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Video Game Writing: From Macro to Micro [Paperback]

Marek Walton , Maurice Suckling

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Book Description

Jan. 24 2012 1936420155 978-1936420155
This book explores the challenging and evolving world of the games writer. Split into four sections, it provides a general overview, then looks at what a games writer does--covering collaboration, narrative design, editing, and adaptations. The third section elaborates on the finer details of the craft such as environmental storytelling, layering stories, and sandbox design storytelling. The book finishes with hard-earned wisdom from over 50 writers working in the games industry today. Packed with practical samples, case studies and exercises, this book is essential reading for anyone interested in the world of games writing.

BRIEF TABLE OF CONTENTS: Introduction. What Does A Games Writer Do & How Do They Do It? Editing Introduction. Beyond the Basics. Essays on Game Writing. What's It Like Being A Games Writer?

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Product Details

Product Description


Game writing has been a hot area of development for the last decade, possibly longer. In many ways, though, it's a closed world on to itself, with its own domain terminology, its own special tools, and a unique culture. The question many facing possibly interested hackers is how do you get started writing games? Unlike learning a new language, developers need to pick up skills in many different areas to get going. This book is an excellent overview of the lay of the land. It starts with a brief history, explains what a game writer actually does, then it delves into the details of plot development, storytelling, and the ins and out of writing the necessary scripts that drive the game action.Technically speaking, this is not a programming book. It doesn't contain code, but it does contain everything you need to know except the coding implementation. In this way, it s best to view at it as a book on the game equivalent of software design, rather than on implementation"

About the Author

MAREK WALTON</B., since co-founding The Mustard Corporation, has worked on a variety of games titles including Don King Presents: Prize Fighter, Driver 76 and Emergency Heroes. He also also voice directs and gives talks on games writing.

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5.0 out of 5 stars great for anyone interested Feb. 2 2012
By Bonnie Neely - Published on
Video Game Writing from Macro to Micro by Maurice Suckling and Marek Walton is the everything-you-need-to-know and how-to book for anyone interested in writing video games. This is a hugely popular and successful genre for today's kids and adults of all ages and many jobs are available for creatives. This books tells what those job fields are. If you are a beginner and just interested in getting started to test the waters, this book tells exactly step by step how to create an actual video game and how to perfect it. If you have a techy interest, this may be the book for you to play around with, and who knows, you may be rich and famous someday!

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