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World Soccer Winning Eleven 9 - Xbox

by Konami
Platform : Xbox
Rated: Everyone
1.7 out of 5 stars 3 customer reviews

Available from these sellers.
  • Features new animations, new clubs and leagues a refined Master League
1 new from CDN$ 78.95 3 used from CDN$ 6.00

Game Information

  • Platform: Xbox
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • ASIN: B000CC3F4O
  • Product Dimensions: 19 x 14 x 1.9 cm
  • Release Date: Feb. 7 2006
  • Average Customer Review: 1.7 out of 5 stars 3 customer reviews
  • Amazon Bestsellers Rank: #30,153 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes
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Product Description

From the Manufacturer

The most anticipated soccer franchise in the world comes out with its best game ever. Winning Eleven 9 features new animations, new clubs and leagues, a refined Master League. Take your favorite team online and prove your skills by progressing through the online divisional ranking system. Winning Eleven 9 delivers the most pure soccer experience ever seen.


  • New animations, new clubs and leagues, and a refined Master League
  • Two new positions to play--Wing Back and Second Top
  • Improved character animation with real, captured player motions
  • Recruit from thousands of the world's top pro players
  • Negotiate with players as they develop, grow old, and retire in the multi-season Master League mode

Customer Reviews

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Top Customer Reviews

At times, this game is great fun. They have so many things right, and the flow of the game feels like real football. But all the good work is undone by a small number of things that are vital to a good football game. First, intelligent player selection. You have GOT to get this right. Whatever heuristics they are using are not sophisticated stuff. Konami, if you're reading this, try using a system that takes into account the direction the player is pulling on the stick, finds the best intercept direction for all the players near to the ball and gives a strong match weighting to the one that best matches the controller direction. This is really basic stuff.

Second, in a game where you can only control one out of eleven members of a team, the other ten have GOT to have good AI. They have to move intelligently off the ball. In particular, they MUST react quickly to a loose ball, not stand back away from it at a distance of three metres for several seconds as though it's about to explode. Again, BASIC stuff.

And another issue halfway between these...when defending, you can use one of the buttons to make a nearby teammate (not the player you're controlling) move in to pressure the opposition player with the ball. So who does it select? The player nearest the ball. Seems sensible, yes? No. It's not. It should be the player who has the best chance of making an interception. If the opponent is running at full pace, it is FAR better to have a player ten metres ahead of him move to make the tackle than a player two metres behind him.

This is half a good game, but it's an example of one where even if you get 80% of the things right, the other 20% can ruin it.
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Konami so nearly have a great game on their hands. Unfortunately, a couple of key things simply ruin this game. The first is the atrocious automatic player selection. You'll be running to make a tackle with one player and it will suddenly switch control to a different player for whom your current controller directions are completely inappropriate, ending up with both players being pulled out of position and often opening a clear path to goal. As the commentators congratulate your opposition you'll be wanting to hurl your controller at the screen.
The developers should also have spent time on the critical period where one side has lost the ball and it's up for grabs. The smart thing to do in this brief but key period is to make the team member best positioned to intercept the ball home in on it regardless of what you're doing with the controller for half a second or so, giving you a small interval in which to orient yourself and get ready to take control of that player. Without this there's little chance of you assessing whom you're controlling and reacting sufficiently quickly as to have a decent chance of beating the computer to the ball. This puts the human player at a major disadvantage, leaving your men looking blindingly stupid compared to the computer team.
If they'd spent a little extra time getting these features right, they'd have an amazing game on their hands. As things stand, buying WE9 is something I'd recommend only to masochists or to those with no hair to pull out.
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It is a testament to the continual lousiness of EA's Fifa series that Konami's franchise is held in high regard. In truth, both are poor, and indeed there has never been a genuinely fun, playable 3D football game, going all the way back to Actua Soccer a decade ago. Part of the problem is that when you have realistic animations as a core element of the game, you lose the immediacy of being able to execute a swift action because at least half a second has to elapse between pressing a button and having its associated activity execute fully due to the lag of keying up the animation. This leaves the game feeling sluggish and unresponsive, like playing while wearing a pair of gardening gloves. The other serious problem is that because there are at least ten buttons on the controller, the game designers feel compelled to use every one of them, singly AND in combinations, turning the game into a ludicrous memory test if you want to be able to execute all or even a small proportion of the moves available. Couple all of this with an unintelligent player auto-selection algorithm and you're in for many evenings of howling at the screen in annoyance. To cap it all, we get Trevor Brooking telling us that England have "triumphed against the odds" when they beat Senegal or Northern Ireland. Ummm...if you say so, Trev.
Fifteen years ago Sensible/Renegade brought us Sensible Soccer for the old 16-bit machines. It had tiny, low detail sprites, eight directions of movement and (on the Amiga/ST) a single button to control passes, shots, headers and tackles. It was ten times as much fun as this technically proficient but virtually unplayable game.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0xa9abc9b4) out of 5 stars 7 reviews
14 of 17 people found the following review helpful
HASH(0xa9b981a4) out of 5 stars Fantastic Game Feb. 16 2006
By Amazon Customer - Published on Amazon.com
I was excited when I finally got my copy of the new Winning Eleven series. I owned WE8 for the last couple of months and immensely enjoyed it. WE9 is no different. There seems to be some difference in game controls but the game play stays the same. I think they followed the "if ain't broke do not fix it" which works with WE series. I noticed that the shots became a bit more sensitive to the touch and more powerful. Not to mention there are more licensed teams, especially Arsenal and Chelsea. However, with this franchise you don't notice what the team or player names are since you loose yourself in the game.

The biggest sell for WE9 over WE8 is the addition of XBOX Live support for me. I was used to online play from FIFA 2005 and it was the only thing that I missed after I ditched FIFA franchise. I played some online games with WE9 immediately and they were flawless. It was nothing short than playing with the computer. Of course this depends on the network connection and mine is good. I don't know yet how big the online community is though. This is something I will know after a while, I guess. If you want to play online, I am BlackEagleT on XBL.

I didn't have a chance to test drive the Master League yet but I am sure it is still much fun.

On a final note, I felt like the graphics were a little better than the previous series but it may just be my excited eyes:)

Bottomline is that if you are a real soccer fan you can never go wrong with WE9.
1 of 1 people found the following review helpful
HASH(0xa9b985ac) out of 5 stars Truth about Winning Eleven Jan. 11 2007
By The Gilbert - Published on Amazon.com
My review is simple, the game is awesome. The graphics are great and the gameplay is great. The only draw back is that every time you play this game, every foul is against you. The referee is always against you and never gives cards to the computer.
HASH(0xaa29b468) out of 5 stars Wow they always get better July 24 2006
By The Only - Published on Amazon.com
wow. the gameplay is a bit different from winning eleven 8, but that only makes it funner. dont be like fifa. fifa is always the same it seems like, but with a more updated roster. Online is fun for this game. there is 1 problem with online, most the time you get one half of lag while your oppoint doesnt. then he gets the lag the second half. but all you gotta do is D one half then go out attacking the next. Master League is great. Wow never gets old.im in year 2010 so i mean it keeps going and going. you may have trouble scoring, but you just gotta find the right formation.

Wow you can create your own cleats youself.if you havent already bought this game, leave now and go buy it!
By Rudy - Published on Amazon.com
Verified Purchase
The graphics are great, it looks a lot more realistic than fifa, and it is not user friendly compared to fifa. I hate the fouls. Too many fouls from the CPU and from me too but because of the pressure button. Other than that the game is great, I'm having a hard time getting used to the controls since I am used to fifa's control layout. If you're looking for something realistic this games is for you. If you're looking for something user-friendly than I go with fifa. I find fifa much easier to play than this game. Overall it is a great game. I am surprised why there are so many little reviews for this game.
HASH(0xa9b98810) out of 5 stars very different April 28 2014
By jorge - Published on Amazon.com
Verified Purchase
exellent game but i using it on HDTV and component and graphics are not very high maybe because resolution isnt made for this game older tvs are better