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Crash of the Titans

by Vivendi
Platform : Nintendo Wii

Available from these sellers.
  • For the Nintendo Wii
4 new from CDN$ 69.97 5 used from CDN$ 20.00

Game Information

  • Platform:   Nintendo Wii
  • ESRB Rating: Everyone 10+
  • Media: Video Game
  • Item Quantity: 1

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Product Details

  • ASIN: B000TGB4R8
  • Product Dimensions: 19 x 13.3 x 1.3 cm ; 100 g
  • Release Date: Oct. 2 2007
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: #10,810 in Computer and Video Games (See Top 100 in Computer and Video Games)


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Most helpful customer reviews

I had played several Crash games on Playstation 2 and this is my firts experience with a game like this on the Wii. It's the Bandicoot we've comme to know and love over the different games :-)

I like the game so far and so does my girlfriend; we don't play that many hours a week. We're at episode 8 now.

Playing with the remote and the nunchuk is easier than we had expected. A little bit frustrating at times mostly when there are a lot of enemies around; the response from the commands isn't always as fast as we would like (or our reflexes aren't the same as years passed).
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 27 reviews
22 of 23 people found the following review helpful
Good, but not great Oct. 11 2007
By Zombieflicker - Published on Amazon.com
Fun:   
I haven't seen any reviews for this game (not only on Amazon, but anywhere), so I decided to give it a go. Before I begin, I want to point out that I am a big fan of the previous Crash games (not so much for Twin Sanity), so I was anticipating this for a while now. The first time I seen an advertisement for this was at the movie theaters. It looked like it would be fun, but then when it came out, nobody reviewed it.

My 8-year-old son begged me to buy it (I wanted Metroid), so I did and we are both having a blast with it. The only things similar to the older games I feel are the characters. Everything else looked and played like it was built from scratch. There are similarities with this game and the older games, but not much. One example is that the boxes that are plentiful with Mangos (or whatever there called)to smash and grab are present in this game, but are not as plentiful or seem as necessary as in the previous games.

The 2-player part of the game is cool because the 2nd player can come and go whenever they feel like it. It's nice for my family because my daughter gets bored of games easily and when my son gets stuck at a hard part (hard for him - this game is easy), I can jump in and help him out, then split whenever I want.

I recommend getting the Wii version because of the control scheme. The Wii remote functions change depending on what Titan Crash controls. Sometimes you use it as a Zapper, and sometimes it's necessary to pound it on your chest like a gorilla to use special abilities. Shaking the Wii remote also causes Crash to spin like in the previous games. I would say graphically, the game would probably be on par with the PS2. I haven't seen the PS3 or XBOX version yet to compare.

Even though it's different from previous Crash entries, I gave it a four out of five mainly because it's still unique and the multiplayer function is pretty original and works great.
8 of 10 people found the following review helpful
Alright game, but. doesn't feel like a Crash game. Nov. 24 2007
By Final say in METAL - Published on Amazon.com
Fun:   
Wow, what happened to this franchise? This game is allright, but in no way is it as good as any of it predacessors. A Crash game is just not a Crash game without the trademark spin, collecting Wompa fruit, knocking head/bouncing into wooden boxes to get said wompa fruit/free guy/Aku Aku powerup/etc. Why did the villians have to get annoying dialogue when in battle with Crash? What happened to Crash's trademark "Woh!"? Speaking of dialogue, the current game has Crash going through puberty backwards, he seems more scronny, and has lost his touch. This just doesn't feel like a Crash game. Granted, Crash's usual formulla is a recycled version of Super Mario Bros., but it at least that worked. This just isn't a Crash game. This is the Super Mario Bros. 2/Super Mario Sunshine of the Crash series.
2 of 2 people found the following review helpful
Comical and Fun, but is it really Crash's Style? (by Laura) Feb. 29 2008
By Female Spy - Published on Amazon.com
Fun:   
This is a fun game, but don't be fooled... It's pretty different from previous Crash Bandicoot games. Although I haven't played the game much, I know it well enough to give you the Bad, Neutral, and Good, in that order. Please don't just read the Bad, before making the decision on whether or not this game is good for you.

The Bad:

1. The potty humor. I mean, really, who decided potty humor was humor at all anyway?! That's just my opinion, I don't mean any offense to those who *yuck!* enjoy the type of humor like what is in this game... Still, there are many jokes better than this type that a larger audience could relate to. In a cutscene before the game starts, Crash burps and Coco congratulates him for it (whatever happened to teaching children good manners?). Then, if you press the action button near Crash's home on the first level, he'll go in and use the bathroom facillity... While you, of course, don't see anything, the sound of a toilet flushing for a bandicoot gives worse visuals than one should really bear. Also, you destroy Neo Cortex's "Spy Toilets" to get rewards. SPY TOILETS?! I'm only glad they didn't show us how Cortex designed this invention... This is only at the beginning of the game. Who knows what other nasty jokes made it in here?

2. Dull plot. Let's face it, it's been done a thousand times in videogame history: _____ gets kidnapped, and _____ must rescue him/her. Fill the first blank with Coco and Aku Aku, and the second blank with Crash and you have your main plot. This is unoriginal and lame. The only thing keeping me going storywise is that I'm curious to see if there's any more information about how Crash came to be (watch the stuff that shows when you first access the game).

The Neutral:

1. Crash's attacks. While Crash's "spin" made it in here, he starts out with a slap attack that, frankly, makes him look like a sissie. It's funny, but at the same time sad... New moves, like an Aku Aku guard, have been added; which gives this game an oddly unique feel. Whether this good or not I'll leave up to you; as you may or may not be disappointed that Crash has become a sissie. I don't really care, but I also must wonder; does an old bandicoot like this really deserve such downgrading?

2. The changes made to the appearance of the characters. This drives me crazy in Crash games: they can't ever leave a good character design alone! Coco looks alright, but incredibly different, and Crash hasn't changed much; but Aku Aku looks awful, like he's obese, and Crunch's head is too small. Again, I don't really care; but do they really deserve this?

3. The new lingo. Overlooking the potty humor, there's also kind of a sarcasticish humor in the speech as well. The comments by Aku Aku (particuarly on the Titan descriptions), and the comments by the villains, to me, are droll; they make the game more enjoyable for me, but is this kind of stuff really what young children should be learning?

The Good:

1. The backgrounds. They're really designed quite nicely. The forest levels were lush and realistically cartoonish (does that make sense?) and the temples looked ancient enough with their cracks. It's not the very best I've ever seen, but it's pretty decent.

2. Hijacking the Titanic monsters and riding them is pretty awesome. Each Titan has unique abilities that are fun to abuse. I believe the monster with the greatest physical strength is the Shellephant (it can take out many other monsters it's size with two blows!).

3. The music. Not bad music at all. It has kind of an old "Tribal" feel to it (it's easier to recognize than describe). It's kind of a different feel than the normal tunes we associate with Crash.

Conclusion:
That's all I have to say. Overall, if the changes are bearable, and if your child is very mature mannerism wise, then I don't have much I can say against purchasing it. Just becareful that it doesn't negatively effect the behavior of young children (potty humor is not okay!). Hopefully, the changes aren't different enough to upset hard core Crash fans.
2 of 2 people found the following review helpful
They are a little young but... Jan. 31 2008
By mellen - Published on Amazon.com
Fun:   
My boys are 4 and 6 years old. We had the Crash Bandicoot games on the Playstation 2 and when we got the wii for Christmas I decided to get my oldest this game for his birthday... It came and they were all excited that they were gonna create their own Bandicoot. This has disappointed them. Because that is not a feature that they have on this game. But they are four and six as I said and I have no idea why they thought this was in the game. My six year old says it is too hard for him to play the game, however, my four year old loves it and could play for hours given the chance. I really like that you can drop in and drop out as a second player. It has gotten us to episode 9 that way. My son plays, when he needs help I can drop in, when I have had enough I drop out. Also since my 6 year old does not have the patience to play he can drop in and out if our younger son is playing. They really like the characters too. I get a lot of talk about the spike guy and the rolling guy. Anyway, I like and my children like this game.
2 of 2 people found the following review helpful
Great for those new to Crash. Still pretty good for fans of the old Crash Dec 28 2007
By Kevin - Published on Amazon.com
Fun:   
For those who are new to the series, this is a game you will likely enjoy. The graphics are solid and the controls very easy to learn.

With that said, the redesign of some of the characters and behaviors may be at least mildly irritating for longtime fans of the series (like me). Objectively, this is still a very good game and will provide hours of fun for children and adults. It's not perfect, but it's certainly better than average.

One noteworthy feature is the ability to select from three difficulty levels helps make the game more approachable and fun for gamers of various ages and levels of experience/skill. Also, the implementation of the cooperative play feature is a fun way for a second player to jump into and out of the game as desired.

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