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Video Game Writing: From Macro to Micro Paperback – Jan 24 2012

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Product Details

  • Paperback: 300 pages
  • Publisher: Mercury Learning & Information (Jan. 24 2012)
  • Language: English
  • ISBN-10: 1936420155
  • ISBN-13: 978-1936420155
  • Product Dimensions: 22.6 x 17.8 x 2.8 cm
  • Shipping Weight: 748 g
  • Amazon Bestsellers Rank: #685,174 in Books (See Top 100 in Books)
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Product Description


This intriguing volume on the role of writing and writers in video game production explores the role of story professionals in the development of effective and engrossing gaming environments. Beginning with a history of writing in the game industry, the work discusses topics such as devising story briefs, collaboration teams, narrative design, outlines and treatments, character documents, environmental storytelling, writing scripts, editing, adaptations, and storyboarding. Additional sections discuss the business aspects of freelance and contract game writing. Suckling and Walton have written for major game titles and companies since the 1990s

About the Author

Maurice Suckling has created stories and written scripts for numerous successful video games in all genres and are currently writers for The Mustard Corporation.

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2 of 7 people found the following review helpful
great for anyone interested Feb. 2 2012
By Bonnie Neely - Published on
Format: Paperback
Video Game Writing from Macro to Micro by Maurice Suckling and Marek Walton is the everything-you-need-to-know and how-to book for anyone interested in writing video games. This is a hugely popular and successful genre for today's kids and adults of all ages and many jobs are available for creatives. This books tells what those job fields are. If you are a beginner and just interested in getting started to test the waters, this book tells exactly step by step how to create an actual video game and how to perfect it. If you have a techy interest, this may be the book for you to play around with, and who knows, you may be rich and famous someday!