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Video-Based Rendering Hardcover – Aug 8 2005

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Product Details

  • Hardcover: 224 pages
  • Publisher: A K Peters/CRC Press; 1 edition (Aug. 8 2005)
  • Language: English
  • ISBN-10: 1568812442
  • ISBN-13: 978-1568812441
  • Product Dimensions: 1.9 x 15.2 x 22.9 cm
  • Shipping Weight: 440 g
  • Amazon Bestsellers Rank: #2,864,661 in Books (See Top 100 in Books)

Product Description


"VBR technology poses important scientific questions and technological challenges; breakthroughs could put one company ahead of another in the realms of interactive television, 3D TV, and free-point video." -SciTech Book News, December 2005

About the Author

Marcus Magnor is head of the Independent Research Group Graphics-Optics-Vision at the Max-Planck-Institut fur Informatik in Saarbrucken, Germany. He received his B.A. in Physics from the University of Wurzburg, Germany, an M.S. in Physics from the University of New Mexico, and a Ph.D. in Electrical Engineering from the University of Erlangen, Germany. He did post-doctoral research at Stanford University's Computer Graphics Laboratory.

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The visual sense is the most sophisticated, most advanced sensory channel connecting the real world to human consciousness. Read the first page
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Most Helpful Customer Reviews on (beta) 2 reviews
2 of 2 people found the following review helpful
Excellent introduction! Oct. 9 2005
By J. Schwarz - Published on
Format: Hardcover
Marcus A. Magnor's book "Video-Based Rendering" provides an in-depth introduction to the emerging field of real-time video-based rendering (VBR). This book is suited for general audiences with scientific background as well as graduate students in this field.

The text is clearly structured. The preface and the introduction give a broad overview of VBR and point towards possible future applications in everyday life. The first chapter provides a basic motivation for VBR, while the second chapter lays the groundwork in terms of technical hardware and basic image reconstruction algorithms. The detailed discussion of image based rendering proves especially useful for the understanding of the various VBR algorithms that follow in chapters 3-6. The book concludes with an outlook on novel applications based on VBR as well as required technological advances needed to make real-time VBR a reality.

Each chapter starts with a brief motivation and summary of the topic that is being discussed. Technical terms are clearly defined and frequently cross-referenced throughout the book. In Appendix A these terms are defined separately for additional clarity. Each section begins with a general intuitive overview of the topic and gradually progresses towards more and more complex ideas. Magnor's clear language and his vast number of references throughout the book allow the reader to get an in-depth look into the current state of the art in VBR. Multiple figures allow the reader to visualize the concepts discussed. [...]

I strongly recommend this book as both an accessible and in-depth introduction to VBR as well as a useful resource for graduate students and scientists in the field.
2 of 2 people found the following review helpful
state-of-the-art monograph on video-based rendering Oct. 23 2005
By Mike Lee - Published on
Format: Hardcover
Video-Based Rendering (VBR) is a new research field which promises to revolutionize the visual media technologies. VBR utilizes multiple real-world video streams to display photo-realistic views of the acquired scenes from arbitrary perspectives.

This book provides an in-depth overview of various state-of-the-art VBR algorithms. Some are clever tricks played on mordern GPUs. Others are based on solid mathematical frameworks. All of them are clearly presented in a well organized structure and quite easy to follow. Readers could also refer to the companion web site [...] to find up-to-date information and resources related to the VBR research.

Adequate background knowledge, resolutions to practical engineering issues, and algorithms in details make this book well-suited for those who are involved in scientific teaching and research.