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A World Without Heroes [Hardcover]

Brandon Mull
4.0 out of 5 stars  See all reviews (3 customer reviews)
List Price: CDN$ 22.99
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Book Description

Mar 15 2011 Beyonders (Book 1)
Jason Walker has often wished his life could be a bit less predictable--until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he's ever seen. In the past, the people of Lyrian welcmoed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.

In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.


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A World Without Heroes + Seeds of Rebellion + Chasing the Prophecy
Price For All Three: CDN$ 48.34

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Review

"Brandon Mull is a wizard with words. With Beyonders, he has conjured one of the most original fantasies I've read in years—an irresistible mix of adventure, humor, and magic." —Rick Riordan, author of the Percy Jackson and the Olympians series

“Mull elevates the genre, pairing humorous and imaginative scenarios with intelligence and well-written dialogue . . . With "Beyonders," Mull has taken the tried-and-true quest genre and reinvigorated it with a dense but extremely well-written follow-up to his bestselling "Fablehaven" series.”

--Los Angeles Times

About the Author

Brandon Mull is the author of the New York Times, USA TODAY, and Wall Street Journal bestselling Beyonders and Fablehaven series. He resides in Utah, in a happy little valley near the mouth of a canyon with his wife and four children. Brandon’s greatest regret is that he has but one life to give for Gondor.

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1 of 1 people found the following review helpful
2.0 out of 5 stars Review by Bibliotropic ([...]) Mar 27 2011
By Ria Bridges TOP 1000 REVIEWER
Format:Hardcover
Sometimes books live up to the hype surrounding them. Other times, I start to wonder how much I'd have to be paid to agree with the hype. A World Without Heroes was a real struggle for me to get through, and I wish I knew what everyone else is seeing in this book that I'm just missing.

While the writing style was okay, even nicely detailed in some places, I couldn't help but think that the biggest flaw with it was the vocabulary. Given the reading level that I can assume the writing style was intended for, quite a few advanced words were thrown in rather willy-nilly, and not even in a way that would be good for vocabulary-building in youngsters. I'm talking about times where sentences would make no sense unless you already know the meaning of words that most adults don't even frequently use. Either you're a very smart kid reading this book, in which case the too-linear storyline will probably bore you, or else you're sitting there with a dictionary beside you and checking it every few pages.

Or else the author, for all his acclaim, just can't settle his style down.

Speaking of the plot, I've seen rulers that had more flexibility and that were less linear. Along the way, I likened this book to a video game that was one unending fetch-quest. Start at point A. Acquire item or information that tells you to go to point B. At point B, you do the thing you were told to do when you were at point A, acquire a new item or information, and move to point C. Rinse and repeat. The acquisition of the new item or information was often preceded by a puzzle of some kind. Sometimes opposition was met, but of course, the 12-13 year old heroes valiantly outsmart grown adults and save the day.

The bulk of the plot involved Jason, after being swallowed by a hippo and coming out in the fantasy world of Lyrian, trying to find the magical word that would defeat the evil emperor Maldor. An interesting concept, I'll grant you, made more interesting by the difficulty of knowing the word in the first place: if you know it and say it aloud or write it down, you lose all knowedge of it. Thus the word was broken into syllables, clues to which are scattered all over.

You can see why I liken it to fetch-quests, huh? Jason going somewhere to find a syllable, then gets a clue as to where he might find the next clue, goes there, solved a puzzle, gets the syllable, and it begins again.

Mull's writing also suffered by the fact that he frequently chose to tell and not show. I can't tell you how many characters put on their Exposition Hats and told Jason or Rachel the story of their life, or a valuable piece of history. At one point, you've even got Jason reading from a book on Lyrian's history. Sometimes, reading a book about someone reading a book works. This was not one of those times.

Admittedly, things did pick up somewhat after the first third of the book had passed, but in retrospect, I think that had more to do with the fact that I was getting more used to the style and story than because the story got more interesting.

I wanted to like this book. It had potential. Normally I'm all for a story about people from the modern world getting thrown into a fantasy adventure. But it just didn't work. it had too many flaws for me to enjoy it, and even what was good was downplayed because it was only a small bright spot in the middle of so much dullness. I can't recommend this one, no matter what the hype says.
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5.0 out of 5 stars Courtesy of Teens Read Too Jun 13 2011
Format:Hardcover
Gold Star Award Winner!

Jason's job at the zoo was dull. Until a hippo swallowed him.

Instead of dying, he was transported to another world. A place known as Lyrian that is ruled by an evil wizard named Maldor. There's only one way to stop Maldor: speaking a word of power . . . but the word must be discovered one piece at a time.

Jason soon discovers a girl named Rachel was also drawn into Lyrian. Together, they set out on a dangerous quest to discover the word and destroy Maldor - unless he destroys them first.

I fell in love with Mull's writing in the FABLEHAVEN series and THE CANDY SHOP WARS, and this first book of the BEYONDERS didn't disappoint me. I found myself pulled into Mull's world just as easily as Jason and Rachel were pulled into Lyrian, but unlike the characters, I didn't want to leave. The plot twists and dangers had me holding my breath . . . especially Macroid.

WOW!! I can't wait for the next book in this fantastic new series.

Reviewed by: Joan Stradling
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5.0 out of 5 stars Fun Adventure Fantasy Story April 23 2011
By Coreena TOP 500 REVIEWER
Format:Hardcover
I had read and enjoyed the Fablehaven series by Brandon Mull, so was excited to see he has started on a new series. This one is called Beyonders, and the first installment is A World Without Heroes.

Summary:
The story starts with Jason, a normal thirteen year old boy doing normal thirteen year old boy things, practicing baseball, hanging out with his friends, studying, thinking about girls, having arguments with his parents... Then he falls into the hippo tank at the zoo and gets transported to another world called Lyrian.

Lyrian is a dangerous place ruled by the evil wizard Maldor. All Jason wants is to go home and along the way he meets up with Rachel, a girl his age who was also mysteriously drawn into Lyrian. The two beyonders, those who come from beyond, begin a perilous quest to find all of the syllables of a magic word which, when spoken, will kill Maldor. All the heroes of Lyrian seem to have given up on this quest as Maldor has beaten them down, killed them or enticed them to the eternal feast. Everyone else is too scared to try. However, the pair feel that their best chance to get home is to find the word and save Lyrian.

My Thoughts:
I loved reading Beyonders, it is full of adventure, wonderful descriptions, and interesting creatures. Brandon Mull has a real flair and imagination for describing Lyrian and those who live there. His language is rich and vivid. There is one sentence in particular that hooked me early on:

He surveyed the vicinity - the mossy trees along the river, the shrubs below, the insects buzzing nearby - mildly astonished how acceptable the impossible had become once it had transpired. (p. 20)

A World Without Heroes moves along pretty fast and was easy to read, though it starts off a little bit slowly. Brandon Mull does a good job with his characters, developing them and having them grow. They are likable and we wanted to see them succeed. For example, even though Rachel comes off as abrasive at first, she changes and is very strong - I love to see strong female characters.

There are also some great plot twists. I don't want to give anything away, but these are children in a strange land and they have to rely on other people, some are their friends and some are not. The ending is great and unexpected. This novel is also fairly dark with lots of evil looming, graphically described fighting scenes and even some torture.

The book kept me entertained and, at times, had me on the edge of my seat - I am so happy that two more installments are planned. I am sure middle school grade kids and up (and even adults) who enjoy fantasy will love this book.
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