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Virtual Light Hardcover – Aug 1 1993

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Product Details

  • Hardcover: 325 pages
  • Publisher: Spectra; 1st Edition edition (Aug. 1 1993)
  • Language: English
  • ISBN-10: 0553074997
  • ISBN-13: 978-0553074994
  • Product Dimensions: 3.2 x 16.5 x 23.5 cm
  • Shipping Weight: 590 g
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (59 customer reviews)
  • Amazon Bestsellers Rank: #1,006,412 in Books (See Top 100 in Books)

Product Description

From Amazon

The author of Neuromancer takes you to the vividly realized near future of 2005. Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. Here the millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pick-pocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich--or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash. --This text refers to the Paperback edition.

From Publishers Weekly

In his first solo novel in five years, Gibson ( Neuromancer ) hasn't entirely left his cyberpunk baggage behind, but he has brought his vision closer to home. It's California, circa 2005: the rich are even richer and the poor, of course, poorer; the Medellin crime cartels move not only drugs but illicit data; the Reverend Fallon preaches a television-worshipping religion; and legions of the homeless have seized San Francisco's Bay Bridge and turned it into a bizarre, jury-rigged shantytown. As in his previous novels, Gibson's plot is very simple. Chevette Washington, a bicycle courier, impulsively steals a pair of "virtual light" glasses that feeds images directly to the optic nerve, not realizing that it contains extremely valuable secret data that its owners will stop at nothing to recover. Rent-a-cop Berry Rydell loses his job due to a hacker's prank, so he teams up with Lucius Warbaby to track the stolen shades, only slowly realizing that Warbaby and his former employers are tied in with the evil corporate scheme revealed by the glasses. The plot is not the point here; it's Gibson's ability to create a world that distinguishes his work and has made him not just a rising science fiction star but a genuine cultural phenomenon. He has his finger on the pulse of popular culture and social trends; he molds a near-future world more frighteningly possible than that of any other recent writer. Although the happy ending seems a bit too happy for this grim environment, this novel's viscerally convincing dystopia should confirm Gibson's reputation as one of science fiction's chief visionaries.
Copyright 1993 Reed Business Information, Inc.

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Customer Reviews

3.7 out of 5 stars

Most helpful customer reviews

1 of 1 people found the following review helpful By Judy Koren on July 20 2003
Format: Paperback
This is one of Gibson's best works, as good as Neuromancer. It does have a few flaws, but they don't detract too much.
What's good about it? The prose style, to start with: rich, dense, polished: all the usual Gibson attributes. The plot (most of the time) tugs you along; the characters; the background; the humor (the quiet sort, that has you gently chuckling about once every two pages and is usually based on parody/satire of current trends). The richness of the weave.
Gibson is obviously an adherent of Checkhov's "gun hanging on the wall" philosophy: there isn't an unused incident in the entire complicated work, nothing that happens is just-for-local-color, everything ties up with something else. Usually with two or three something-else's, with an unspoken invitation to start thinking about the implications of this in society. A few times I found myself thinking "why is he including this?", but there was always a reason further along the line.
The book lends itself to this strand-in-the-weave approach, being written at least some of the time in very short chapters, so that we move from one scene/set of characters to another in an approach that comes to resemble the textual equivalent of sound-bites or video clips. After a series of several 1 1/2 page chapters, I found myself recalling Eliot's "The Waste Land":
These fragments have I shor'd against my ruin
Don't know if Gibson intended that particular allusion, though of course it fits in so well with the general background of the book. But the video-clip approach to writing is surely saying something about the age the book is set in.
What are the bad points? To start with, it was written in 1993, and the blurb says it's set in 2005.
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1 of 1 people found the following review helpful By John Kwok TOP 500 REVIEWER on May 30 2001
Format: Paperback
"Virtual Light" reveals yet another dimension to William Gibson's splendid writing. Largely absent are lyrical passages describing cyberspace technology that are among the hallmarks of his "Cyberspace" trilogy and "Sprawl" series of short stories. Instead, he emphasizes personalities at the expense of technology. He seems fascinated with how that technology interacts with the seeemingly mundane lives of his downtrodden characters. Both Rydell and Chevette are among his most intriguing creations since Case and Molly; how their parallel tales weave and ultimately intersect is an outcome that I found most rewarding. Once more, Gibson offers some sly, thoughtful commentary on our media-dominated culture; a persistent theme throughout his "Virtual Light" trilogy, including "Idoru" and "All Tomorrow's Parties". Those who've enjoyed Gibson's crisp, lyrical prose, but have searched in vain for well rounded, three-dimensional characters will not be disappointed with "Virtual Light". Although less intense than "Neuromancer" as a literary joyride, it stands alongside Gibson's award-winning debut as among his finest works of fiction.
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Format: Paperback
Let me preface this by saying that I love William Gibson. I think he is a phenomenal writer who is wonderfully intelligent and imaginative. In every one of his books, he spins fanciful, thought-provoking yarns that are utterly absorbing and linger long after the last page has been turned.
So if this is true about Virtual Light (and it is), why three stars? Well, unfortunately VL felt to me like Gibson spent a lot more time worrying about some of the really neat ideas in the book (the homeless community on the Golden Gate Bridge, which was wonderfully described, the Costa Rican data havens, the TV Christian cult, etc.) than about the story.
Several of the characters felt quite underdeveloped, a few even unnecessary. This is not uncommon in Sci-Fi, even in Gibson (though his characters are usually very good, and several here are, too), but here it felt like it detracted from the story significantly rather than being a minor nuisance. Additionally, the plot, though interesting, didn't actually go far until the end of the story. Things you might expect to happen in the first 100 pages weren't happening until 250, and the horribly deus ex machina ending occurred so quickly that I could hardly believe the book was over. Not that what Gibson did in the end was bad, necessarily (minus the "divine" intervention that allowed it to happen). It's just that he took 100 pages worth of plot and condensed them into about 10.
Having said all that, though, the book wasn't that bad. I was very absorbed in it while I was reading, and almost all of the ideas in the story were very interesting. However, I'm glad this wasn't the first or even the third Gibson novel I read. I'd recommend you start with Neuromancer or his new one, Pattern Recognition, if you are new to Gibson's writing. If you aren't, this is still a worthwhile read, as long as you can forgive its flaws.
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Format: Paperback
William Gibson is an author that creates characters and situations that capture your imagination. When you put one of his books down your thoughts stay with the story. Gibson is a major player in the Sci-Fi genre. His visions of technology and the world to come have influenced many other visions from the TV shows like Dark Angel to films like the Matrix.
Fans of Gibson's work love and hate Virtual Light. In one hand his writing style is still there but the high technology of Neuromancer has been replaced by a less advanced technological culture. Those readers expecting another high adrenaline rush through the matrix almost gave up on virtual light. One of the appeals of Gibson's work is the vision of technology. The world of Virtual light predates the world of Neuromancer by leaps. The Eye phones and goggles take the place of the nerve-splicing and micro bionics seen in his earlier work. The lesser technology almost seems childish in comparison but it does provide an intermediate step for those of us who hope and wish for a glimpse of the matrix as a reality. "Virtual Light" leans more to the characters and plot than earlier work and gives a rich smooth story some times humorous some times sad. The characters take on more than just three dimensions. You can feel them grow and develop as the story continues. Now, if your new to Gibson start with 'Virtual Light' then read the sequels 'Idoru' and 'All Tomorrow's Parties' to get a feel of Gibson's style and technology. Then brace yourself and take the leap to 'Neuromancer', 'Count Zero', 'Mona Lisa Overdrive' and finish up with the collection of short stories that is 'Burning Chrome'. On the other hand if you've already read 'Neuromancer' or its sequels then try to put aside the lack of technology and just enjoy the story.
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