Warhammer Fantasy Roleplay: The Gathering Storm: A Campaign for Warhammer Fantasy Roleplay [With Action, Location, Item, Condition, Miscast, Etc. and Toy – May 18 2010
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This is not a complete game. A copy of Warhammer Fantasy Roleplay Core Set is required.
The Gathering Storm is a complete campaign for Warhammer Fantasy Roleplay. The story centres around a series of bizarre events that bring the heroes face-to-face with dangerous enemies, moral dilemmas, and the raw fury of nature.
Most Helpful Customer Reviews on Amazon.com (beta)
The adventure is actually a series of four linked adventures and they are constrained to a fairly small area. This is not an epic world spanning campaign, but it is well written and provides a ton of action, intrigue, and role playing opportunities. I would actually call it more of a mini campaign or really long adventure. What it does do very well is showcase the WFRP 3e system.
My only complaint is the same as my complaint about the GM Toolkit (and it looks like the next two announced supplements as well). The box that all this gaming goodness comes in is not like that of the core set or Adventurer's Toolkit, it is flimsy cardboard and opens at top and bottom so watch out for losing components because if your like me your core set is probably running out of room already.
With that said, I highly recommend this for anyone who doesn't have the time to write their own adventures, or a GM looking for a location with good adventure hooks for side quests in an existing campaign.
But the story... Geez, that's really a trip back to the 90's. There's just no surprises at all, experienced players will probably guess what's going to happen on the following scenes before you even give them any hint. The undead attack in the graveyard ?! Come on, how could one possibly imagine that players will ever go for it. Likewise, all the leads are very very obvious, and the three stories are just too different to fit in the same campaign. Beastmen, undeads and goblins, just don't mix well enough to meld in a coherent story. Plus, I seem to miss the "horror/terror" feeling described here and there. Do people consider a table skull biting one's finger frightening ? I certainly don't think so.
I just can't imagine how professionals can display such lack of inspiration.
I'd only recommend this campaign for new rpg players. Experienced players and GMs will find it utterly boring.