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Mature - Media: DVD-ROM
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Product Details
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Enter the grim darkness of the future where there is only war, in the Gold Edition of the acclaimed real-time strategy PC game franchise, Warhammer 40,000: Dawn of War II. Including both the original game, Dawn of War II, and the standalone expansion Dawn of War: Chaos Rising, the Dawn of War II Gold Edition challenges players to use the Space Marines to defend humanity from a variety of ravenous alien factions, as well as the traitorous Chaos Space Marines. The Gold Edition contains two single player campaigns, five factions to command in online multiplayer, a co-op gameplay options and more. The Games
It is the distant future and the Imperium of Man has spread across the entire galaxy, but our days of expansion are long past. Once, when the Emperor lead in battle, and the Imperium was unstoppable. Those days are no more. The Emperor has withdrawn to Earth to rule from his Golden Throne, leaving a thousand wars of attrition in his name where defenders die by the billions. There is little hope for support from Earth and humanity is losing the battle for survival. The only chance lies with the Space Marines, genetically modified warriors of superhuman ability and the pinnacle of human potential. But the Space Marines are few, the galaxy is large and enemies are countless. The situation is most dire in sub-sector Aurelia. It is from this cluster of worlds on the very edge of the Imperium that came the Blood Ravens, a chapter of the Emperor's own Space Marines. Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. Yet, another Space Marine prepares to join this desperate battle, a newly promoted commander, ready to lead in our darkest hour. You are this Space Marine. Key Game Features
Your Blood Raven Space Marines have saved the sector from the ravenous Tyranid hordes, but can they save themselves in the conflict to come? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. Key Game Features
System Requirements
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Most helpful customer reviews
2.0 out of 5 stars
So-so,
By
Fun:2.0 out of 5 stars
This review is from: Warhammer 40000: Dawn of War II Gold Edition (DVD-ROM)
Definitely inferior to the first Dawn of War franchise. Even factoring out the removal of the "base building" aspect, which turns it into a different kind of game, it's still not very good. The user interface is somewhat bad, so using unit special abilities is too slow, so you just end up clicking your squads around the screen and letting them do their thing. The destruction of terrain is fun to watch, and the game does grow on you a bit, but there's definitely a reason why the price is so heavily discounted!
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Most Helpful Customer Reviews on Amazon.com (beta) Amazon.com:
3.2 out of 5 stars (51 customer reviews) 22 of 26 people found the following review helpful
4.0 out of 5 stars
Copy Protection Stinks, But At Least Doesn't Ruin This Game,
By Veil_Lord - Published on Amazon.com
Fun:4.0 out of 5 stars
This review is from: Warhammer 40000: Dawn of War II Gold Edition (DVD-ROM)
Since it is the number one consideration I make in choosing if I'm going to buy a game, I have to talk about the copy protection. Yes it's not the game, but it is a part of the overall product. If you can't play the game, then it's of no use to you. Dawn of War 2 is more intrusive than the CD keys of the old days. Those keys were perfectly reasonable and fair, but nowadays I can't understand why companies punish their paying customers with annoying activations. I purchased Max Payne 2 and the protection couldn't recognize my CD drive so I couldn't use it; their response was tough luck. I have almost entirely stopped buying PC games because the protection adds risk.That said, the protection scheme that Relic went with is at least not as bad as it could be. You have to install Steam by Valve software and there is a CD Key too, but as far as I can tell Steam isn't evil and it doesn't do anything to screw with your system. You do need to have an Internet connection the first time you install the game, but after that you can put everything in offline mode and not connect. While this isn't as bad as it could have been, if you're a US Army trooper stationed in a country without access to the Internet to validate your copy or if you just don't have a connection, you're out of luck. You also have to have a Games For Windows Live account, but you can create an offline one. When playing single player it's slightly annoying to be asked/reminded multiple times if you want to be in online mode. So, on to the game. The first thing you'll notice is that this is NOT Dawn of War. The first game was kind of like StarCraft or most RTS games where you build a base, then units, then fight it out. At least in single player, Dawn of War 2 is more like those StarCraft levels where you had a small group of soldiers and your goal was to reach the other side of the map. Whether you like this change or not, well that's a matter of taste. I kind of like not worrying about the base development. At the same time, it does make the game a little less interesting because you lose that base defense and resource management aspect. The characters are great. You get a little bit of RPG angle to things because you can customize the armor, weapon, and special bonus that each squad gets. This isn't all that deep, sort of like X-Men Legends 2 character tweaking. There is an interesting touch where you can gain certain bonus skills if you reach milestones adding points in certain areas. For example, if you add points to the scout's "will" (mana) attribute you can get a skill to not drain energy if concealed while standing still. You get the idea. I liked it since you get to choose whether to round out your squad or take a risk and get some benefits for focusing in on one or two areas. Dreadnoughts are back and just as fun as ever. They'll still pick up the bad guy sometimes and toss them around the map. Plus, they don't need cover; they ARE cover. In single player, he's about useless until you get the "self repair" ability. Unlike your normal characters, he won't heal over time. Once you get that ability, he'll can fix himself and becomes a major player. You can revive fallen comrades if you have at least one guy left, but I couldn't ever get him to revive anybody so it's probably a limit to balance the abilities of this unit type. Controls are tight and the characters will generally do what you want them to. I occasionally had problems selecting all units at once, though. Graphics look good. Sounds fit the game nicely and the voice acting is quite good. You've got a good story and entertaining Multiplayer. Overall though, to me it just didn't meet what I was expecting. I do enjoy it, but I'd have rather had more of an enhanced version of the previous game with some levels like this thrown in. As with the first game, you only get Space Marines campaigns. Too bad. I probably won't stick around too long after I finish the single player campaign, but I'll have fun until then. This package is perfect because you can import your DOW2 campaign into CR and start off with your earned skills and some of your equipment. DOW2 and CR differ signifigantly in their mechanics. DOW2 is easier; you have a lot more chance to play random missions to level up or for goodies and supplies boost everybody's special equipment. Chaos has fewer random missions and throws in tasks that leave you more pure or more tainted by Chaos. It's an interesting idea, but does make things annoying at times when you have to use a specific character or replay a mission just to avoid corruption. Supplies are type specific so you get fewer uses. Both games are fun. Check the system requirements well before you buy it. It requires significantly more power than Dawn of War did. You also need a decent video card. My system beats the suggested specs, I have an Athlon 5600+ CPU, 3 GB of RAM, and a GeForce 8400 GS video card and it's a little jerky at times. The game has a cool feature that rates your setup and can automatically configure for best performance. My card apparently isn't up to snuff even at the lowest settings, so I can still play but it thinks I'd lag out of online play. Just as well, I have no interest in that. I did find one trick that can help a little in Vista. Right-click the Steam icon (since Steam has to run to play the game) and choose Properties. Now go to to the Compatibility tab and check to Disable desktop composition. This will shut down the Aero features and should give a little bit of a graphics boost. If you have a nVida card you can go into nVidia Control Panel, view Advanced Settings, manage 3D settings, and change the "Texture filtering - Quality" to "Performance". Do a search online if you need more detailed instructions how to change that setting. Those seem to have helped a bit for my setup. Really though, you need a decent card if you want to play online or if you care about it being super pretty. 10 of 11 people found the following review helpful
3.0 out of 5 stars
New is not always good,
By Tiger - Published on Amazon.com
Fun:3.0 out of 5 stars
This review is from: Warhammer 40000: Dawn of War II Gold Edition (DVD-ROM)
Gaming hours on this game: 40+ hoursGood Replay mode Summary: I have purchased almost every dawn of war RTS. These games get you immersed into the Warhammer 40,000 Universe. I like that with these two installments more and more lore is getting put into the game making it much more realistic yet still science ficition. Unlike the other games your not allowed to build bases which for me is a dissapointment. I understand that it makes sense to have a mobile army for some of the factions like Space Marines but I didnt like that they focused less on building minature civilization and base defenses. I like the old version (Dawn of War, Dawn of War: Winter Assualt Dawn of War: Dark Crusade, ) of the games because its nice seeing the base explode and have the enemy suffer. In this version of the game your forced to either take cover in the enviroment or hide next to your HQ building which offers only 2 turrets. For that reason it makes defending your HQ nearly impossible in mid game and its annoying becausing your chances of making a counterstrike is limited. This game has a high replay value meaning that every battle feels different and your allowed to chose different paths or weapons. Campaign(No Spoilers): The first campaign Dawn of War II consists of you the Space Marines battling against several factions. There is limited decision you have to make in battle aside from knowing to take cover and using your special abilities. It is repetitive at times and the objectives are usually the same thing over and over. While the second campaign of Dawn War II: Chaos Rising offered a variety of missions and it picks up right after you've left off on the previous campaign (it includes your weapons, levels, and characters). The campaign is a couple missions shorter than the previous one but the in game action is more exciting. My main complaint was that some of the levels were downright frustating because they were confusing. You did not know where to go or if you were going to the right the direction. In one of the missions it could actually take around 1 hour just to defeat a single character. In addition sometimes the enemy units randomly spawned across the map wether their bases were destroyed or not. Graphics: I don't think graphics get any better for a Real Time Strategy game than what the graphics this game has. The soldiers have a reflection on the water, Bullets hit their targets or kick up dirt when they hit the ground. When the soldiers fight they are actually striking blows on the enemy soldiers instead of hitting thin air or beside them. There is lots of gore in this game if your into that when there is napalm the units are charred and while if the unit is hit with a shell the body is shredded. The graphics are great but at the same time this game much more demanding for computer requirements and even higher computer requirements online. The game will automatically drop a player online if there computer lags for longer than a minute. This a good thing because it stops your game from freezing if their lagging and its a bad thing because if your ally gets dropped when your in a middle of a massive battle it defeats the point of playing the game. I think that this game should of least given the players the option of dropping the person who is lagging instead of automatically dropping them. Multiplayer/ Difficulty: The difficulty of this game on a scale of 1 to 10 is 7 in my opinon for the simple reasons that it has a steep learning curve. If you do not select the right upgrades you will find yourself having a difficult time both offline and online. On online the battles are short and in a single engagement you could find that you've already lost the battle. Once an enemy has taken the advantage wether it be a resource or cover there is almost no chance of victory unless you take it back within a minute. I also find it really frustating that unlike the previous games that you cannot win if your lacking in a single unit combination. Even though in this game you do not have bases it does not make the strategy anymore easier for me. I usually relied on my base defenses and artillery to do the job. Now your forced into an offensive game where you just grab as many command points and kill as many of the enemy as you can. 4 of 4 people found the following review helpful
1.0 out of 5 stars
If you want a vision of the installation, imagine DRRM stamping on your PC - forever.,
By Kay Mack - Published on Amazon.com
Fun:2.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Warhammer 40000: Dawn of War II Gold Edition (DVD-ROM)
I popped the CD in, okayed the EULA, and it told me it was installing. No progress bar. So I waited. And waited. And waited. For about thirty minutes. Then it told me the installation process had failed, and turned off my PC without even a pop-up.It says upfront that you install the game first, and then sign up for Steam. And Windows LIVE. Nope; it wants you to sign up for Steam first. Doing that will give you a Steam installation window, which actually has a progress timer--AFTER you type in the obligatory game code, which consists of 25 alpha-numeric characters in tiny, tiny print. A magnifying glass--or maybe an electron microscope--will help, but not with the font it's printed in. Steam helpfully tells you that O/0, 5/S, 1/I, U/V etc. can look similar--this font is so unintelligible that a T looks like a 1. Steam requires a taskbar icon and seems to run continually in the background. It, of course, requires an email address. Windows LIVE requires TWO email addresses--unless you feel like giving them your cell phone number instead. The multiplayer key is not the same as the installation key. I probably won't be using that mode, but the pop-up window tells you to "write it down"--what is this, 1994? It's obviously in the code somewhere, and with copy protection measures on par with a medieval chastity belt, why give the user yet another flaming hoop to jump through? Oh, and you cannot play unless you're actively connected to the internet... Or, in my case, attempt to play. My PC meets the minimum requirements. I wasn't expecting top perfomance, but I did assume the stupid thing would at least run. I've updated DirectX, just in case, and checked my video driver. Nada. Two stars for fun because I remember enjoying it. |
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