bloomington, Indiana United States) - See all my reviews
This review is from: Vampire Storytellers Handbook (Hardcover)
Until many other role playing games, "The Worlds of Darkness" are story based. Thus the storyteller is the single most important person in the group and players will often join or leave a group based on the personality of the storyteller and their ability to create an intriquing journey. But it is also very challenging to be a storyteller, especially if you are used to the less story-focused role-playing games where the DM or guide focuses on technical matters over characters or plot. This is a great book because it makes a lot of good suggestions, gives some needed guidelines, and also spends a good deal of time being honest about the storyteller's role, power, authority and the dynamics of players in this system. Does it answer every question? No, but it will help you become a better storyteller and everyone in your group will benefit.
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