Return to the Spine of the World, that famous mountain range deep within Dungeons & Dragon's official world, the Forgotten Realms, for party-based adventure par excellence. Icewind Dale II
is a throwback to an earlier time when D&D simulation meant six party members, 2-D graphics, and a heavy focus on story and real-time strategy game tactics.
Icewind Dale II plays like Baldur's Gate with one major difference: you create and control your entire party, which leaves you free to experiment with the huge array of options D&D 3rd Edition makes possible. Halfling paladins, wizards with thieving skills, it's all possible because Black Isle dutifully added all the new skills, rules, options, and feats given to D&D characters in the tabletop game.
The story line is long and epic and maybe too focused for its own good. You can experiment with any character combination you want, but you can't really range far and wide, adventuring as you wish. The story concerns a goblin army that is threatening human settlements far to the north. Infernal implications quickly surface as you learn that the goblins' masters might not be of this prime-material plane. The combat is fast, furious, constant, and extremely challenging. One of the reasons Baldur's Gate II worked so well was that your priest always had enough healing powers and Raise Dead spells handy. In Icewind Dale II, you begin at first level, so for half the game you must trudge homeward whenever somebody dies, which is frequent. The enemy appears in large numbers, usually with a spell caster in tow--and just beyond one group of enemies is another one. It's relentless and strategically satisfying, if more than a little frustrating too.
Fans of the earlier games who were perhaps a bit unsatisfied with the single-PC focus of Neverwinter Nights will delight in another chance to play party-based D&D. --Bob Andrews
- Full implementation of D&D 3rd Edition rules
- Same old glorious tactical gameplay as the Baldur's Gate series
- Retro looking in this 3-D age of Neverwinter Nights
- Often too difficult for its own good
A Baldur's Gate Engine AdventureProduct InformationReturn to the frigid north of the Forgotten Realms in the sequel tothe critically acclaimed Icewind Dale. Building upon the successes of theInfinity Engine used to power the Baldur's Gate series and Planescape: TORMENTBlack Isle Studios continues to refine the classic RPG gaming experience.The worst fear of the civilized realms has come true. The Goblinoids have unitedinto an army of outcasts and misfits and they want to call the Ten Towns theirown. Massive swarms of Orcs and Worg-mounted Goblins are attempting to overrunthe town of Targos and that's just the beginning! A call has gone out to allthose willing to face insurmountable odds in defense of the Ten Towns. Will you heed the call to arms and face the greatest threat to the Spine of theWorld?New Features A variety of new character classes like the Barbarian Sorcerer and the Monk. New Player Character Races and Subraces like the Half-Orc Drow Tiefling and others each with their own special abilities. New Priest Druid and Wizard Spells New Random Treasure generator for enemies New Player Character Portraits New Player Character Sound SetsProduct FeaturesNew 3rd Edition Dungeons & Dragons Classes: The Barbarian - A merciless warrior of the north call upon your greater strength speed and rage to carve a path through your enemies. The Monk - A master of hand-to-hand combat and unarmed in battle the power of wisdom is your greatest weapon. The Sorcerer - A natural spell caster tainted by the blood of dragons draw upon the raw power within to defeat your adversaries. Character Races: New character races like the Drow and Aasimar add to an extensive array of character options. 3rd Edition Dungeons & Dragons Feats and Skills such as Lightening Reflexes and Alchemy extend character customization. Take up a battle axe in each hand and clea