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Icewind Dale 2

by Vivendi Universal
Windows 98 / 2000 / Me / XP
3.8 out of 5 stars  See all reviews (24 customer reviews)
List Price: CDN$ 49.99
Price: CDN$ 6.09
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Game Information

  • Platform:   Windows 98 / 2000 / Me / XP
  • ESRB Rating: Teen Teen
  • Media: DVD-ROM
  • Item Quantity: 1

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Product Description

A Baldur's Gate Engine AdventureProduct InformationReturn to the frigid north of the Forgotten Realms in the sequel tothe critically acclaimed Icewind Dale. Building upon the successes of theInfinity Engine used to power the Baldur's Gate series and Planescape: TORMENTBlack Isle Studios continues to refine the classic RPG gaming experience.The worst fear of the civilized realms has come true. The Goblinoids have unitedinto an army of outcasts and misfits and they want to call the Ten Towns theirown. Massive swarms of Orcs and Worg-mounted Goblins are attempting to overrunthe town of Targos and that's just the beginning! A call has gone out to allthose willing to face insurmountable odds in defense of the Ten Towns. Will you heed the call to arms and face the greatest threat to the Spine of theWorld?New Features A variety of new character classes like the Barbarian Sorcerer and the Monk. New Player Character Races and Subraces like the Half-Orc Drow Tiefling and others each with their own special abilities. New Priest Druid and Wizard Spells New Random Treasure generator for enemies New Player Character Portraits New Player Character Sound SetsProduct FeaturesNew 3rd Edition Dungeons & Dragons Classes: The Barbarian - A merciless warrior of the north call upon your greater strength speed and rage to carve a path through your enemies. The Monk - A master of hand-to-hand combat and unarmed in battle the power of wisdom is your greatest weapon. The Sorcerer - A natural spell caster tainted by the blood of dragons draw upon the raw power within to defeat your adversaries. Character Races: New character races like the Drow and Aasimar add to an extensive array of character options. 3rd Edition Dungeons & Dragons Feats and Skills such as Lightening Reflexes and Alchemy extend character customization. Take up a battle axe in each hand and clea

From Amazon.ca

Return to the Spine of the World, that famous mountain range deep within Dungeons & Dragon's official world, the Forgotten Realms, for party-based adventure par excellence. Icewind Dale II is a throwback to an earlier time when D&D simulation meant six party members, 2-D graphics, and a heavy focus on story and real-time strategy game tactics.

Icewind Dale II plays like Baldur's Gate with one major difference: you create and control your entire party, which leaves you free to experiment with the huge array of options D&D 3rd Edition makes possible. Halfling paladins, wizards with thieving skills, it's all possible because Black Isle dutifully added all the new skills, rules, options, and feats given to D&D characters in the tabletop game.

The story line is long and epic and maybe too focused for its own good. You can experiment with any character combination you want, but you can't really range far and wide, adventuring as you wish. The story concerns a goblin army that is threatening human settlements far to the north. Infernal implications quickly surface as you learn that the goblins' masters might not be of this prime-material plane. The combat is fast, furious, constant, and extremely challenging. One of the reasons Baldur's Gate II worked so well was that your priest always had enough healing powers and Raise Dead spells handy. In Icewind Dale II, you begin at first level, so for half the game you must trudge homeward whenever somebody dies, which is frequent. The enemy appears in large numbers, usually with a spell caster in tow--and just beyond one group of enemies is another one. It's relentless and strategically satisfying, if more than a little frustrating too.

Fans of the earlier games who were perhaps a bit unsatisfied with the single-PC focus of Neverwinter Nights will delight in another chance to play party-based D&D. --Bob Andrews


  • Full implementation of D&D 3rd Edition rules
  • Same old glorious tactical gameplay as the Baldur's Gate series
  • Retro looking in this 3-D age of Neverwinter Nights
  • Often too difficult for its own good

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Most helpful customer reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars One heck of a game Nov. 12 2003
Okay, I looked at this game for quite a while (over the period of several weeks) trying to decide whether to buy it or not. Finally, I needed something new to play (waiting for NWN:HotU to come out) and caved in. Why not?
I enjoyed the freedom to totally and completely create my characters. From selecting genders and races to deciding on stats to balance my class choices (keeping in mind the multi-classing that I was going to be doing), the creation process took me about 45 minutes. I was finally ready to begin.
And boy, is this game hard!!! All the enemies seemed to target my extremely low hit point druid (even though he was in the back), so I had to revive him a few times (financially a burden). Then, at the higher chapters, everyone, even my whoop-butt barbarian, was dying. Had to reload quite often to change my strategy.
The only real problem I had with this game (difficulty issues aside) was that your spellcasters affect both your own party members and the bad guys with their spells. So, a fireball blasts not only the frost salamander, but the three fighters up there meleeing with it. Bummer. No wonder the barbarian kept dying!
Watch out for the bugs. See the official website for a listing; they can be pretty nasty, especially when you haven't saved for a while and the game crashes to the desktop (only happened once for me). Advice: SAVE OFTEN.
I recommend this game to anyone with the time to play it. Be warned, it will eat up your free time (not to mention your sleep time--it's how late? And I'm not done yet?). Buy it and have fun!
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2.0 out of 5 stars A Bit of a Disappointment Nov. 1 2003
By A Customer
This game may be made by most of the creators of the Baldur's Gate series, however, while the game interface may appear to be much the same, the story level certainly isn't.
You completely create your full party (up to six characters), adding all of their feats and voices. Although it is possible that in Baldur's Gate you couldn't really fit your NPCs into your dream party, their vivid personalities clearly shone through and they bantered frequently. The player, in Baldur's Gate, was able to develop one character through a set of choices and actions. In IWD2, however, your characters seem to have as much depth as the goblins that they are killing. A handful of the NPCs have some interesting personalities, yet the ratio of hostile creatures/people to unhostile creatures/people is at least 10:1, meaning that you'll be engaged in a lot more killing and violence than dialogue and intrigue. The combat system is the same as in the BG series, which may come as a relief to some. However, the battles are much more difficult to the point of the game losing its fun. The experience, I felt, was slightly screwed up, as at times you would be fighting creatures that give perhaps 75 XP each. Then suddenly a crystal golem (uses the ice golem model) runs along and (eventually) gets killed by your party members, giving 4000 XP. The plotline itself seems to be lacking the depth of the Baldur's Gate series, with any other serious plot than a horde of goblins attempting to destroy the Ten Towns only appearing in the second to last chapter. Even then I felt the plot still had several holes even at the end.
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5.0 out of 5 stars Last of the dying breed Sept. 12 2003
This is it. There will be no more of this type of RGP game as true 3D games are taking over. Black Isle does not contemplate an expansion to this, so I encourage folks to buy this game from Black Isle Studios.
What makes this game unique from the original Icewind Dale and Baldur's Gate are the changes using AD&D 3rd edition rule. My favorite of all is the character class. Before, certain classes are restricted (clerics can't use blades and mages can't use bows or crossbows). Now, with the new 3rd edition rule, I can have my mage shoot arrows instead of throwing rocks at the enemies. Also new is the newfound flexibility in multiclassing. Now humans can be multi-class too (instead of the old dual-class).
The monk and the barbarian from Baldur's Gate 2 are here, and clerics must now have an affiliation with a diety. Gone, however, are the kits that made Baldur's Gate 2 unique. For example, rangers no longer have the archer, stalker and beastmaster kits. I really missed that. There are lots of changes in the AD&D rule-set that it's worth buying the game to try it out.
What remain are the gameplay, isometric design, and control from the Baldur's Gate series and Icewind Dale. These are tried-and-true and the interface is intuitive and easy to use. If you have played the previous Black Isle Studios games before, you should have no problem getting started.
Another thing I want to mention is the availability of mods on the internet for Icewind Dale 2 (search for weidu). These mods has the potential to improve gameplay and streamline some of the nagging issues in the game. There aren't that many though, but they are worth checking out. In summary, I will miss this cluster of games from Black Isle Studios and I hope more will come.
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Most recent customer reviews
5.0 out of 5 stars Great RPG game classic DND the bright way
I dont care for the 3d crap out now this is what Forgotten realms is made of i hope they make more of these.
Published on Dec 21 2004 by Deimos
5.0 out of 5 stars Incredible finish to the series!
Incredible game! RPG's are my life so I know what im talking about... Although i despise games that are finite (games that end) this game is incredible. Read more
Published on April 19 2004 by Rob
5.0 out of 5 stars Difficult, but well worth it
Icewind Dale 2 is a computer RPG, and the last one to use the Infinity Engine popularized by the Baldur's Gate series. Read more
Published on Dec 2 2003 by Cog
5.0 out of 5 stars a masterpiece.....with a few minor flaws...
This game is beutiful. it is extremely challenging(perhaps to a fault... nah), but very fun to play. Read more
Published on Nov. 10 2003
1.0 out of 5 stars Fatally Bugged
I had a lot of fun with this game until close to the end. At the end of Chapter 5, the game forced me to enter a dungeon, and denied me the ability to exit until all monsters had... Read more
Published on Nov. 3 2003 by Craterdigger
2.0 out of 5 stars Nowhere near the others
As far role-playing concerned, this game is awful.
The replay value is nil, because the plot is too centralized to the game, and you can only go to one place at a time. Read more
Published on Sept. 1 2003
3.0 out of 5 stars Not black isle's finest hour
Although the staff at black isle usually knows how to create magnificent plots and entertaining gameplay, this game is a major disappointment. Read more
Published on Aug. 21 2003 by "ancient_gamer"
3.0 out of 5 stars an old standard, if you like retro
While I like this ype game, I found myself thinking I was on the wrong side. Premaking all fighters takes some of the fun out of building a team, such as in bauldars gate. Read more
Published on Aug. 14 2003
5.0 out of 5 stars A great sequel of a sequel!!
Icewind Dale II is in essence a sequel of a sequel. I held off on getting this thinking it'd be overkill on a genre I love - but once we got it, we were hooked! Read more
Published on Aug. 3 2003 by Lisa Shea
4.0 out of 5 stars A good CRPG
If you're looking for some good classic D&D hack and slash action, this game is for you. Using the D&D 3rd edition rule set, there are many, many options to explore when creating... Read more
Published on July 31 2003 by KovalisDarkfire
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