This intriguing volume on the role of writing and writers in video game production explores the role of story professionals in the development of effective and engrossing gaming environments. Beginning with a history of writing in the game industry, the work discusses topics such as devising story briefs, collaboration teams, narrative design, outlines and treatments, character documents, environmental storytelling, writing scripts, editing, adaptations, and storyboarding. Additional sections discuss the business aspects of freelance and contract game writing. Suckling and Walton have written for major game titles and companies since the 1990s
About the Author
Maurice Suckling has created stories and written scripts for numerous successful video games in all genres and are currently writers for The Mustard Corporation.