- Platform: Xbox
- ESRB Rating: Everyone
- Media: Video Game
Fifteen years ago Sensible/Renegade brought us Sensible Soccer for the old 16-bit machines. It had tiny, low detail sprites, eight directions of movement and (on the Amiga/ST) a single button to control passes, shots, headers and tackles. It was ten times as much fun as this technically proficient but virtually unplayable game.
The developers should also have spent time on the critical period where one side has lost the ball and it's up for grabs. The smart thing to do in this brief but key period is to make the team member best positioned to intercept the ball home in on it regardless of what you're doing with the controller for half a second or so, giving you a small interval in which to orient yourself and get ready to take control of that player. Without this there's little chance of you assessing whom you're controlling and reacting sufficiently quickly as to have a decent chance of beating the computer to the ball. This puts the human player at a major disadvantage, leaving your men looking blindingly stupid compared to the computer team.
If they'd spent a little extra time getting these features right, they'd have an amazing game on their hands. As things stand, buying WE9 is something I'd recommend only to masochists or to those with no hair to pull out.