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Weapons of Legacy: A Magic Series Supplement
 
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Weapons of Legacy: A Magic Series Supplement [Hardcover]

Bruce R. Cordell , Kolja Raven Liquette , Travis Stout
1.0 out of 5 stars  See all reviews (1 customer review)
Price: CDN$ 49.95 & this item ships for FREE with Super Saver Shipping. Details
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Product Description

Product Description

The ultimate guide to magic items–especially weapons–of rich heritage.

Weapons of Legacy
™ provides a wealth of information on magical weapons with
rich histories. The book includes many pre-defined weapons, outlining their
names, history, powers, stats, necessary rituals for unlocking their powers, and
adventure hooks. How the weapons can gain power is discussed, as well as the
feats with which they might be used. Also included are discussions of other
magic items such as magic armor, rings, and staves.

AUTHOR BIO: BRUCE R. CORDELL, an Originsaward-winning author, has designed over 30 game titles, including the Expanded Psionics Handbook™. He also co-authored Sandstorm™, Libris Mortis: The Book of Undead™, Planar Handbook™, Epic Level Handbook™, and Underdark™.

KOLJA RAVEN LIQUETTE is best known for authoring The Waking Lands
web site. He has also published articles in Dragon® Magazine.

TRAVIS STOUT is a freelance designer who has written several articles for
Dragon® Magazine and whose previous design credits include Lost Empires
of Faerûn
™ and the Player’s Guide to Faerûn™.

About the Author

BRUCE R. CORDELL, an Origins award- winning author, has designed over 30 game titles, including the Expanded Psionics Handbook™. He also co-authored Sandstorm™, Libris Mortis: The Book of Undead™, Planar Handbook™, Epic Level Handbook™, and Underdark™.

KOLJA RAVEN LIQUETTE is best known for authoring The Waking Lands web site. He has also published articles in Dragon® Magazine.

TRAVIS STOUT is a freelance designer who has written several articles for Dragon® Magazine and whose previous design credits include Lost Empires of Faerûn™ and the Player's Guide to Faerûn™.

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1.0 out of 5 stars (1 customer review)
 
 
 
 
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6 of 6 people found the following review helpful
1.0 out of 5 stars Great ideas, very lackluster subpar items/execution., Aug 17 2005
By 
Stephen Little (Ontario) - See all my reviews
(REAL NAME)   
This review is from: Weapons of Legacy: A Magic Series Supplement (Hardcover)
First off I do not consider myself a powergamer, min maxer or monty haul type player/DM. That said...

Some very neat ideas, I had very high hopes for this book after reading the first chapter or so. I very much liked the idea of an item growing in power with the character as he leveled, also the idea of performing small side quests to further unlock the items potential which usually involve slaying a certain monster or performing a certain feat etc was pretty neat. Somewhat less liked is the idea that the character must give up or take a universal penalty in exchange for such a presumably powerful item. A -1 to saves or to hit etc for example. What really killed this book for me however is the meat of it, the items themselves...I found nothing in this book even remotely close to justifying the players expense in terms of power. Much of the flavor/backstory of the items was at times interesting but once you got to the statistics and what the player must do to unlock suck meager abilities...

Save your money, the items that can be crafted from the rules presented in the DMG will get you much more than what is presented in this book. Better yet, if you are looking for a new 'magic item' type book mongoose has a number of very useful and much better done references in their encyclopedia arcane series, green ronin and malhavoc also are great publishers of D20 materials that I am sure most would enjoy much more than this.

In summary: weapons of legacy has some neat ideas but the geist of the book (the 'weapons of legacy') are massively UNDERpowered and after a truckload of questing and penalties to hit, saves etc taken by the player frequently dont even reach a +5 enhancement by level 20! While the epic handbook resulted in an exponential increase in player power the authors of this work have taken the opposite approach and in some cases I would say have actually resulted in a decrease to character power level... shiny new plus 3 bastard sword from <insert back story here> , you just need to kill a few wyrms and take a minus 2 penaly to all fort and reflex saves, oh and you also have to give up some skill points and or spell slots, then as long as you are level 20 the sword will finally bestow upon your magnificience a might earthshattering plus 3 to not only hit but also to damage...

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.2 out of 5 stars (21 customer reviews)

37 of 38 people found the following review helpful
4.0 out of 5 stars DIY magical artifacts, Aug 30 2005
By Michael D. Briggs "Dark_Psion" - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Weapons of Legacy: A Magic Series Supplement (Hardcover)
In many fantasy stories, there are powerful items of magic. The One Ring, Excalibur or Stormbringer. One of the dangers of D&D is giving a player a magic item that is too powerful and upseting the balance of the game.

Weapons of Legacy introduces new rules that allows a magic item to grow with the PC, allowing them to unlock new powers as they adventure. This way a simple +1 longsword can become your own personal Excalibur in time.

There are many sample items, a section of creating new items, on how to create creatures of legacy (a far too small section here) and how to convert some existing magic items into legacy items.

The one complaint would be that the focus is primarily on just weapons and only a few examples of armor, rings and no examples of a wizard's wand or staff of legacy.

Overall, this book does introduce some very good new rules to the game and open the door for some good role playing.

11 of 11 people found the following review helpful
4.0 out of 5 stars A great concept to add depth and interest to any D&D campaign, Aug 6 2005
By B. Conway - Published on Amazon.com
This review is from: Weapons of Legacy: A Magic Series Supplement (Hardcover)
The concept of unlocking dormant powers within weapons of deep history is fresh and new for a D&D supplement. I love the concept of singular weapons that can advance in power alongside a character. The material is a great springboard for Dungeon Masters to develop inspired weapon concepts and histories on their own. There are also useable adventure hooks to tie each weapon into an ongoing campaign.

The actual game mechanics presented for weapon legacies are rather weak. I would recommend any DM to take this book, read it over, and then tailor the rules to fit his own gaming style.

This book is alive with flavor and great ideas to help revive any flat and routine campaign.

17 of 19 people found the following review helpful
4.0 out of 5 stars Good idea. Thin on Content., Jan 3 2006
By Anglobotomy - Published on Amazon.com
This review is from: Weapons of Legacy: A Magic Series Supplement (Hardcover)
One of the things that I liked most about Earthdawn was the way items were treated. Apparently someone at Wizards felt the same and decided to steal a similar system. I believe Monte Cook put out a similar idea in one of his Books of Eldritch Might. I actually like this one better than Monte's version. I think Weapons of Legacy is a great tool for any DnD campaign and adds a lot to the story. This system certainly allows a character to do a little more with that magic weapon he found. What I don't like about this book is that its mostly examples. Certainly, a few examples are fine, but this book's a little thin on content. Give me rules and cool stuff, not fluff. I can figure out how to make an item of legacy with a little instruction. Give me organizations who deal with such items. Maybe a few more prestige classes who work with legacy things, not just item after item. But again, I'm glad I have the book.
 Go to Amazon.com to see all 21 reviews  3.2 out of 5 stars 
 
 
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