Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Wizards and Warriors: Massively Multiplayer Online Game Creation [Paperback]

Jason Darby

List Price: CDN$ 42.99
Price: CDN$ 34.39 & this item ships for FREE with Super Saver Shipping. Details
You Save: CDN$ 8.60 (20%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 1 left in stock (more on the way).
Ships from and sold by Amazon.ca. Gift-wrap available.
Want it delivered Friday, May 24? Choose One-Day Shipping at checkout.

Book Description

Jun 22 2011
With WIZARDS AND WARRIORS: MASSIVELY MULTIPLAYER ONLINE GAME CREATION, you'll learn how to create your own massively multiplayer online (MMO) game, even if you have no previous game design experience. If you have the latest version of the popular MMO program Realm Crafter Pro and some experience with C#, simply follow this step-by-step guide and soon you will be playing a game of your own creation. An approachable, introductory guide for any aspiring game developer who wants to create MMOs, the book will help you understand what an MMO is, learn how to set up servers and clients for your game, discover how to come up with your own game ideas, gain an understanding of how to use Realm Crafter, test your MMO game, and much more. By the end of the book, you'll be ready to start designing and creating your very own MMO game adventure.

Customers Who Bought This Item Also Bought


Product Details


Product Description

About the Author

Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Reviews

There are no customer reviews yet on Amazon.ca
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 1.7 out of 5 stars  3 reviews
5 of 5 people found the following review helpful
2.0 out of 5 stars An Expensive User Manual Mar 6 2012
By Drillfoot - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I'm a big fan of this author, his other books on game engines or tools are outstanding. This one however fails to meet the criteria of his other books.

This book was a big dissapointment. It is just as the other user said. It's a basic manual for the Realm Crafter Professional edition, and has about 3 tutorials. These include, but are not limited too how to add media to your project, and how to make terrain using a heightmap.

This book is something the developers should have released with Realm Crafter Pro. So instead this acts well as a user manual that should be given to the user upon purchase of Realm Crafter.

I will say if you just picked up Realm Crafter Pro, and would like a detailed explanation of the tools and tabs included in Realm Crafter, this book MIGHT be for you. However most users will already understand the tabs and basic engine functions 'out of the box'.

What this book should of done was show you how to drop a character onto the terrain, set up a basic quest, and maybe kill a few monsters and turn the quest in. That would of made this book at least half way worth the purchase price.
6 of 8 people found the following review helpful
2.0 out of 5 stars Not impressed Aug 8 2011
By Spammuel - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I bought this book to learn about MMORPG programing. Unfortunately, the book is mostly a user manual for the RealmCrafter software. The book goes into great detail describing what every item on every menu does. It also functions as a basic tutorial on how to use the software. There is a bit of additional data, like an out of date list of current MMORPGs and some resource websites, but this data hardly makes up for the uselessness of the rest of the book.

This book is best suited for a complete novice who wants to learn how to use the RealCrafter software.

The most entertaining part for me was the first chapter, where it has a history of MMORPG games, most of which I have played at some point in my gaming career.

I give the book two stars because it does have some useful tidbits of information hiding in it.
1 of 1 people found the following review helpful
1.0 out of 5 stars As Previously Stated - A User's Manual May 9 2012
By Scogiejko - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This is NOT a book I would recommend.

While I didn't walk away from this book with nothing. I was majorly disappointed to find it was nothing more than basically a user's manual. After I purchased the program this book uses as reference, 'Realm Crafter Pro'. I found it to be a very buggy program and quickly learned that the information in the book was already outdated, with only a few of the topics covered in this book actually working in the program. Overall I felt that the book would have been more informative if it had used a better MMORPG engine as an example. I did however enjoy the authors knowledge and experience of what is needed to create an MMORPG. He gave some useful techniques for planning an MMORPG and there where some nice tips as to how to move forward with such a project.

Listmania!

Create a Listmania! list

Look for similar items by category


Feedback


Amazon.ca Privacy Statement Amazon.ca Shipping Information Amazon.ca Returns & Exchanges