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Icewind Dale 2

Platform : Windows 98, Windows 2000, Windows Me, Windows XP
Rated: Teen

List Price: CDN$ 49.99
Price: CDN$ 8.46
You Save: CDN$ 41.53 (83%)
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Game Information

  • Platform:   Windows 98 / 2000 / Me / XP
  • ESRB Rating: Teen Teen
  • Media: DVD-ROM
  • Item Quantity: 1

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Product Details

  • ASIN: B000065DGH
  • Item Weight: 113 g
  • Release Date: Aug. 27 2002
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Bestsellers Rank: #9,478 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes


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Customer Reviews

3.8 out of 5 stars
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Most helpful customer reviews

2 of 2 people found the following review helpful By Anna Smith on Nov. 12 2003
Okay, I looked at this game for quite a while (over the period of several weeks) trying to decide whether to buy it or not. Finally, I needed something new to play (waiting for NWN:HotU to come out) and caved in. Why not?
I enjoyed the freedom to totally and completely create my characters. From selecting genders and races to deciding on stats to balance my class choices (keeping in mind the multi-classing that I was going to be doing), the creation process took me about 45 minutes. I was finally ready to begin.
And boy, is this game hard!!! All the enemies seemed to target my extremely low hit point druid (even though he was in the back), so I had to revive him a few times (financially a burden). Then, at the higher chapters, everyone, even my whoop-butt barbarian, was dying. Had to reload quite often to change my strategy.
The only real problem I had with this game (difficulty issues aside) was that your spellcasters affect both your own party members and the bad guys with their spells. So, a fireball blasts not only the frost salamander, but the three fighters up there meleeing with it. Bummer. No wonder the barbarian kept dying!
Watch out for the bugs. See the official website for a listing; they can be pretty nasty, especially when you haven't saved for a while and the game crashes to the desktop (only happened once for me). Advice: SAVE OFTEN.
I recommend this game to anyone with the time to play it. Be warned, it will eat up your free time (not to mention your sleep time--it's how late? And I'm not done yet?). Buy it and have fun!
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1 of 1 people found the following review helpful By Deimos on Dec 21 2004
I dont care for the 3d crap out now this is what Forgotten realms is made of i hope they make more of these.
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Incredible game! RPG's are my life so I know what im talking about... Although i despise games that are finite (games that end) this game is incredible. Although the best RPG ever is the baulders gate series. Namely shadows of Amn.
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Icewind Dale 2 is a computer RPG, and the last one to use the Infinity Engine popularized by the Baldur's Gate series. Icewind Dale 2 is a much more linear game, which is often for the best. There's no wandering around for 4 hours trying to figure out what you should do next. The combat system should be familiar to anyone who's played Baldur's Gate or Knights of the Old Republic on XBox. It's basically turn-based real-time. The 3rd edition D&D rules it uses allow for a lot of customization for your party, and it's never too overwhelming. The plot is a little weak, but well-written, and the puzzles and battles are challenging but not impossible. This is probably one of the best RPG's available today.
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By A Customer on Nov. 10 2003
This game is beutiful. it is extremely challenging(perhaps to a fault... nah), but very fun to play. tons of short cuts so you dont have to go clicking 500 different buttons to cast magic missle. semi-humorous levels of gore (its all the same. no matter what. i shot a goblin with an arrow and he exploded...). the only part i found annoying is the thing where you gain experiance far too slowly... after level 2. it took maybe 45 minutes to get from level 1 to level 2. then it took another 5-some hours to get to level 3.
bottom line: GET THIS GAME
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By Craterdigger on Nov. 3 2003
I had a lot of fun with this game until close to the end. At the end of Chapter 5, the game forced me to enter a dungeon, and denied me the ability to exit until all monsters had been killed. Problem is, once I killed all the monsters, the door would not unlock. I spent hours of real time looking for the last monster, only to find myself hopelessly trapped in a deserted dungeon. I even tried putting my whole party on aggressive scripts in hopes they would see something I did not. I posted this issue to the official Interplay forums, only to have the problem all but ignored. The only response I got was from another user, who suggested I "keep looking" for the last monster. I replayed the scenario a good 6-8 times, with the same results each time. I am not the only player who has experienced this show-stopping bug, either. I expected more from Black Isle, given the high quality of their earlier games. This one has been deleted and will not be replayed.
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By A Customer on Nov. 1 2003
This game may be made by most of the creators of the Baldur's Gate series, however, while the game interface may appear to be much the same, the story level certainly isn't.
You completely create your full party (up to six characters), adding all of their feats and voices. Although it is possible that in Baldur's Gate you couldn't really fit your NPCs into your dream party, their vivid personalities clearly shone through and they bantered frequently. The player, in Baldur's Gate, was able to develop one character through a set of choices and actions. In IWD2, however, your characters seem to have as much depth as the goblins that they are killing. A handful of the NPCs have some interesting personalities, yet the ratio of hostile creatures/people to unhostile creatures/people is at least 10:1, meaning that you'll be engaged in a lot more killing and violence than dialogue and intrigue. The combat system is the same as in the BG series, which may come as a relief to some. However, the battles are much more difficult to the point of the game losing its fun. The experience, I felt, was slightly screwed up, as at times you would be fighting creatures that give perhaps 75 XP each. Then suddenly a crystal golem (uses the ice golem model) runs along and (eventually) gets killed by your party members, giving 4000 XP. The plotline itself seems to be lacking the depth of the Baldur's Gate series, with any other serious plot than a horde of goblins attempting to destroy the Ten Towns only appearing in the second to last chapter. Even then I felt the plot still had several holes even at the end.
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