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Weaveworld Board book – Oct 1987


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Product Details

  • Board book
  • Publisher: Poseidon Press (October 1987)
  • Language: English
  • ISBN-10: 067164839X
  • ISBN-13: 978-0671648398
  • Product Dimensions: 23.6 x 16.3 x 4.3 cm
  • Shipping Weight: 748 g
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (93 customer reviews)

Product Description

From Publishers Weekly

This long second novel by Barker, whose first, The Damnation Game, was published earlier this year, is an unusual and not totally convincing mix of adventure and fairy tale. Barker envisions a race of fey folk known as the Seerkind who live undetected among mere mortals (whom they slyly refer to as the Cuckoos) until threatened by destruction. In response, the Seerkind weave themselves and their living places into a carpet, a magical riot of color and wonder known as the Fugue, which is then placed in the care of a mortal woman. Years pass, the woman grows old and dies, and her death signals to malign forces who wish to possess it that the Fugue is no longer protected. These are the demonic, immensely powerful woman known as Immacolata, her two ghostly, repulsive sisters, and her mortal cohort, the avaricious and power-hungry Shadwell. But the granddaughter of the Fugue's former caretaker manages to get possession of the rug, and so begins a long pursuit. A wealth of characters walk (or fly or crawl) through these pages, and the plot is a busy one. At times the story has a rather mechanical feeling, lacks conviction and excitement. Barker has less real emotion here than in his first novel, and has for the most part abandoned his trademark grisly details. Nevertheless, the book is often diverting and quite inventive. 100,000 first printing; $125,000 ad/promo; BOMC featured alternate.
Copyright 1987 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Library Journal

Barker turns from his usual horror to epic-length fantasy for this account of the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a carpet for protection against those who would destroy it; the death of its guardian occasions a battle between good and particularly repulsive evil forces for control of the Fugue. Weaveworld is rich with memorable characters, exciting situations, and pockets of Barker's trademark horror. Although the action slows as the novel's length takes its toll, the fine style and handling of mythological themes carry the reader to a satisfying conclusion. Both horror and fantasy fans will enjoy this sure-fire best seller, recommended for most fiction collections. BOMC featured alternate. Eric W. Johnson, Univ. of Bridgeport Lib., Ct.
Copyright 1987 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

4.6 out of 5 stars

Most helpful customer reviews

1 of 1 people found the following review helpful By "smoothsailing327" on Feb. 11 2004
Format: Paperback
Just How Do I Describe This Book?
I have read a few short stories by Clive Barker - all based in the horror genre. I found this one in a box in the basement and it has been sitting around for awhile now. Because I tend to fly through books I finally picked it up and decided to give it a try. I was not let down and it has now become one of my favorite books.
It is called, on the flyleaf, a Horror story as well as one of Fantasy. I figured it would have the usual Barker tang to it and I was very wrong. This story is one of pure magical fantasy. If there is horror it is in the evil of the Cuckoo's world (humankind) against that of the Weaveworld or the Fugue. A land of magic - where you can "fly."
There are many characters and a few plot lines to follow around in this maze. Almost as if you are running a race - good against "evil" in an attempt to save this world of magic. At times I felt as if I was truly lost in the book and the world, a very good sign that I have found a good book.
There is magic, enchantments, raptures, a carpet, and cuckoo's as well as a Incantatrix, a salesman and a very sandy Scourge. The story is made up within the weave of a carpet that makes up Wonderland.
If you find yourself remembering the times when you could fly, or when sitting in the backyard as a child you imagined you saw something colorful flitting just out of the corner of your eye. When you knew there was something else to this world and what's more, when you believed it all to be true - then you will enjoy this book. Because it takes you back to that time and helps you find that child again.
This is the first Literary Corner I've done that I've had trouble finding words to describe the book.
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Format: Paperback
After reading Barker's other fantasy epic, Imajica; I couldn't wait to get my hands on Weaveworld, and now that I'm done reading it I am convinced that Barker is one of the most talented authors alive.
Calhoun Mooney, a 20 something freespirit, accidentally falls into a magic carpet which serves as a refuge for the Seerkind, who have been hunted by mankind (Cuckoos) throughout history for their special abilities. Cal's fall into the carpet sets into motion an epic controntation for the carpet and the wonders it contains. With the aid of the beautiful Suzanna, whose connection to the carpet is deeper than she can possibly realize, Cal must protect the carpet from Immacolata, an "Inncantrix" who once ruled the carpet; Shadwell, a salesman by nature who considers the carpet the ultimate prize; and the Scourge, an ultimate evil whose very existence is tied to the extinction of the Seerkind.
If all that doesn't make too much sense, don't worry...its not supposed to at first glance, and that's the wonderful part reading Barker...he has such a wonderful imagination and is able to convey his imagination so well, that the only real way to understand what his books are about is to read them. Barker also has a gift for making wonderfully complex "villans" that never fail to dazzle. By the end of the story, even the Scourge, which was the ultimate evil to the Seerkind was able to provoke profound empathy from me over the emptiness and sadness that it felt.
Anyone who enjoys fantasy, horror, or simply a good yarn will love this book. Admittedly it does start out somewhat slow, but the pace soon picks up and you will not be able to put it down.
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Format: Paperback
Initially I was surprised that Weaveworld wasn't the horror story I expected it to be. Then I was surprised how much I was enjoying it anyway.
Certainly there are elements of horror: The Rake, The Hag, The Magdalene and her Offspring, and The Scourge/Uriel - but this is primarily a love story between Cal and Suzanna. Their relationship is remarkable if for no other reason than the fact that it can never be fully consummated (unlike most of the casual relationships Cal and Suzanna have with others, which can and often are).
From suburban London to the Scottish Highlands to the Arabian desert, the story covers all this ground, plus the fantastic settings within the weave (The Fugue) itself. The pacing is fairly quick, but Barker does take the time to insert a descriptive paragraph or nice turn of phrase now and then. Characters are well-drawn, but there isn't a whole lot of development demonstrated over the course of the novel. Cal becomes obsessed with the carpet, but doesn't really change as he pursues or attains it. Suzanna gets super-powers almost as soon as she comes on the scene, so there isn't even much "before" and "after" as she comes to grips with them.
The book has a few other flaws, as well. Barker consistently uses the crassest term imaginable for the part of female anatomy euphemistically referred to on the TV-show Scrubs as the "bajingo." There are some pretty big plot holes as well; for instance, at one point a psychic attack is accidentally launched against an innocent London population; later, when such an attack would come in handy, no one suggests "doing what we did back in London.
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