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Virtual Clothing: Theory and Practice
 
 

Virtual Clothing: Theory and Practice [Hardcover]

Pascal Volino , Nadia Magnenat-Thalmann
3.5 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline.
Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.

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In this book, we investigate the problem of simulating clothes and clothing. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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2 Reviews
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 (1)
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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2.0 out of 5 stars bought it and will now return it, Feb 27 2002
By 
This review is from: Virtual Clothing: Theory and Practice (Hardcover)
Well I was looking for a text to help me put some realistic looking clothing in a game I want to make. I don't think this is the right text. While it has many chapters on collision detection and even one on numerical integration, it seems to be high level, abstract and somewhat vague about implementation. There is absolutely no source code, just some pseudo pseudo code snippets. I have a feeling I could find info more useful to me on the web in Siggraph proceedings. This book seems to be meant for fashion designers who want to use the computer to see what their clothing would look like before hiring a seamstress and a supermodel.
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5.0 out of 5 stars review, Jan 18 2001
By A Customer
This review is from: Virtual Clothing: Theory and Practice (Hardcover)
I think this is a great software program though i do not own it now or will ever i should
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.5 out of 5 stars (2 customer reviews)

7 of 12 people found the following review helpful
2.0 out of 5 stars bought it and will now return it, Feb 27 2002
By Michael Delp - Published on Amazon.com
This review is from: Virtual Clothing: Theory and Practice (Hardcover)
Well I was looking for a text to help me put some realistic looking clothing in a game I want to make. I don't think this is the right text. While it has many chapters on collision detection and even one on numerical integration, it seems to be high level, abstract and somewhat vague about implementation. There is absolutely no source code, just some pseudo pseudo code snippets. I have a feeling I could find info more useful to me on the web in Siggraph proceedings. This book seems to be meant for fashion designers who want to use the computer to see what their clothing would look like before hiring a seamstress and a supermodel.

0 of 21 people found the following review helpful
5.0 out of 5 stars review, Jan 18 2001
By A Customer - Published on Amazon.com
This review is from: Virtual Clothing: Theory and Practice (Hardcover)
I think this is a great software program though i do not own it now or will ever i should
 Go to Amazon.com to see both reviews  3.5 out of 5 stars 
 
 
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